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* Refactors firestacks into status effects (#66573) This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made. Some fire related is moved away from species(what the fuck was it even doing there) into these as well. Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient. Also changed some related proc names to be snake_case like everything should be. This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good. Nothing to argue about since there's nothing player-facing * Hud Image Culling By Z Level: Theft edition (#65189) * makes hud images only apply by z level * makes some of the atom_hud procs have better names * fixes warning with the hud_user list and adds better documentation * better docs for hud_images * removes TODOs * docs for hud_list * adds support for linked z levels so mobs can see lower ones * fixes merge conflict and shittily makes only shocked airlocks get added * adds support for setting images in the hud as active and inactive * gets rid of unatomic spatial grid change * maybe i should actually try COMPILING my changes * fixes merge skew and makes it compile again * fixes huds refusing to remove from users who changed z level * improves z level and registration logic * fixes antag huds not appearing * Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me * Ensures that hiding a basic appearance also hides the atom's active list too * Fixes antag huds going poof Ensures that remove_atom_from_hud will return false if the passed atom isn't managed by it This fixes antag huds disappearing randomly, since they assumed that if the parent call of remove_atom_from_hud returned true, we should delete ourselves. This is a safe assumption for them to make, since they should only ever have one atom. Does kinda bork if we call remove_atom_from_hud in a way that is unsure if the passed atom is actually in that list. We were forced into doing this by how atom huds use the qdeleting signal. * makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list * fixes mistake with hud_users list being set non associatively (bad) * as anything in bot path loops * Fixes merge skew problems * Makes bot paths non global This way they can show themselves to only the bot that "owns" them, ya feel me? * Fixes huds not showing up sometimes, cleans up some code Post Kapu's limb refactor, we were calling prepare_huds twice in a human init call chain. What was happening was this: call prepare_huds() // Human I gained a new hud image I set active hud icons to mirror it call prepare_huds() // Living I overwrote the new hud image I attempted to set active hud icons, which failed because it assumes this can never happen *cries* * Renames add_hud_to_atom to show_to My hope is this will make understanding hud code a bit easier, by tying the behavior to a "verb" more closely. Also renamed a few vars * remove_hud_from_mob -> hide_from * Nitpicks a few comments * Whoops/fuck/shit/damn it all/hhhhhhhhhhhh * Moves check down, improves stack trace a bit Co-authored-by: KylerAce <kylerlumpkin1@gmail.com> * small touch-up * this should do it Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
453 lines
19 KiB
Plaintext
453 lines
19 KiB
Plaintext
#define COOLDOWN_STUN 120 SECONDS
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#define COOLDOWN_DAMAGE 60 SECONDS
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#define COOLDOWN_MEME 30 SECONDS
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#define COOLDOWN_NONE 10 SECONDS
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/// Used to stop listeners with silly or clown-esque (first) names such as "Honk" or "Flip" from screwing up certain commands.
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GLOBAL_DATUM(all_voice_of_god_triggers, /regex)
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/// List of all voice of god commands
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GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
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/proc/init_voice_of_god_commands()
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. = list()
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var/all_triggers
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var/separator
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for(var/datum/voice_of_god_command/prototype as anything in subtypesof(/datum/voice_of_god_command))
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var/init_trigger = initial(prototype.trigger)
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if(!init_trigger)
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continue
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. += new prototype
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all_triggers += "[separator][init_trigger]"
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separator = "|" // Shouldn't be at the start or end of the regex, or it won't work.
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GLOB.all_voice_of_god_triggers = regex(all_triggers, "i")
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//////////////////////////////////////
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///////////VOICE OF GOD///////////////
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//////////////////////////////////////
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/*
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* The main proc for the voice of god power. it makes the user shout a message in an ominous way,
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* The first matching command (from a list of static datums) the listeners must obey,
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* and the return value of this proc the cooldown variable of the command dictates. (only relevant for things with cooldowns i guess)
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*/
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/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, forced = null)
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var/log_message = uppertext(message)
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var/is_cultie = IS_CULTIST(user)
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if(LAZYLEN(span_list) && is_cultie)
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span_list = list("narsiesmall")
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if(!user.say(message, spans = span_list, sanitize = FALSE))
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return
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message = lowertext(message)
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var/list/mob/living/listeners = list()
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//used to check if the speaker specified a name or a job to focus on
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var/list/specific_listeners = list()
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// string to remove at the end of the following of the following loop, so saying "Burn Mr. Hopkins" doesn't also burn the HoP later when we check jobs.
