Files
Bubberstation/code/datums/voice_of_god_command.dm
Useroth cca7f8ee4c Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573)

This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing

* Hud Image Culling By Z Level: Theft edition (#65189)

* makes hud images only apply by z level

* makes some of the atom_hud procs have better names

* fixes warning with the hud_user list and adds better documentation

* better docs for hud_images

* removes TODOs

* docs for hud_list

* adds support for linked z levels so mobs can see lower ones

* fixes merge conflict and shittily makes only shocked airlocks get added

* adds support for setting images in the hud as active and inactive

* gets rid of unatomic spatial grid change

* maybe i should actually try COMPILING my changes

* fixes merge skew and makes it compile again

* fixes huds refusing to remove from users who changed z level

* improves z level and registration logic

* fixes antag huds not appearing

* Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me

* Ensures that hiding a basic appearance also hides the atom's active list too

* Fixes antag huds going poof

Ensures that remove_atom_from_hud will return false if the passed atom
isn't managed by it

This fixes antag huds disappearing randomly, since they assumed that if
the parent call of remove_atom_from_hud returned true, we should delete
ourselves. This is a safe assumption for them to make, since they should
only ever have one atom.

Does kinda bork if we call remove_atom_from_hud in a way that is unsure
if the passed atom is actually in that list. We were forced into doing
this by how atom huds use the qdeleting signal.

* makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list

* fixes mistake with hud_users list being set non associatively (bad)

* as anything in bot path loops

* Fixes merge skew problems

* Makes bot paths non global

This way they can show themselves to only the bot that "owns" them, ya
feel me?

* Fixes huds not showing up sometimes, cleans up some code

Post Kapu's limb refactor, we were calling prepare_huds twice in a human
init call chain. What was happening was this:

call prepare_huds() // Human
I gained a new hud image
I set active hud icons to mirror it
call prepare_huds() // Living
I overwrote the new hud image
I attempted to set active hud icons, which failed because it assumes
this can never happen

*cries*

* Renames add_hud_to_atom to show_to

My hope is this will make understanding hud code a bit easier, by tying
the behavior to a "verb" more closely. Also renamed a few vars

