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## About The Pull Request https://user-images.githubusercontent.com/82386923/199180691-6605c8cc-e8aa-490e-ab65-909d45d12ca0.mp4 Do note that the damage in this video is extremely exaggerated compared to what the normal value is. ## Why It's Good For The Game All these signs about engineers needing to wear their hardhat, and for what? For the assistant dropping toolboxes onto them from above, that's what! Also allows people to do as god intended by allowing them to drop pianos on people. ## Changelog 🆑 add: A variety of items, mainly tools, around the station might hurt if they fall on your head, remember to wear your hardhat and to avoid standing under large red X marks on the ground with a piano hanging above them. /🆑 Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
84 lines
3.1 KiB
Plaintext
84 lines
3.1 KiB
Plaintext
/obj/item/wirecutters
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name = "wirecutters"
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desc = "This cuts wires."
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icon = 'icons/obj/tools.dmi'
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icon_state = "cutters_map"
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worn_icon_state = "cutters"
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inhand_icon_state = "cutters"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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greyscale_config = /datum/greyscale_config/wirecutters
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greyscale_config_belt = /datum/greyscale_config/wirecutters_belt_overlay
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greyscale_config_inhand_left = /datum/greyscale_config/wirecutter_inhand_left
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greyscale_config_inhand_right = /datum/greyscale_config/wirecutter_inhand_right
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 6
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=80)
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attack_verb_continuous = list("pinches", "nips")
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attack_verb_simple = list("pinch", "nip")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
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/// If the item should be assigned a random color
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var/random_color = TRUE
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/// List of possible random colors
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var/static/list/wirecutter_colors = list(
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"blue" = "#1861d5",
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"red" = "#951710",
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"pink" = "#d5188d",
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"brown" = "#a05212",
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"green" = "#0e7f1b",
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"cyan" = "#18a2d5",
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"yellow" = "#d58c18"
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)
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/obj/item/wirecutters/Initialize(mapload)
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if(random_color)
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var/our_color = pick(wirecutter_colors)
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set_greyscale(colors=list(wirecutter_colors[our_color]))
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AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
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return ..()
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/obj/item/wirecutters/attack(mob/living/carbon/attacked_carbon, mob/user)
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if(istype(attacked_carbon) && attacked_carbon.handcuffed && istype(attacked_carbon.handcuffed, /obj/item/restraints/handcuffs/cable))
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user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
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qdel(attacked_carbon.handcuffed)
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return
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return ..()
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/obj/item/wirecutters/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, usesound, 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/wirecutters/abductor
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name = "alien wirecutters"
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desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
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icon = 'icons/obj/abductor.dmi'
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custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
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icon_state = "cutters"
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toolspeed = 0.1
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random_color = FALSE
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/obj/item/wirecutters/cyborg
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name = "powered wirecutters"
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desc = "Cuts wires with the power of ELECTRICITY. Faster than normal wirecutters."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "wirecutters_cyborg"
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worn_icon_state = "cutters"
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toolspeed = 0.5
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random_color = FALSE
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