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var/to_remove_string
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var/list/candidates = get_hearers_in_view(8, user) - (include_speaker ? null : user)
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for(var/mob/living/candidate in candidates)
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if(candidate.stat != DEAD && candidate.can_hear())
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if(candidate.can_block_magic(MAGIC_RESISTANCE_HOLY|MAGIC_RESISTANCE_MIND, charge_cost = 0))
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to_chat(span_userdanger("Something's wrong! [candidate] seems to be resisting your commands."))
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continue
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listeners += candidate
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//Let's ensure the listener's name is not matched within another word or command (and viceversa). e.g. "Saul" in "somersault"
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var/their_first_name = candidate.first_name()
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if(!GLOB.all_voice_of_god_triggers.Find(their_first_name) && findtext(message, regex("(\\L|^)[their_first_name](\\L|$)", "i")))
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specific_listeners += candidate //focus on those with the specified name
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to_remove_string += "[to_remove_string ? "|" : null][their_first_name]"
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continue
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var/their_last_name = candidate.last_name()
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if(their_last_name != their_first_name && !GLOB.all_voice_of_god_triggers.Find(their_last_name) && findtext(message, regex("(\\L|^)[their_last_name](\\L|$)", "i")))
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specific_listeners += candidate // Ditto
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to_remove_string += "[to_remove_string ? "|" : null][their_last_name]"
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if(!listeners.len)
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return
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if(to_remove_string)
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to_remove_string = "(\\L|^)([to_remove_string])(\\L|$)"
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message = replacetext(message, regex(to_remove_string, "i"), "")
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var/power_multiplier = base_multiplier * (user.mind?.assigned_role.voice_of_god_power || 1)
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//Cultists are closer to their gods and are more powerful, but they'll give themselves away
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if(is_cultie)
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power_multiplier *= 2
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//Now get the proper job titles and check for matches.
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var/job_message = get_full_job_name(message)
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for(var/mob/living/candidate in candidates)
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var/their_role = candidate.mind?.assigned_role.title
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if(their_role && findtext(job_message, their_role))
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specific_listeners |= candidate //focus on those with the specified job. "|=" instead "+=" so "Mrs. Capri the Captain" doesn't get affected twice.
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if(specific_listeners.len)
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listeners = specific_listeners
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power_multiplier *= (1 + (1/specific_listeners.len)) //2x on a single guy, 1.5x on two and so on
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for(var/datum/voice_of_god_command/command as anything in GLOB.voice_of_god_commands)
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if(findtext(message, command.trigger))
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. = command.execute(listeners, user, power_multiplier, message) || command.cooldown
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break
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if(!forced)
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message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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log_game("[key_name(user)] has said '[log_message]' with a Voice of God[forced ? " forced by [forced]" : ""], affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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SSblackbox.record_feedback("tally", "voice_of_god", 1, log_message)
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/// Voice of god command datums that are used in [/proc/voice_of_god()]
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/datum/voice_of_god_command
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///a text string or regex that triggers the command.
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var/trigger
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/// Is the trigger supposed to be a regex? If so, convert it to such on New()
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var/is_regex = TRUE
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/// cooldown variable which is normally returned to [proc/voice_of_god] and used as its return value.
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var/cooldown = COOLDOWN_MEME
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/datum/voice_of_god_command/New()
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if(is_regex)
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trigger = regex(trigger)
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/*
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* What happens when the command is triggered.
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* If a return value is set, it'll be used in place of the 'cooldown' var.
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* Args:
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* * listeners: the list of living mobs who are affected by the command.
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* * user: the one who casted Voice of God
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* * power_multiplier: multiplies the power of the command, most times.
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*/
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/datum/voice_of_god_command/proc/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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return
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/// This command knocks the listeners down.
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/datum/voice_of_god_command/knockdown
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trigger = "drop|fall|trip|knockdown"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/knockdown/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.Knockdown(4 SECONDS * power_multiplier)
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/// This command stops the listeners from moving.
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/datum/voice_of_god_command/immobilize
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trigger = "stop|wait|stand\\s*still|hold\\s*on|halt"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/immobilize/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.Immobilize(4 SECONDS * power_multiplier)
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/// This command makes carbon listeners throw up like Mr. Creosote.
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/datum/voice_of_god_command/vomit
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trigger = "vomit|throw\\s*up|sick"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/vomit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target in listeners)
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target.vomit(10 * power_multiplier, distance = power_multiplier, stun = FALSE)
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/// This command silences the listeners. Thrice as effective is the user is a mime or curator.
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/datum/voice_of_god_command/silence
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trigger = "shut\\s*up|silence|be\\s*silent|ssh|quiet|hush"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/silence/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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power_multiplier *= user.mind?.assigned_role?.voice_of_god_silence_power || 1
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for(var/mob/living/carbon/target in listeners)
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target.silent += (10 * power_multiplier)
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/// This command makes the listeners see others as corgis, carps, skellies etcetera etcetera.
