Files
Bubberstation/code/game/objects/items/inducer.dm
2017-08-28 14:22:05 -04:00

187 lines
4.8 KiB
Plaintext

/obj/item/inducer
name = "inducer"
desc = "A tool for inductively charging internal power cells."
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
item_state = "inducer-engi"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
origin_tech = "engineering=4;magnets=4;powerstorage=4"
force = 7
var/powertransfer = 1000
var/opened = FALSE
var/cell_type = /obj/item/stock_parts/cell/high
var/obj/item/stock_parts/cell/cell
var/recharging = FALSE
/obj/item/inducer/Initialize()
. = ..()
if(!cell && cell_type)
cell = new cell_type
/obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient)
var/totransfer = min(cell.charge,(powertransfer * coefficient))
var/transferred = target.give(totransfer)
cell.use(transferred)
cell.update_icon()
target.update_icon()
/obj/item/inducer/get_cell()
return cell
/obj/item/inducer/emp_act(severity)
..()
if(cell)
cell.emp_act(severity)
/obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(O, user))
return
return ..()
/obj/item/inducer/proc/cantbeused(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
return TRUE
if(!cell)
to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
return TRUE
if(!cell.charge)
to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
return TRUE
return FALSE
/obj/item/inducer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/screwdriver))
playsound(src, W.usesound, 50, 1)
if(!opened)
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
opened = TRUE
update_icon()
return
else
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
opened = FALSE
update_icon()
return
if(istype(W, /obj/item/stock_parts/cell))
if(opened)
if(!cell)
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
cell = W
update_icon()
return
else
to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
return
if(cantbeused(user))
return
if(recharge(W, user))
return
return ..()
/obj/item/inducer/proc/recharge(atom/movable/A, mob/user)
if(recharging)
return TRUE
else
recharging = TRUE
var/obj/item/stock_parts/cell/C = A.get_cell()
var/obj/item/gun/energy/E
var/obj/O
var/coefficient = 1
if(istype(A, /obj/item/gun/energy))
coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
E = A
if(istype(A, /obj))
O = A
if(C)
if(C.charge >= C.maxcharge)
to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
recharging = FALSE
return TRUE
user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
while(C.charge < C.maxcharge)
if(E)
E.chambered = null // Prevents someone from firing continuously while recharging the gun.
if(do_after(user, 10, target = user) && cell.charge)
induce(C, coefficient)
do_sparks(1, FALSE, A)
if(O)
O.update_icon()
else
break
if(E)
E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
recharging = FALSE
return TRUE
recharging = FALSE
/obj/item/inducer/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(M, user))
return
return ..()
/obj/item/inducer/attack_self(mob/user)
if(opened && cell)
user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
cell.update_icon()
user.put_in_hands(cell)
cell = null
update_icon()
/obj/item/inducer/examine(mob/living/M)
..()
if(cell)
to_chat(M, "<span class='notice'>It's display shows: [DisplayPower(cell.charge)]</span>")
else
to_chat(M,"<span class='notice'>It's display is dark.</span>")
if(opened)
to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
/obj/item/inducer/update_icon()
cut_overlays()
if(opened)
if(!cell)
add_overlay("inducer-nobat")
else
add_overlay("inducer-bat")
/obj/item/inducer/sci
icon_state = "inducer-sci"
item_state = "inducer-sci"
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
cell_type = null
powertransfer = 500
opened = TRUE
/obj/item/inducer/sci/Initialize()
. = ..()
update_icon()