mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-11 01:13:18 +00:00
261 lines
9.0 KiB
Plaintext
261 lines
9.0 KiB
Plaintext
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#define PCANNON_FIREALL 1
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#define PCANNON_FILO 2
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#define PCANNON_FIFO 3
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/obj/item/pneumatic_cannon
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name = "pneumatic cannon"
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desc = "A gas-powered cannon that can fire any object loaded into it."
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w_class = WEIGHT_CLASS_BULKY
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force = 8 //Very heavy
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attack_verb = list("bludgeoned", "smashed", "beaten")
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icon = 'icons/obj/pneumaticCannon.dmi'
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icon_state = "pneumaticCannon"
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item_state = "bulldog"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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var/loadedWeightClass = 0 //The weight of items currently in the cannon
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var/obj/item/tank/internals/tank = null //The gas tank that is drawn from to fire things
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var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
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var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
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var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
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var/checktank = TRUE
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var/range_multiplier = 1
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var/throw_amount = 20 //How many items to throw per fire
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var/fire_mode = PCANNON_FIREALL
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var/automatic = FALSE
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var/clumsyCheck = TRUE
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trigger_guard = TRIGGER_GUARD_NORMAL
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/obj/item/pneumatic_cannon/CanItemAutoclick()
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return automatic
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/obj/item/pneumatic_cannon/examine(mob/user)
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..()
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var/list/out = list()
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if(!in_range(user, src))
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out += "<span class='notice'>You'll need to get closer to see any more.</span>"
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return
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for(var/obj/item/I in loadedItems)
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out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
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CHECK_TICK
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if(tank)
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out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
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to_chat(user, out.Join("<br>"))
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/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(istype(W, /obj/item/tank/internals))
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if(!tank)
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var/obj/item/tank/internals/IT = W
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if(IT.volume <= 3)
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to_chat(user, "<span class='warning'>\The [IT] is too small for \the [src].</span>")
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return
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updateTank(W, 0, user)
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else if(W.type == type)
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to_chat(user, "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>")
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else if(istype(W, /obj/item/wrench))
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switch(pressureSetting)
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if(1)
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pressureSetting = 2
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if(2)
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pressureSetting = 3
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if(3)
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pressureSetting = 1
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to_chat(user, "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>")
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else if(istype(W, /obj/item/screwdriver))
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if(tank)
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updateTank(tank, 1, user)
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else if(loadedWeightClass >= maxWeightClass)
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to_chat(user, "<span class='warning'>\The [src] can't hold any more items!</span>")
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else if(isitem(W))
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var/obj/item/IW = W
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load_item(IW, user)
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/obj/item/pneumatic_cannon/proc/can_load_item(obj/item/I, mob/user)
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if((loadedWeightClass + I.w_class) > maxWeightClass) //Only make messages if there's a user
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if(user)
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to_chat(user, "<span class='warning'>\The [I] won't fit into \the [src]!</span>")
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return FALSE
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if(I.w_class > w_class)
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if(user)
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to_chat(user, "<span class='warning'>\The [I] is too large to fit into \the [src]!</span>")
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return FALSE
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return TRUE
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/obj/item/pneumatic_cannon/proc/load_item(obj/item/I, mob/user)
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if(!can_load_item(I, user))
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return FALSE
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if(user) //Only use transfer proc if there's a user, otherwise just set loc.
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if(!user.transferItemToLoc(I, src))
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return FALSE
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to_chat(user, "<span class='notice'>You load \the [I] into \the [src].</span>")
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else
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I.forceMove(src)
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loadedItems += I
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loadedWeightClass += I.w_class
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return TRUE
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/obj/item/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
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if(flag && user.a_intent == INTENT_HARM) //melee attack
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return
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if(!istype(user))
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return
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Fire(user, target)
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/obj/item/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, var/atom/target)
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if(!istype(user) && !target)
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return
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var/discharge = 0
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if(!can_trigger_gun(user))
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return
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if(!loadedItems || !loadedWeightClass)
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to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
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return
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if(!tank && checktank)
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to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
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return
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if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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return
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if(user.disabilities & CLUMSY && prob(75) && clumsyCheck)
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user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.drop_item()
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if(prob(10))
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target = get_turf(user)
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else
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var/list/possible_targets = range(3,src)
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target = pick(possible_targets)
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discharge = 1
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if(!discharge)
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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add_logs(user, target, "fired at", src)
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var/turf/T = get_target(target, get_turf(src))
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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fire_items(T, user)
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if(pressureSetting >= 3 && user)
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user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
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user.Knockdown(60)
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/obj/item/pneumatic_cannon/proc/fire_items(turf/target, mob/user)
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if(fire_mode == PCANNON_FIREALL)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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if(!throw_item(target, ITD, user))
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break
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else
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for(var/i in 1 to throw_amount)
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if(!loadedItems.len)
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break
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var/obj/item/I
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if(fire_mode == PCANNON_FILO)
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I = loadedItems[loadedItems.len]
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else
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I = loadedItems[1]
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if(!throw_item(target, I, user))
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break
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/obj/item/pneumatic_cannon/proc/throw_item(turf/target, obj/item/I, mob/user)
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if(!istype(I))
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return FALSE
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loadedItems -= I
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loadedWeightClass -= I.w_class
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I.forceMove(get_turf(src))
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I.throw_at(target, pressureSetting * 10 * range_multiplier, pressureSetting * 2, user)
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return TRUE
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/obj/item/pneumatic_cannon/proc/get_target(turf/target, turf/starting)
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if(range_multiplier == 1)
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return target
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var/x_o = (target.x - starting.x)
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var/y_o = (target.y - starting.y)
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var/new_x = Clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = Clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/turf/newtarget = locate(new_x, new_y, starting.z)
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return newtarget
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/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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desc = "A gas-powered, object-firing cannon made out of common parts."
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force = 5
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w_class = WEIGHT_CLASS_NORMAL
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maxWeightClass = 7
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gasPerThrow = 5
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/obj/item/pneumatic_cannon/proc/updateTank(obj/item/tank/internals/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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if(!src.tank)
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return
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to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
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src.tank.loc = get_turf(user)
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user.put_in_hands(tank)
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src.tank = null
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if(!removing)
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if(src.tank)
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to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
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return
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if(!user.transferItemToLoc(thetank, src))
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return
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to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
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src.tank = thetank
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src.update_icons()
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/obj/item/pneumatic_cannon/proc/update_icons()
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src.cut_overlays()
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if(!tank)
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return
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add_overlay(tank.icon_state)
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src.update_icon()
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/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
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if(!ispath(type, /obj/item))
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return FALSE
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var/loaded = 0
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for(var/i in 1 to amount)
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var/obj/item/I = new type
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if(!load_item(I, null))
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qdel(I)
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return loaded
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loaded++
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CHECK_TICK
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/obj/item/pneumatic_cannon/pie
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name = "pie cannon"
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desc = "Load cream pie for optimal results"
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force = 10
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icon_state = "piecannon"
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gasPerThrow = 0
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checktank = FALSE
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range_multiplier = 3
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fire_mode = PCANNON_FIFO
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throw_amount = 1
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maxWeightClass = 150 //50 pies. :^)
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clumsyCheck = FALSE
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/obj/item/pneumatic_cannon/pie/can_load_item(obj/item/I, mob/user)
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if(istype(I, /obj/item/reagent_containers/food/snacks/pie))
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return ..()
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to_chat(user, "<span class='warning'>[src] only accepts pies!</span>")
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return FALSE
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/obj/item/pneumatic_cannon/pie/selfcharge
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automatic = TRUE
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var/charge_amount = 1
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var/charge_ticks = 1
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var/charge_tick = 0
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maxWeightClass = 60 //20 pies.
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/obj/item/pneumatic_cannon/pie/selfcharge/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/pneumatic_cannon/pie/selfcharge/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/pneumatic_cannon/pie/selfcharge/process()
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if(++charge_tick >= charge_ticks)
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fill_with_type(/obj/item/reagent_containers/food/snacks/pie/cream, charge_amount)
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