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* Standing on structures such as crates, tables and bed will now look like it. * Update deployable.dm * Makes this modular --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
/obj/structure/closet/crate/critter
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name = "critter crate"
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desc = "A crate designed for safe transport of animals. It has an oxygen tank for safe transport in space."
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icon_state = "crittercrate"
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base_icon_state = "crittercrate"
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horizontal = FALSE
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allow_objects = FALSE
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breakout_time = 600
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material_drop = /obj/item/stack/sheet/mineral/wood
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material_drop_amount = 4
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delivery_icon = "deliverybox"
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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contents_pressure_protection = 0.8
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can_install_electronics = FALSE
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elevation = 21
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elevation_open = 0
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var/obj/item/tank/internals/emergency_oxygen/tank
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/obj/structure/closet/crate/critter/Initialize(mapload)
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. = ..()
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tank = new
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/obj/structure/closet/crate/critter/Destroy()
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var/turf/T = get_turf(src)
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if(tank)
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tank.forceMove(T)
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tank = null
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return ..()
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/obj/structure/closet/crate/critter/update_icon_state()
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SHOULD_CALL_PARENT(FALSE)
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return
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/obj/structure/closet/crate/critter/update_overlays()
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. = ..()
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if(opened)
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. += "crittercrate_door_open"
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return
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. += "crittercrate_door"
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if(manifest)
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. += "manifest"
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/obj/structure/closet/crate/critter/return_air()
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if(tank)
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return tank.return_air()
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else
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return loc.return_air()
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/obj/structure/closet/crate/critter/return_analyzable_air()
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if(tank)
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return tank.return_analyzable_air()
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else
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return null
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