* remove_hud_from_mob -> hide_from

* Nitpicks a few comments

* Whoops/fuck/shit/damn it all/hhhhhhhhhhhh

* Moves check down, improves stack trace a bit

Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>

* small touch-up

* this should do it

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
2022-05-08 03:59:40 +01:00

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#define COOLDOWN_STUN 120 SECONDS
#define COOLDOWN_DAMAGE 60 SECONDS
#define COOLDOWN_MEME 30 SECONDS
#define COOLDOWN_NONE 10 SECONDS
/// Used to stop listeners with silly or clown-esque (first) names such as "Honk" or "Flip" from screwing up certain commands.
GLOBAL_DATUM(all_voice_of_god_triggers, /regex)
/// List of all voice of god commands
GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
/proc/init_voice_of_god_commands()
. = list()
var/all_triggers
var/separator
for(var/datum/voice_of_god_command/prototype as anything in subtypesof(/datum/voice_of_god_command))
var/init_trigger = initial(prototype.trigger)
if(!init_trigger)
continue
. += new prototype
all_triggers += "[separator][init_trigger]"
separator = "|" // Shouldn't be at the start or end of the regex, or it won't work.
GLOB.all_voice_of_god_triggers = regex(all_triggers, "i")
//////////////////////////////////////
///////////VOICE OF GOD///////////////
//////////////////////////////////////
/*
* The main proc for the voice of god power. it makes the user shout a message in an ominous way,
* The first matching command (from a list of static datums) the listeners must obey,
* and the return value of this proc the cooldown variable of the command dictates. (only relevant for things with cooldowns i guess)
*/
/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, forced = null)
var/log_message = uppertext(message)
var/is_cultie = IS_CULTIST(user)
if(LAZYLEN(span_list) && is_cultie)
span_list = list("narsiesmall")
if(!user.say(message, spans = span_list, sanitize = FALSE))
return
message = lowertext(message)
var/list/mob/living/listeners = list()
//used to check if the speaker specified a name or a job to focus on
var/list/specific_listeners = list()
// string to remove at the end of the following of the following loop, so saying "Burn Mr. Hopkins" doesn't also burn the HoP later when we check jobs.
var/to_remove_string
var/list/candidates = get_hearers_in_view(8, user) - (include_speaker ? null : user)
for(var/mob/living/candidate in candidates)
if(candidate.stat != DEAD && candidate.can_hear())
if(candidate.can_block_magic(MAGIC_RESISTANCE_HOLY|MAGIC_RESISTANCE_MIND, charge_cost = 0))
to_chat(span_userdanger("Something's wrong! [candidate] seems to be resisting your commands."))
continue
listeners += candidate
//Let's ensure the listener's name is not matched within another word or command (and viceversa). e.g. "Saul" in "somersault"
var/their_first_name = candidate.first_name()
if(!GLOB.all_voice_of_god_triggers.Find(their_first_name) && findtext(message, regex("(\\L|^)[their_first_name](\\L|$)", "i")))
specific_listeners += candidate //focus on those with the specified name
to_remove_string += "[to_remove_string ? "|" : null][their_first_name]"
continue
var/their_last_name = candidate.last_name()
if(their_last_name != their_first_name && !GLOB.all_voice_of_god_triggers.Find(their_last_name) && findtext(message, regex("(\\L|^)[their_last_name](\\L|$)", "i")))
specific_listeners += candidate // Ditto
to_remove_string += "[to_remove_string ? "|" : null][their_last_name]"
if(!listeners.len)
return
if(to_remove_string)
to_remove_string = "(\\L|^)([to_remove_string])(\\L|$)"
message = replacetext(message, regex(to_remove_string, "i"), "")
var/power_multiplier = base_multiplier * (user.mind?.assigned_role.voice_of_god_power || 1)
//Cultists are closer to their gods and are more powerful, but they'll give themselves away
if(is_cultie)
power_multiplier *= 2
//Now get the proper job titles and check for matches.
var/job_message = get_full_job_name(message)
for(var/mob/living/candidate in candidates)
var/their_role = candidate.mind?.assigned_role.title
if(their_role && findtext(job_message, their_role))
specific_listeners |= candidate //focus on those with the specified job. "|=" instead "+=" so "Mrs. Capri the Captain" doesn't get affected twice.
if(specific_listeners.len)
listeners = specific_listeners
power_multiplier *= (1 + (1/specific_listeners.len)) //2x on a single guy, 1.5x on two and so on
for(var/datum/voice_of_god_command/command as anything in GLOB.voice_of_god_commands)
if(findtext(message, command.trigger))
. = command.execute(listeners, user, power_multiplier, message) || command.cooldown
break
if(!forced)
message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
log_game("[key_name(user)] has said '[log_message]' with a Voice of God[forced ? " forced by [forced]" : ""], affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
SSblackbox.record_feedback("tally", "voice_of_god", 1, log_message)
/// Voice of god command datums that are used in [/proc/voice_of_god()]
/datum/voice_of_god_command
///a text string or regex that triggers the command.
var/trigger
/// Is the trigger supposed to be a regex? If so, convert it to such on New()
var/is_regex = TRUE
/// cooldown variable which is normally returned to [proc/voice_of_god] and used as its return value.
var/cooldown = COOLDOWN_MEME
/datum/voice_of_god_command/New()
if(is_regex)
trigger = regex(trigger)
/*
* What happens when the command is triggered.
* If a return value is set, it'll be used in place of the 'cooldown' var.
* Args:
