<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I was offered money by BurningCold on Discord to make code to add several fruit juices to the biogenerator food list. I asked why it was necessary, since some of these are in the booze or soft drink dispensers and they told me it is because they regularly play as a prisoner, and some plants are not allowed in the prison due to certain hazards presented by mutations of the plants they are obtained from. Adding these allows for ghetto bartending in the prison. Alongside these, as a show of good will, I have also added Diethylamine and Saltpetre to the list of chemicals, and Soy Sauce to the food list so that there's an alternative for making it other than ordering it or having to grow nettles, which also present their own threat to sec officers. Never let it be said that I don't deliver. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 code: Adds Orange Juice, Lime Juice, Lemon Juice, Berry Juice, Tomato Juice, Grenadine Syrup, and Soy Sauce to the Food product list of the biogenerator. Also adds Diethylamine and Saltpetre to the Chemicals product list. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Bubberstation (A Skyrat Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Modularization Policy for this repo: Pending
- Code: https://github.com/Bubberstation/Bubberstation
- tgstation Wiki: https://tgstation13.org/wiki/Main_Page
- Skyrat Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Bubberstation Discord: https://discord.gg/AvjrTqnqEx
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Bubberstation's downstream fork of Skyrat, which is in turn a fork of tgstation.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server.
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 /tg/station has changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
