## About The Pull Request
closes#35872 (this bug is 6+ years old)
`/proc/do_teleport(...)` now has extra checks for atoms with buckled
mobs attempting to pass through it, assuring that they also pass through
with the vehicle
`/atom/movable/proc/is_buckle_possible(...)` will skip density checks if
the bucklable and the target share the same tile, because at that point
it doesn't really matter (it also interfered with density checks when
teleporting)
## Gleeble

## Changelog
🆑
fix: Teleporting while buckled to something now works as expected
fix: You can buckle to anything if you share the same tile (cause at
that point it doesn't matter if there's a wall, right?)
/🆑