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## About The Pull Request https://user-images.githubusercontent.com/82386923/199180691-6605c8cc-e8aa-490e-ab65-909d45d12ca0.mp4 Do note that the damage in this video is extremely exaggerated compared to what the normal value is. ## Why It's Good For The Game All these signs about engineers needing to wear their hardhat, and for what? For the assistant dropping toolboxes onto them from above, that's what! Also allows people to do as god intended by allowing them to drop pianos on people. ## Changelog 🆑 add: A variety of items, mainly tools, around the station might hurt if they fall on your head, remember to wear your hardhat and to avoid standing under large red X marks on the ground with a piano hanging above them. /🆑 Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
402 lines
13 KiB
Plaintext
402 lines
13 KiB
Plaintext
/// How many seconds between each fuel depletion tick ("use" proc)
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#define WELDER_FUEL_BURN_INTERVAL 26
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/obj/item/weldingtool
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name = "welding tool"
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desc = "A standard edition welder provided by Nanotrasen."
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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inhand_icon_state = "welder"
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worn_icon_state = "welder"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 3
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throwforce = 5
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hitsound = SFX_SWING_HIT
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usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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light_system = MOVABLE_LIGHT
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light_range = 2
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light_power = 0.75
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light_color = LIGHT_COLOR_FIRE
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light_on = FALSE
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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heat = 3800
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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wound_bonus = 10
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bare_wound_bonus = 15
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custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
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/// Whether the welding tool is on or off.
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var/welding = FALSE
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/// Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/status = TRUE
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/// The max amount of fuel the welder can hold
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var/max_fuel = 20
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/// Whether or not we're changing the icon based on fuel left.
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var/change_icons = TRUE
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/// Used in process(), dictates whether or not we're calling STOP_PROCESSING whilst we're not welding.
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var/can_off_process = FALSE
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/// When fuel was last removed.
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var/burned_fuel_for = 0
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var/activation_sound = 'sound/items/welderactivate.ogg'
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var/deactivation_sound = 'sound/items/welderdeactivate.ogg'
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/obj/item/weldingtool/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
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AddElement(/datum/element/tool_flash, light_range)
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AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
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create_reagents(max_fuel)
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reagents.add_reagent(/datum/reagent/fuel, max_fuel)
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update_appearance()
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/obj/item/weldingtool/update_icon_state()
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if(welding)
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inhand_icon_state = "[initial(inhand_icon_state)]1"
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else
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inhand_icon_state = "[initial(inhand_icon_state)]"
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return ..()
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/obj/item/weldingtool/update_overlays()
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. = ..()
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if(change_icons)
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var/ratio = get_fuel() / max_fuel
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ratio = CEILING(ratio*4, 1) * 25
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. += "[initial(icon_state)][ratio]"
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if(welding)
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. += "[initial(icon_state)]-on"
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/obj/item/weldingtool/process(delta_time)
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if(welding)
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force = 15
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damtype = BURN
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burned_fuel_for += delta_time
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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use(TRUE)
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update_appearance()
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//Welders left on now use up fuel, but lets not have them run out quite that fast
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else
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force = 3
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damtype = BRUTE
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update_appearance()
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if(!can_off_process)
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STOP_PROCESSING(SSobj, src)
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return
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//This is to start fires. process() is only called if the welder is on.
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open_flame()
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/obj/item/weldingtool/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!"))
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return FIRELOSS
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/obj/item/weldingtool/screwdriver_act(mob/living/user, obj/item/tool)
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flamethrower_screwdriver(tool, user)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/item/weldingtool/attackby(obj/item/tool, mob/user, params)
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if(istype(tool, /obj/item/stack/rods))
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flamethrower_rods(tool, user)
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else
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. = ..()
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update_appearance()
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/obj/item/weldingtool/proc/explode()
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var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma)
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dyn_explosion(src, plasmaAmount/5, explosion_cause = src) // 20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
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qdel(src)
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/obj/item/weldingtool/use_tool(atom/target, mob/living/user, delay, amount, volume, datum/callback/extra_checks)
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var/mutable_appearance/sparks = mutable_appearance('icons/effects/welding_effect.dmi', "welding_sparks", GASFIRE_LAYER, src, ABOVE_LIGHTING_PLANE)
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target.add_overlay(sparks)
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LAZYADD(update_overlays_on_z, sparks)
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. = ..()
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LAZYREMOVE(update_overlays_on_z, sparks)
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target.cut_overlay(sparks)
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/obj/item/weldingtool/attack(mob/living/carbon/human/attacked_humanoid, mob/living/user)
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if(!istype(attacked_humanoid))
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return ..()
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var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
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if(affecting && !IS_ORGANIC_LIMB(affecting) && !user.combat_mode)
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if(src.use_tool(attacked_humanoid, user, 0, volume=50, amount=1))
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if(user == attacked_humanoid)
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user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid]'s [affecting.name]."),
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span_notice("You start fixing some of the dents on [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name]."))
