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## About The Pull Request closes #35872 (this bug is 6+ years old) `/proc/do_teleport(...)` now has extra checks for atoms with buckled mobs attempting to pass through it, assuring that they also pass through with the vehicle `/atom/movable/proc/is_buckle_possible(...)` will skip density checks if the bucklable and the target share the same tile, because at that point it doesn't really matter (it also interfered with density checks when teleporting) ## Gleeble  ## Changelog 🆑 fix: Teleporting while buckled to something now works as expected fix: You can buckle to anything if you share the same tile (cause at that point it doesn't matter if there's a wall, right?) /🆑