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Bubberstation/code/modules/events/wizard/greentext.dm
phil235 0876b424a7 Tiny fixes and suggested changes.
Blight ability will still color your hair, and will be cleared when cured.
2016-11-01 01:59:23 +01:00

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/datum/round_event_control/wizard/greentext //Gotta have it!
name = "Greentext"
weight = 4
typepath = /datum/round_event/wizard/greentext/
max_occurrences = 1
earliest_start = 0
/datum/round_event/wizard/greentext/start()
var/list/holder_canadates = player_list.Copy()
for(var/mob/M in holder_canadates)
if(!ishuman(M))
holder_canadates -= M
if(!holder_canadates) //Very unlikely, but just in case
return 0
var/mob/living/carbon/human/H = pick(holder_canadates)
new /obj/item/weapon/greentext(H.loc)
H << "<font color='green'>The mythical greentext appear at your feet! Pick it up if you dare...</font>"
/obj/item/weapon/greentext
name = "greentext"
desc = "No one knows what this massive tome does, but it feels <i><font color='green'>desirable</font></i> all the same..."
w_class = 4
icon = 'icons/obj/wizard.dmi'
icon_state = "greentext"
var/mob/living/last_holder
var/mob/living/new_holder
var/list/color_altered_mobs = list()
resistance_flags = FIRE_PROOF | ACID_PROOF
var/quiet = FALSE
/obj/item/weapon/greentext/New()
..()
poi_list |= src
/obj/item/weapon/greentext/equipped(mob/living/user as mob)
user << "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>"
if(user.mind && user.mind.objectives.len > 0)
user << "<span class='warning'>... so long as you still perform your other objectives that is!</span>"
new_holder = user
if(!last_holder)
last_holder = user
if(!(user in color_altered_mobs))
color_altered_mobs += user
user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
START_PROCESSING(SSobj, src)
..()
/obj/item/weapon/greentext/dropped(mob/living/user as mob)
if(user in color_altered_mobs)
user << "<span class='warning'>A sudden wave of failure washes over you...</span>"
user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
last_holder = null
new_holder = null
STOP_PROCESSING(SSobj, src)
..()
/obj/item/weapon/greentext/process()
if(new_holder && new_holder.z == ZLEVEL_CENTCOM)//you're winner!
new_holder << "<font color='green'>At last it feels like victory is assured!</font>"
if(!(new_holder in ticker.mode.traitors))
ticker.mode.traitors += new_holder.mind
new_holder.mind.special_role = "winner"
var/datum/objective/O = new /datum/objective("Succeed")
O.completed = 1 //YES!
O.owner = new_holder.mind
new_holder.mind.objectives += O
new_holder.attack_log += "\[[time_stamp()]\] <font color='green'>Won with greentext!!!</font>"
color_altered_mobs -= new_holder
resistance_flags |= ON_FIRE
qdel(src)
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
last_holder << "<span class='warning'>A sudden wave of failure washes over you...</span>"
last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
last_holder = new_holder //long live the king
/obj/item/weapon/greentext/Destroy(force)
if(!(resistance_flags & ON_FIRE) && !force)
return QDEL_HINT_LETMELIVE
. = ..()
poi_list.Remove(src)
for(var/mob/M in mob_list)
var/message = "<span class='warning'>A dark temptation has passed from this world"
if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself"
if(M.color == "#FF0000" || M.color == "#00FF00")
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
message += "...</span>"
// can't skip the mob check as it also does the decolouring
if(!quiet)
M << message
/obj/item/weapon/greentext/quiet
quiet = TRUE