* * listeners: the list of living mobs who are affected by the command.
* * user: the one who casted Voice of God
* * power_multiplier: multiplies the power of the command, most times.
*/
/datum/voice_of_god_command/proc/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
return
/// This command knocks the listeners down.
/datum/voice_of_god_command/knockdown
trigger = "drop|fall|trip|knockdown"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/knockdown/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.Knockdown(4 SECONDS * power_multiplier)
/// This command stops the listeners from moving.
/datum/voice_of_god_command/immobilize
trigger = "stop|wait|stand\\s*still|hold\\s*on|halt"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/immobilize/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.Immobilize(4 SECONDS * power_multiplier)
/// This command makes carbon listeners throw up like Mr. Creosote.
/datum/voice_of_god_command/vomit
trigger = "vomit|throw\\s*up|sick"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/vomit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/target in listeners)
target.vomit(10 * power_multiplier, distance = power_multiplier, stun = FALSE)
/// This command silences the listeners. Thrice as effective is the user is a mime or curator.
/datum/voice_of_god_command/silence
trigger = "shut\\s*up|silence|be\\s*silent|ssh|quiet|hush"
cooldown = COOLDOWN_STUN
/datum/voice_of_god_command/silence/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
power_multiplier *= user.mind?.assigned_role?.voice_of_god_silence_power || 1
for(var/mob/living/carbon/target in listeners)
target.silent += (10 * power_multiplier)
/// This command makes the listeners see others as corgis, carps, skellies etcetera etcetera.
/datum/voice_of_god_command/hallucinate
trigger = "see\\s*the\\s*truth|hallucinate"
/datum/voice_of_god_command/hallucinate/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/target in listeners)
new /datum/hallucination/delusion(target, TRUE, null, 150 * power_multiplier, 0)
/// This command wakes up the listeners.
/datum/voice_of_god_command/wake_up
trigger = "wake\\s*up|awaken"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/wake_up/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.SetSleeping(0)
/// This command heals the listeners for 10 points of total damage.
/datum/voice_of_god_command/heal
trigger = "live|heal|survive|mend|life|heroes\\s*never\\s*die"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/heal/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.heal_overall_damage(10 * power_multiplier, 10 * power_multiplier)
/// This command applies 15 points of brute damage to the listeners. There's subtle theological irony in this being more powerful than healing.
/datum/voice_of_god_command/brute
trigger = "die|suffer|hurt|pain|death"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/brute/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
/// This command makes carbon listeners bleed from a random body part.
/datum/voice_of_god_command/bleed
trigger = "bleed|there\\s*will\\s*be\\s*blood"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/human/target in listeners)
var/obj/item/bodypart/chosen_part = pick(target.bodyparts)
chosen_part.adjustBleedStacks(5)
/// This command sets the listeners ablaze.
/datum/voice_of_god_command/burn
trigger = "burn|ignite"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/burn/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_fire_stacks(1 * power_multiplier)
target.ignite_mob()
/// This command heats the listeners up like boiling water.
/datum/voice_of_god_command/hot
trigger = "heat|hot|hell"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/hot/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_bodytemperature(50 * power_multiplier)
/// This command cools the listeners down like freezing water.
/datum/voice_of_god_command/cold
trigger = "cold|chill|freeze"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/cold/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.adjust_bodytemperature(-50 * power_multiplier)
/// This command throws the listeners away from the user.
/datum/voice_of_god_command/repulse
trigger = "shoo|go\\s*away|leave\\s*me\\s*alone|begone|flee|fus\\s*ro\\s*dah|get\\s*away|repulse"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/repulse/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
var/throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(target, user)))
target.throw_at(throwtarget, 3 * power_multiplier, 1 * power_multiplier)
/// This command throws the listeners at the user.
/datum/voice_of_god_command/attract
trigger = "come\\s*here|come\\s*to\\s*me|get\\s*over\\s*here|attract"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/attract/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.throw_at(get_step_towards(user, target), 3 * power_multiplier, 1 * power_multiplier)
/// This command forces the listeners to say their true name (so masks and hoods won't help).
/datum/voice_of_god_command/who_are_you
trigger = "who\\s*are\\s*you|say\\s*your\\s*name|state\\s*your\\s*name|identify"
/datum/voice_of_god_command/who_are_you/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, /atom/movable/proc/say, target.real_name), 0.5 SECONDS * iteration)
iteration++
/// This command forces the listeners to say the user's name
/datum/voice_of_god_command/say_my_name
trigger = "say\\s*my\\s*name|who\\s*am\\s*i"
/datum/voice_of_god_command/say_my_name/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, /atom/movable/proc/say, user.name), 0.5 SECONDS * iteration)