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if(!do_mob(user, attacked_humanoid, 50))
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return
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item_heal_robotic(attacked_humanoid, user, 15, 0)
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else
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return ..()
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/obj/item/weldingtool/afterattack(atom/attacked_atom, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(isOn() && !QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
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handle_fuel_and_temps(1, user)
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var/mob/living/attacked_mob = attacked_atom
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if(attacked_mob.ignite_mob())
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message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
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user.log_message("set [key_name(attacked_mob)] on fire with [src].", LOG_ATTACK)
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if(!status && attacked_atom.is_refillable())
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reagents.trans_to(attacked_atom, reagents.total_volume, transfered_by = user)
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to_chat(user, span_notice("You empty [src]'s fuel tank into [attacked_atom]."))
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update_appearance()
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/obj/item/weldingtool/attack_qdeleted(atom/attacked_atom, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(isOn())
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handle_fuel_and_temps(1, user)
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if(!QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
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var/mob/living/attacked_mob = attacked_atom
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if(attacked_mob.ignite_mob())
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message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)].")
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user.log_message("set [key_name(attacked_mob)] on fire with [src]", LOG_ATTACK)
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/obj/item/weldingtool/attack_self(mob/user)
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if(src.reagents.has_reagent(/datum/reagent/toxin/plasma))
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message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
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user.log_message("activated a rigged welder", LOG_VICTIM)
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explode()
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switched_on(user)
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update_appearance()
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/obj/item/weldingtool/proc/handle_fuel_and_temps(used = 0, mob/living/user)
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use(used)
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var/turf/location = get_turf(user)
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location.hotspot_expose(700, 50, 1)
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/// Returns the amount of fuel in the welder
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/obj/item/weldingtool/proc/get_fuel()
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return reagents.get_reagent_amount(/datum/reagent/fuel)
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/// Uses fuel from the welding tool.
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/obj/item/weldingtool/use(used = 0)
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if(!isOn() || !check_fuel())
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return FALSE
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if(used > 0)
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burned_fuel_for = 0
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if(get_fuel() >= used)
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reagents.remove_reagent(/datum/reagent/fuel, used)
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check_fuel()
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return TRUE
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else
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return FALSE
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/// Toggles the welding value.
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/obj/item/weldingtool/proc/set_welding(new_value)
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if(welding == new_value)
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return
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. = welding
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welding = new_value
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set_light_on(welding)
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/// Turns off the welder if there is no more fuel (does this really need to be its own proc?)
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/obj/item/weldingtool/proc/check_fuel(mob/user)
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if(get_fuel() <= 0 && welding)
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set_light_on(FALSE)
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switched_on(user)
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update_appearance()
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return FALSE
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return TRUE
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// /Switches the welder on
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/obj/item/weldingtool/proc/switched_on(mob/user)
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if(!status)
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to_chat(user, span_warning("[src] can't be turned on while unsecured!"))
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return
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set_welding(!welding)
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if(welding)
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if(get_fuel() >= 1)
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playsound(loc, activation_sound, 50, TRUE)
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force = 15
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damtype = BURN
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hitsound = 'sound/items/welder.ogg'
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update_appearance()
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START_PROCESSING(SSobj, src)
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else
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balloon_alert(user, "no fuel!")
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switched_off(user)
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else
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playsound(loc, deactivation_sound, 50, TRUE)
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switched_off(user)
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/// Switches the welder off
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/obj/item/weldingtool/proc/switched_off(mob/user)
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set_welding(FALSE)
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force = 3
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damtype = BRUTE
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hitsound = SFX_SWING_HIT
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update_appearance()
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/obj/item/weldingtool/examine(mob/user)
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. = ..()
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. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
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/obj/item/weldingtool/get_temperature()
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return welding * heat
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/// Returns whether or not the welding tool is currently on.
