Files
Bubberstation/code/game/objects/items/implants/implantcase.dm
John Willard 91f02f2a6b canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE (#69790)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

The most idiotic thing I've seen is canUseTopic's defines, they literally just define TRUE, you can use it however you want, it doesn't matter, it just means TRUE. You can mix and match the args and it will set that arg to true, despite the name.

It's so idiotic I decided to remove it, so now I can reclaim a little bit of my sanity.
2022-10-01 09:47:52 -07:00

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/**
* Item used to store implants. Can be renamed with a pen. Implants are moved between those and implanters when a mob uses an implanter on a case.
*/
/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/medical/syringe.dmi'
icon_state = "implantcase-0"
inhand_icon_state = "implantcase"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/glass=500)
///the implant within the case
var/obj/item/implant/imp = null
///Type of implant this will spawn as imp upon being spawned
var/imp_type
/obj/item/implantcase/update_icon_state()
icon_state = "implantcase-[imp ? imp.implant_color : 0]"
return ..()
/obj/item/implantcase/attackby(obj/item/used_item, mob/living/user, params)
if(istype(used_item, /obj/item/pen))
if(!user.can_write(used_item))
return
var/new_name = tgui_input_text(user, "What would you like the label to be?", name, max_length = MAX_NAME_LEN)
if((user.get_active_held_item() != used_item) || !user.canUseTopic(src, be_close = TRUE))
return
if(new_name)
name = "implant case - '[new_name]'"
else
name = "implant case"
else if(istype(used_item, /obj/item/implanter))
var/obj/item/implanter/used_implanter = used_item
if(used_implanter.imp && !imp)
//implanter to case implant transfer
used_implanter.imp.forceMove(src)
imp = used_implanter.imp
used_implanter.imp = null
update_appearance()
reagents = imp.reagents
used_implanter.update_appearance()
else if(!used_implanter.imp && imp)
//implant case to implanter implant transfer
imp.forceMove(used_implanter)
used_implanter.imp = imp
imp = null
reagents = null
update_appearance()
used_implanter.update_appearance()
else
return ..()
/obj/item/implantcase/Initialize(mapload)
. = ..()
if(imp_type)
imp = new imp_type(src)
update_appearance()
if(imp)
reagents = imp.reagents
///An implant case that spawns with a tracking implant, as well as an appropriate name and description.
/obj/item/implantcase/tracking
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
imp_type = /obj/item/implant/tracking
///An implant case that spawns with a firearms authentication implant, as well as an appropriate name and description.
/obj/item/implantcase/weapons_auth
name = "implant case - 'Firearms Authentication'"
desc = "A glass case containing a firearms authentication implant."
imp_type = /obj/item/implant/weapons_auth