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/datum/voice_of_god_command/hallucinate
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trigger = "see\\s*the\\s*truth|hallucinate"
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/datum/voice_of_god_command/hallucinate/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target in listeners)
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new /datum/hallucination/delusion(target, TRUE, null, 150 * power_multiplier, 0)
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/// This command wakes up the listeners.
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/datum/voice_of_god_command/wake_up
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trigger = "wake\\s*up|awaken"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/wake_up/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.SetSleeping(0)
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/// This command heals the listeners for 10 points of total damage.
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/datum/voice_of_god_command/heal
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trigger = "live|heal|survive|mend|life|heroes\\s*never\\s*die"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/heal/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.heal_overall_damage(10 * power_multiplier, 10 * power_multiplier)
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/// This command applies 15 points of brute damage to the listeners. There's subtle theological irony in this being more powerful than healing.
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/datum/voice_of_god_command/brute
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trigger = "die|suffer|hurt|pain|death"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/brute/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
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/// This command makes carbon listeners bleed from a random body part.
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/datum/voice_of_god_command/bleed
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trigger = "bleed|there\\s*will\\s*be\\s*blood"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/human/target in listeners)
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var/obj/item/bodypart/chosen_part = pick(target.bodyparts)
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chosen_part.adjustBleedStacks(5)
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/// This command sets the listeners ablaze.
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/datum/voice_of_god_command/burn
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trigger = "burn|ignite"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/burn/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_fire_stacks(1 * power_multiplier)
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target.ignite_mob()
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/// This command heats the listeners up like boiling water.
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/datum/voice_of_god_command/hot
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trigger = "heat|hot|hell"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/hot/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_bodytemperature(50 * power_multiplier)
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/// This command cools the listeners down like freezing water.
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/datum/voice_of_god_command/cold
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trigger = "cold|chill|freeze"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/cold/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_bodytemperature(-50 * power_multiplier)
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/// This command throws the listeners away from the user.
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/datum/voice_of_god_command/repulse
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trigger = "shoo|go\\s*away|leave\\s*me\\s*alone|begone|flee|fus\\s*ro\\s*dah|get\\s*away|repulse"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/repulse/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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var/throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(target, user)))
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target.throw_at(throwtarget, 3 * power_multiplier, 1 * power_multiplier)
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/// This command throws the listeners at the user.
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/datum/voice_of_god_command/attract
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trigger = "come\\s*here|come\\s*to\\s*me|get\\s*over\\s*here|attract"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/attract/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.throw_at(get_step_towards(user, target), 3 * power_multiplier, 1 * power_multiplier)
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/// This command forces the listeners to say their true name (so masks and hoods won't help).
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/datum/voice_of_god_command/who_are_you
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trigger = "who\\s*are\\s*you|say\\s*your\\s*name|state\\s*your\\s*name|identify"
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/datum/voice_of_god_command/who_are_you/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, target.real_name), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces the listeners to say the user's name
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/datum/voice_of_god_command/say_my_name
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trigger = "say\\s*my\\s*name|who\\s*am\\s*i"
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/datum/voice_of_god_command/say_my_name/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, user.name), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces the listeners to say "Who's there?".
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/datum/voice_of_god_command/knock_knock
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trigger = "knock\\s*knock"
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/datum/voice_of_god_command/knock_knock/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, "Who's there?"), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces silicon listeners to state all their laws.
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/datum/voice_of_god_command/state_laws
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trigger = "state\\s*(your)?\\s*laws"
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/datum/voice_of_god_command/state_laws/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 0
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for(var/mob/living/silicon/target in listeners)
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addtimer(CALLBACK(target, /mob/living/silicon/proc/statelaws, TRUE), (3 SECONDS * iteration) + 0.5 SECONDS)
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iteration++
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/// This command forces the listeners to take step in a direction chosen by the user, otherwise a random cardinal one.
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/datum/voice_of_god_command/move
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trigger = "move|walk"
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var/static/up_words = regex("up|north|fore")
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var/static/down_words = regex("down|south|aft")
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var/static/left_words = regex("left|west|port")
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var/static/right_words = regex("right|east|starboard")
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/datum/voice_of_god_command/move/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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var/direction
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if(findtext(message, up_words))
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direction = NORTH
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else if(findtext(message, down_words))
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direction = SOUTH
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else if(findtext(message, left_words))
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direction = WEST
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else if(findtext(message, right_words))
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direction = EAST
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, target, direction || pick(GLOB.cardinals)), 1 SECONDS * (iteration - 1))
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iteration++
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/// This command forces the listeners to switch to walk intent.
