Files
Bubberstation/code/datums/components
Tim 62f0dcf25f Add screentips to hat stabilizer component (#87845)
## About The Pull Request
Initially this was added in:

- #87285

And then removed in:

- #87305

Not sure if @SmArtKar was aware that screentips can be added to
components.

## Why It's Good For The Game
Consistency.

## Changelog
🆑
fix: Fix missing screentips plasmaman helmets and MOD suit hat
stabilizer helmets.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-11-12 17:18:04 +01:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm