Files
Bubberstation/code/modules/wiremod/shell/controller.dm
SkyratBot 2b5cfd484f [MIRROR] Adds a user type to integrated circuits, refactors the list pick component. [MDB IGNORE] (#24827)
* Adds a user type to integrated circuits, refactors the list pick component. (#79412)

## About The Pull Request
Added a user type to integrated circuits that can't be stored as a user
type but can be typecasted to entity. Useful for components that
directly ask for an input from the user, like the list pick component.

Refactored the list pick component to use this user port and to also
send failure signals whenever a success signal is not sent.
Removed the triggered port for the list pick component.

Also fixes a runtime that occurs with the list pick component if the
list passed in only contains null values.

## Why It's Good For The Game
Can't force a prompt onto people who haven't interacted with your
circuit.

## Changelog
🆑
add: Added a user type to integrated circuits
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Adds a user type to integrated circuits, refactors the list pick component.

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2023-11-06 21:21:54 -05:00

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/**
* # Compact Remote
*
* A handheld device with several buttons.
* In game, this translates to having different signals for normal usage, alt-clicking, and ctrl-clicking when in your hand.
*/
/obj/item/controller
name = "controller"
icon = 'icons/obj/science/circuits.dmi'
icon_state = "setup_small_calc"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_on = FALSE
/obj/item/controller/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/controller()
), SHELL_CAPACITY_MEDIUM)
/obj/item/circuit_component/controller
display_name = "Controller"
desc = "Used to receive inputs from the controller shell. Use the shell in hand to trigger the output signal."
desc_controls = "Alt-click for the alternate signal. Right click for the extra signal."
/// The three separate buttons that are called in attack_hand on the shell.
var/datum/port/output/signal
var/datum/port/output/alt
var/datum/port/output/right
/// The entity output
var/datum/port/output/entity
/obj/item/circuit_component/controller/populate_ports()
entity = add_output_port("User", PORT_TYPE_USER)
signal = add_output_port("Signal", PORT_TYPE_SIGNAL)
alt = add_output_port("Alternate Signal", PORT_TYPE_SIGNAL)
right = add_output_port("Extra Signal", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/controller/register_shell(atom/movable/shell)
RegisterSignal(shell, COMSIG_ITEM_ATTACK_SELF, PROC_REF(send_trigger))
RegisterSignal(shell, COMSIG_CLICK_ALT, PROC_REF(send_alternate_signal))
RegisterSignal(shell, COMSIG_ITEM_ATTACK_SELF_SECONDARY, PROC_REF(send_right_signal))
/obj/item/circuit_component/controller/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, list(
COMSIG_ITEM_ATTACK_SELF,
COMSIG_ITEM_ATTACK_SELF_SECONDARY,
COMSIG_CLICK_ALT,
))
/obj/item/circuit_component/controller/proc/handle_trigger(atom/source, user, port_name, datum/port/output/port_signal)
source.balloon_alert(user, "clicked [port_name] button")
playsound(source, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
entity.set_output(user)
port_signal.set_output(COMPONENT_SIGNAL)
/**
* Called when the shell item is used in hand
*/
/obj/item/circuit_component/controller/proc/send_trigger(atom/source, mob/user)
SIGNAL_HANDLER
if(!user.Adjacent(source))
return
handle_trigger(source, user, "primary", signal)
/**
* Called when the shell item is alt-clicked
*/
/obj/item/circuit_component/controller/proc/send_alternate_signal(atom/source, mob/user)
SIGNAL_HANDLER
if(!user.Adjacent(source))
return
handle_trigger(source, user, "alternate", alt)
/**
* Called when the shell item is right-clicked in active hand
*/
/obj/item/circuit_component/controller/proc/send_right_signal(atom/source, mob/user)
SIGNAL_HANDLER
if(!user.Adjacent(source))
return
handle_trigger(source, user, "extra", right)