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/obj/item/weldingtool/proc/isOn()
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return welding
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/// If welding tool ran out of fuel during a construction task, construction fails.
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/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
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if(!isOn() || !check_fuel())
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to_chat(user, span_warning("[src] has to be on to complete this task!"))
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return FALSE
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if(get_fuel() >= amount)
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return TRUE
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else
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to_chat(user, span_warning("You need more welding fuel to complete this task!"))
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return FALSE
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/// Ran when the welder is attacked by a screwdriver.
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/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/tool, mob/user)
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if(welding)
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to_chat(user, span_warning("Turn it off first!"))
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return
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status = !status
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if(status)
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to_chat(user, span_notice("You resecure [src] and close the fuel tank."))
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reagents.flags &= ~(OPENCONTAINER)
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else
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to_chat(user, span_notice("[src] can now be attached, modified, and refuelled."))
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reagents.flags |= OPENCONTAINER
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add_fingerprint(user)
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/// First step of building a flamethrower (when a welder is attacked by rods)
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/obj/item/weldingtool/proc/flamethrower_rods(obj/item/tool, mob/user)
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if(!status)
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var/obj/item/stack/rods/used_rods = tool
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if (used_rods.use(1))
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var/obj/item/flamethrower/flamethrower_frame = new /obj/item/flamethrower(user.loc)
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if(!remove_item_from_storage(flamethrower_frame))
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user.transferItemToLoc(src, flamethrower_frame, TRUE)
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flamethrower_frame.weldtool = src
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add_fingerprint(user)
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to_chat(user, span_notice("You add a rod to a welder, starting to build a flamethrower."))
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user.put_in_hands(flamethrower_frame)
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else
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to_chat(user, span_warning("You need one rod to start building a flamethrower!"))
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/obj/item/weldingtool/ignition_effect(atom/ignitable_atom, mob/user)
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if(use_tool(ignitable_atom, user, 0, amount=1))
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return span_notice("[user] casually lights [ignitable_atom] with [src], what a badass.")
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else
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return ""
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/obj/item/weldingtool/largetank
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name = "industrial welding tool"
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desc = "A slightly larger welder with a larger tank."
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icon_state = "indwelder"
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max_fuel = 40
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custom_materials = list(/datum/material/glass=60)
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/obj/item/weldingtool/largetank/flamethrower_screwdriver()
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return
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/obj/item/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "indwelder_cyborg"
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toolspeed = 0.5
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/obj/item/weldingtool/largetank/cyborg/cyborg_unequip(mob/user)
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if(!isOn())
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return
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switched_on(user)
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/obj/item/weldingtool/mini
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name = "emergency welding tool"
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desc = "A miniature welder used during emergencies."
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icon_state = "miniwelder"
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max_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
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change_icons = FALSE
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/obj/item/weldingtool/mini/flamethrower_screwdriver()
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return
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/obj/item/weldingtool/abductor
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name = "alien welding tool"
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desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "welder"
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toolspeed = 0.1
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custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
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light_system = NO_LIGHT_SUPPORT
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light_range = 0
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change_icons = FALSE
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/obj/item/weldingtool/abductor/process()
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if(get_fuel() <= max_fuel)
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reagents.add_reagent(/datum/reagent/fuel, 1)
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..()
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/obj/item/weldingtool/hugetank
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name = "upgraded industrial welding tool"
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desc = "An upgraded welder based of the industrial welder."
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icon_state = "upindwelder"
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inhand_icon_state = "upindwelder"
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max_fuel = 80
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custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
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/obj/item/weldingtool/experimental
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name = "experimental welding tool"
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desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
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icon_state = "exwelder"
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inhand_icon_state = "exwelder"
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max_fuel = 40
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custom_materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/plasma = 1500, /datum/material/uranium = 200)
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change_icons = FALSE
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can_off_process = TRUE
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light_range = 1
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 0.5
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var/last_gen = 0
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var/nextrefueltick = 0
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/obj/item/weldingtool/experimental/process()
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..()
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if(get_fuel() < max_fuel && nextrefueltick < world.time)
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nextrefueltick = world.time + 10
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reagents.add_reagent(/datum/reagent/fuel, 1)
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#undef WELDER_FUEL_BURN_INTERVAL
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