mirror of
https://github.com/Bubberstation/Bubberstation.git
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187 lines
4.8 KiB
Plaintext
187 lines
4.8 KiB
Plaintext
/obj/item/inducer
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name = "inducer"
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desc = "A tool for inductively charging internal power cells."
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icon = 'icons/obj/tools.dmi'
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icon_state = "inducer-engi"
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item_state = "inducer-engi"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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origin_tech = "engineering=4;magnets=4;powerstorage=4"
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force = 7
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var/powertransfer = 1000
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var/opened = FALSE
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var/cell_type = /obj/item/stock_parts/cell/high
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var/obj/item/stock_parts/cell/cell
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var/recharging = FALSE
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/obj/item/inducer/Initialize()
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. = ..()
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if(!cell && cell_type)
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cell = new cell_type
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/obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient)
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var/totransfer = min(cell.charge,(powertransfer * coefficient))
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var/transferred = target.give(totransfer)
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cell.use(transferred)
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cell.update_icon()
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target.update_icon()
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/obj/item/inducer/get_cell()
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return cell
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/obj/item/inducer/emp_act(severity)
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..()
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if(cell)
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cell.emp_act(severity)
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/obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(cantbeused(user))
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return
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if(recharge(O, user))
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return
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return ..()
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/obj/item/inducer/proc/cantbeused(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
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return TRUE
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if(!cell)
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to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
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return TRUE
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if(!cell.charge)
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to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
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return TRUE
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return FALSE
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/obj/item/inducer/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/screwdriver))
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playsound(src, W.usesound, 50, 1)
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if(!opened)
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to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
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opened = TRUE
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update_icon()
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return
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else
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to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
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opened = FALSE
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update_icon()
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return
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if(istype(W, /obj/item/stock_parts/cell))
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if(opened)
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if(!cell)
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
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cell = W
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update_icon()
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return
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else
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to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
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return
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if(cantbeused(user))
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return
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if(recharge(W, user))
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return
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return ..()
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/obj/item/inducer/proc/recharge(atom/movable/A, mob/user)
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if(recharging)
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return TRUE
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else
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recharging = TRUE
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var/obj/item/stock_parts/cell/C = A.get_cell()
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var/obj/item/gun/energy/E
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var/obj/O
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var/coefficient = 1
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if(istype(A, /obj/item/gun/energy))
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coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
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E = A
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if(istype(A, /obj))
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O = A
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if(C)
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if(C.charge >= C.maxcharge)
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to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
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recharging = FALSE
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return TRUE
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user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
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while(C.charge < C.maxcharge)
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if(E)
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E.chambered = null // Prevents someone from firing continuously while recharging the gun.
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if(do_after(user, 10, target = user) && cell.charge)
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induce(C, coefficient)
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do_sparks(1, FALSE, A)
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if(O)
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O.update_icon()
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else
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break
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if(E)
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E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
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user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
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recharging = FALSE
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return TRUE
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recharging = FALSE
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/obj/item/inducer/attack(mob/M, mob/user)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(cantbeused(user))
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return
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if(recharge(M, user))
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return
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return ..()
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/obj/item/inducer/attack_self(mob/user)
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if(opened && cell)
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user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
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cell.update_icon()
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user.put_in_hands(cell)
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cell = null
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update_icon()
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/obj/item/inducer/examine(mob/living/M)
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..()
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if(cell)
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to_chat(M, "<span class='notice'>It's display shows: [DisplayPower(cell.charge)]</span>")
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else
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to_chat(M,"<span class='notice'>It's display is dark.</span>")
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if(opened)
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to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
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/obj/item/inducer/update_icon()
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cut_overlays()
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if(opened)
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if(!cell)
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add_overlay("inducer-nobat")
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else
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add_overlay("inducer-bat")
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/obj/item/inducer/sci
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icon_state = "inducer-sci"
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item_state = "inducer-sci"
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desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
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cell_type = null
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powertransfer = 500
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opened = TRUE
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/obj/item/inducer/sci/Initialize()
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. = ..()
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update_icon()
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