mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-03 05:21:27 +00:00
235 lines
6.8 KiB
Plaintext
235 lines
6.8 KiB
Plaintext
#define REMOTE_MODE_OFF "Off"
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#define REMOTE_MODE_SELF "Local"
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#define REMOTE_MODE_TARGET "Targeted"
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#define REMOTE_MODE_AOE "Area"
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#define REMOTE_MODE_RELAY "Relay"
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/obj/item/nanite_remote
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name = "nanite remote control"
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desc = "A device that can remotely control active nanites through wireless signals."
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w_class = WEIGHT_CLASS_SMALL
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req_access = list(ACCESS_ROBOTICS)
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icon = 'icons/obj/device.dmi'
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icon_state = "nanite_remote"
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item_flags = NOBLUDGEON
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var/locked = FALSE //Can be locked, so it can be given to users with a set code and mode
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var/mode = REMOTE_MODE_OFF
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var/list/saved_settings = list()
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var/last_id = 0
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var/code = 0
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var/relay_code = 0
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var/current_program_name = "Program"
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/obj/item/nanite_remote/examine(mob/user)
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. = ..()
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if(locked)
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. += "<span class='notice'>Alt-click to unlock.</span>"
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/obj/item/nanite_remote/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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if(locked)
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if(allowed(user))
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to_chat(user, "<span class='notice'>You unlock [src].</span>")
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locked = FALSE
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update_icon()
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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/obj/item/nanite_remote/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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to_chat(user, "<span class='warning'>You override [src]'s ID lock.</span>")
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obj_flags |= EMAGGED
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if(locked)
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locked = FALSE
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update_icon()
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/obj/item/nanite_remote/update_overlays()
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. = ..()
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if(obj_flags & EMAGGED)
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. += "nanite_remote_emagged"
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if(locked)
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. += "nanite_remote_locked"
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/obj/item/nanite_remote/afterattack(atom/target, mob/user, etc)
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switch(mode)
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if(REMOTE_MODE_OFF)
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return
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if(REMOTE_MODE_SELF)
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.</span>")
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signal_mob(user, code, key_name(user))
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if(REMOTE_MODE_TARGET)
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if(isliving(target) && (get_dist(target, get_turf(src)) <= 7))
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].</span>")
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signal_mob(target, code, key_name(user))
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if(REMOTE_MODE_AOE)
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.</span>")
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for(var/mob/living/L in view(user, 7))
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signal_mob(L, code, key_name(user))
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if(REMOTE_MODE_RELAY)
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to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.</span>")
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signal_relay(code, relay_code, key_name(user))
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/obj/item/nanite_remote/proc/signal_mob(mob/living/M, code, source)
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SEND_SIGNAL(M, COMSIG_NANITE_SIGNAL, code, source)
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/obj/item/nanite_remote/proc/signal_relay(code, relay_code, source)
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for(var/X in SSnanites.nanite_relays)
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var/datum/nanite_program/relay/N = X
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N.relay_signal(code, relay_code, source)
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/obj/item/nanite_remote/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/nanite_remote/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NaniteRemote", name)
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ui.open()
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/obj/item/nanite_remote/ui_data()
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var/list/data = list()
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data["code"] = code
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data["relay_code"] = relay_code
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data["mode"] = mode
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data["locked"] = locked
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data["saved_settings"] = saved_settings
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data["program_name"] = current_program_name
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return data
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/obj/item/nanite_remote/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("set_code")
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if(locked)
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return
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var/new_code = text2num(params["code"])
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if(!isnull(new_code))
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new_code = clamp(round(new_code, 1),0,9999)
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code = new_code
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. = TRUE
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if("set_relay_code")
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if(locked)
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return
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var/new_code = text2num(params["code"])
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if(!isnull(new_code))
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new_code = clamp(round(new_code, 1),0,9999)
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relay_code = new_code
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. = TRUE
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if("update_name")
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current_program_name = params["name"]
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. = TRUE
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if("save")
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if(locked)
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return
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var/new_save = list()
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new_save["id"] = last_id + 1
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last_id++
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new_save["name"] = current_program_name
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new_save["code"] = code
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new_save["mode"] = mode
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new_save["relay_code"] = relay_code
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saved_settings += list(new_save)
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. = TRUE
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if("load")
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var/code_id = params["save_id"]
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var/list/setting
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for(var/list/X in saved_settings)
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if(X["id"] == text2num(code_id))
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setting = X
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break
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if(setting)
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code = setting["code"]
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mode = setting["mode"]
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relay_code = setting["relay_code"]
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. = TRUE
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if("remove_save")
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if(locked)
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return
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var/code_id = params["save_id"]
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for(var/list/setting in saved_settings)
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if(setting["id"] == text2num(code_id))
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saved_settings -= list(setting)
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break
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. = TRUE
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if("select_mode")
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if(locked)
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return
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mode = params["mode"]
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. = TRUE
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if("lock")
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if(!(obj_flags & EMAGGED))
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locked = TRUE
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update_icon()
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. = TRUE
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/obj/item/nanite_remote/comm
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name = "nanite communication remote"
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desc = "A device that can send text messages to specific programs."
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icon_state = "nanite_comm_remote"
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var/comm_message = ""
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/obj/item/nanite_remote/comm/afterattack(atom/target, mob/user, etc)
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switch(mode)
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if(REMOTE_MODE_OFF)
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return
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if(REMOTE_MODE_SELF)
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.</span>")
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signal_mob(user, code, comm_message)
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if(REMOTE_MODE_TARGET)
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if(isliving(target) && (get_dist(target, get_turf(src)) <= 7))
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].</span>")
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signal_mob(target, code, comm_message, key_name(user))
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if(REMOTE_MODE_AOE)
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to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.</span>")
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for(var/mob/living/L in view(user, 7))
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signal_mob(L, code, comm_message, key_name(user))
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if(REMOTE_MODE_RELAY)
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to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.</span>")
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signal_relay(code, relay_code, comm_message, key_name(user))
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/obj/item/nanite_remote/comm/signal_mob(mob/living/M, code, source)
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SEND_SIGNAL(M, COMSIG_NANITE_COMM_SIGNAL, code, comm_message)
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/obj/item/nanite_remote/comm/signal_relay(code, relay_code, source)
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for(var/X in SSnanites.nanite_relays)
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var/datum/nanite_program/relay/N = X
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N.relay_comm_signal(code, relay_code, comm_message)
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/obj/item/nanite_remote/comm/ui_data()
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var/list/data = list()
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data["comms"] = TRUE
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data["code"] = code
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data["relay_code"] = relay_code
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data["message"] = comm_message
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data["mode"] = mode
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data["locked"] = locked
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data["saved_settings"] = saved_settings
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data["program_name"] = current_program_name
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return data
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/obj/item/nanite_remote/comm/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("set_message")
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if(locked)
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return
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var/new_message = html_encode(params["value"])
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if(!new_message)
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return
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comm_message = new_message
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. = TRUE
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#undef REMOTE_MODE_OFF
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#undef REMOTE_MODE_SELF
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#undef REMOTE_MODE_TARGET
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#undef REMOTE_MODE_AOE
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#undef REMOTE_MODE_RELAY
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