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/datum/voice_of_god_command/walk
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trigger = "slow\\s*down"
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/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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if(target.m_intent != MOVE_INTENT_WALK)
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target.toggle_move_intent()
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/// This command forces the listeners to switch to run intent.
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/datum/voice_of_god_command/run
|
|
trigger = "run"
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|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
if(target.m_intent != MOVE_INTENT_RUN)
|
|
target.toggle_move_intent()
|
|
|
|
/// This command turns the listeners' throw mode on.
|
|
/datum/voice_of_god_command/throw_catch
|
|
trigger = "throw|catch"
|
|
|
|
/datum/voice_of_god_command/throw_catch/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/carbon/target in listeners)
|
|
target.throw_mode_on(THROW_MODE_TOGGLE)
|
|
|
|
/// This command forces the listeners to say a brain damage line.
|
|
/datum/voice_of_god_command/speak
|
|
trigger = "speak|say\\s*something"
|
|
|
|
/datum/voice_of_god_command/speak/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target in listeners)
|
|
addtimer(CALLBACK(target, /atom/movable/proc/say, pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
/// This command forces the listeners to get the fuck up, resetting all stuns.
|
|
/datum/voice_of_god_command/getup
|
|
trigger = "get\\s*up"
|
|
cooldown = COOLDOWN_DAMAGE
|
|
|
|
/datum/voice_of_god_command/getup/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.set_resting(FALSE)
|
|
target.SetAllImmobility(0)
|
|
|
|
/// This command forces each listener to buckle to a chair found on the same tile.
|
|
/datum/voice_of_god_command/sit
|
|
trigger = "sit"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/sit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
var/obj/structure/chair/chair = locate(/obj/structure/chair) in get_turf(target)
|
|
chair?.buckle_mob(target)
|
|
|
|
/// This command forces each listener to unbuckle from whatever they are buckled to.
|
|
/datum/voice_of_god_command/stand
|
|
trigger = "stand"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/stand/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.buckled?.unbuckle_mob(target)
|
|
|
|
/// This command forces the listener to do the jump emote 3/4 of the times or reply "HOW HIGH?!!".
|
|
/datum/voice_of_god_command/jump
|
|
trigger = "jump"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/jump/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target as anything in listeners)
|
|
if(prob(25))
|
|
addtimer(CALLBACK(target, /atom/movable/proc/say, "HOW HIGH?!!"), 0.5 SECONDS * iteration)
|
|
else
|
|
addtimer(CALLBACK(target, /mob/living/.proc/emote, "jump"), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
///This command plays a bikehorn sound after 2 seconds and a half have passed, and also slips listeners if the user is a clown.
|
|
/datum/voice_of_god_command/honk
|
|
trigger = "ho+nk"
|
|
|
|
/datum/voice_of_god_command/honk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 2.5 SECONDS)
|
|
if(is_clown_job(user.mind?.assigned_role))
|
|
. = COOLDOWN_STUN //it slips.
|
|
for(var/mob/living/carbon/target in listeners)
|
|
target.slip(14 SECONDS * power_multiplier)
|
|
|
|
///This command spins the listeners 1800° degrees clockwise.
|
|
/datum/voice_of_god_command/multispin
|
|
trigger = "like\\s*a\\s*record\\s*baby|right\\s*round"
|
|
|
|
/datum/voice_of_god_command/multispin/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.SpinAnimation(speed = 10, loops = 5)
|
|
|
|
/// Supertype of all those commands that make people emote and nothing else. Fuck copypasta.
|
|
/datum/voice_of_god_command/emote
|
|
/// The emote to run.
|
|
var/emote_name = "dance"
|
|
|
|
/datum/voice_of_god_command/emote/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target as anything in listeners)
|
|
addtimer(CALLBACK(target, /mob/living/.proc/emote, emote_name), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
/datum/voice_of_god_command/emote/flip
|
|
trigger = "flip|rotate|revolve|roll|somersault"
|
|
emote_name = "flip"
|
|
|
|
/datum/voice_of_god_command/emote/dance
|
|
trigger = "dance"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/emote/salute
|
|
trigger = "salute"
|
|
emote_name = "salute"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/emote/play_dead
|
|
trigger = "play\\s*dead"
|
|
emote_name = "deathgasp"
|
|
|
|
/datum/voice_of_god_command/emote/clap
|
|
trigger = "clap|applaud"
|
|
emote_name = "clap"
|
|
|
|
#undef COOLDOWN_STUN
|
|
#undef COOLDOWN_DAMAGE
|
|
#undef COOLDOWN_MEME
|
|
#undef COOLDOWN_NONE
|