Files
Bubberstation/code/datums/components
SyncIt21 1dccbdc191 Fixes crafting menu not detecting ingredients properly (#79141)
## About The Pull Request
1. Fixes #79089
This fix applies for the above issue and all crafting recipes that
require some sort of reagent container containing reagents. It now adds
the container & the reagents inside of it to the list of available
ingredients & not just the reagents which was previously the case.

2. Fixes #79159
Other crafting ingredients in general were not being detected if it was
not a stack type. That's fixed now too


## Changelog
🆑
fix: items that require reagent containers & the reagents inside it for
crafting(e.g. molotov) now crafts properly.
fix: most crafting recipes should work now
/🆑
2023-10-22 17:18:04 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm