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* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
73 lines
3.3 KiB
Plaintext
73 lines
3.3 KiB
Plaintext
///////SMELTABLE ALLOYS///////
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/datum/design/plasteel_alloy
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name = "Plasma + Iron alloy"
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id = "plasteel"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/plasteel
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/plastitanium_alloy
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name = "Plasma + Titanium alloy"
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id = "plastitanium"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/mineral/plastitanium
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/plaglass_alloy
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name = "Plasma + Glass alloy"
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id = "plasmaglass"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/plasmaglass
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/plasmarglass_alloy
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name = "Plasma + Metal + Glass alloy"
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id = "plasmareinforcedglass"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/plasmarglass
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/titaniumglass_alloy
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name = "Titanium + Glass alloy"
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id = "titaniumglass"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/titaniumglass
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/plastitaniumglass_alloy
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name = "Plasma + Titanium + Glass alloy"
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id = "plastitaniumglass"
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build_type = SMELTER | PROTOLATHE
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materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/plastitaniumglass
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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maxstack = 50
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/datum/design/alienalloy
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name = "Alien Alloy"
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desc = "A sheet of reverse-engineered alien alloy."
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id = "alienalloy"
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build_type = PROTOLATHE | SMELTER
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materials = list(/datum/material/iron = 4000, /datum/material/plasma = 4000)
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build_path = /obj/item/stack/sheet/mineral/abductor
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category = list("Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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