iteration++
/// This command forces the listeners to say "Who's there?".
/datum/voice_of_god_command/knock_knock
trigger = "knock\\s*knock"
/datum/voice_of_god_command/knock_knock/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, /atom/movable/proc/say, "Who's there?"), 0.5 SECONDS * iteration)
iteration++
/// This command forces silicon listeners to state all their laws.
/datum/voice_of_god_command/state_laws
trigger = "state\\s*(your)?\\s*laws"
/datum/voice_of_god_command/state_laws/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 0
for(var/mob/living/silicon/target in listeners)
addtimer(CALLBACK(target, /mob/living/silicon/proc/statelaws, TRUE), (3 SECONDS * iteration) + 0.5 SECONDS)
iteration++
/// This command forces the listeners to take step in a direction chosen by the user, otherwise a random cardinal one.
/datum/voice_of_god_command/move
trigger = "move|walk"
var/static/up_words = regex("up|north|fore")
var/static/down_words = regex("down|south|aft")
var/static/left_words = regex("left|west|port")
var/static/right_words = regex("right|east|starboard")
/datum/voice_of_god_command/move/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
var/direction
if(findtext(message, up_words))
direction = NORTH
else if(findtext(message, down_words))
direction = SOUTH
else if(findtext(message, left_words))
direction = WEST
else if(findtext(message, right_words))
direction = EAST
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, target, direction || pick(GLOB.cardinals)), 1 SECONDS * (iteration - 1))
iteration++
/// This command forces the listeners to switch to walk intent.
/datum/voice_of_god_command/walk
trigger = "slow\\s*down"
/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
if(target.m_intent != MOVE_INTENT_WALK)
target.toggle_move_intent()
/// This command forces the listeners to switch to run intent.
/datum/voice_of_god_command/run
trigger = "run"
is_regex = FALSE
/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
if(target.m_intent != MOVE_INTENT_RUN)
target.toggle_move_intent()
/// This command turns the listeners' throw mode on.
/datum/voice_of_god_command/throw_catch
trigger = "throw|catch"
/datum/voice_of_god_command/throw_catch/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/carbon/target in listeners)
target.throw_mode_on(THROW_MODE_TOGGLE)
/// This command forces the listeners to say a brain damage line.
/datum/voice_of_god_command/speak
trigger = "speak|say\\s*something"
/datum/voice_of_god_command/speak/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target in listeners)
addtimer(CALLBACK(target, /atom/movable/proc/say, pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")), 0.5 SECONDS * iteration)
iteration++
/// This command forces the listeners to get the fuck up, resetting all stuns.
/datum/voice_of_god_command/getup
trigger = "get\\s*up"
cooldown = COOLDOWN_DAMAGE
/datum/voice_of_god_command/getup/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.set_resting(FALSE)
target.SetAllImmobility(0)
/// This command forces each listener to buckle to a chair found on the same tile.
/datum/voice_of_god_command/sit
trigger = "sit"
is_regex = FALSE
/datum/voice_of_god_command/sit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
var/obj/structure/chair/chair = locate(/obj/structure/chair) in get_turf(target)
chair?.buckle_mob(target)
/// This command forces each listener to unbuckle from whatever they are buckled to.
/datum/voice_of_god_command/stand
trigger = "stand"
is_regex = FALSE
/datum/voice_of_god_command/stand/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.buckled?.unbuckle_mob(target)
/// This command forces the listener to do the jump emote 3/4 of the times or reply "HOW HIGH?!!".
/datum/voice_of_god_command/jump
trigger = "jump"
is_regex = FALSE
/datum/voice_of_god_command/jump/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
if(prob(25))
addtimer(CALLBACK(target, /atom/movable/proc/say, "HOW HIGH?!!"), 0.5 SECONDS * iteration)
else
addtimer(CALLBACK(target, /mob/living/.proc/emote, "jump"), 0.5 SECONDS * iteration)
iteration++
///This command plays a bikehorn sound after 2 seconds and a half have passed, and also slips listeners if the user is a clown.
/datum/voice_of_god_command/honk
trigger = "ho+nk"
/datum/voice_of_god_command/honk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 2.5 SECONDS)
if(is_clown_job(user.mind?.assigned_role))
. = COOLDOWN_STUN //it slips.
for(var/mob/living/carbon/target in listeners)
target.slip(14 SECONDS * power_multiplier)
///This command spins the listeners 1800° degrees clockwise.
/datum/voice_of_god_command/multispin
trigger = "like\\s*a\\s*record\\s*baby|right\\s*round"
/datum/voice_of_god_command/multispin/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
for(var/mob/living/target as anything in listeners)
target.SpinAnimation(speed = 10, loops = 5)
/// Supertype of all those commands that make people emote and nothing else. Fuck copypasta.
/datum/voice_of_god_command/emote
/// The emote to run.
var/emote_name = "dance"
/datum/voice_of_god_command/emote/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
var/iteration = 1
for(var/mob/living/target as anything in listeners)
addtimer(CALLBACK(target, /mob/living/.proc/emote, emote_name), 0.5 SECONDS * iteration)
iteration++
/datum/voice_of_god_command/emote/flip
trigger = "flip|rotate|revolve|roll|somersault"
emote_name = "flip"
/datum/voice_of_god_command/emote/dance
trigger = "dance"
is_regex = FALSE
/datum/voice_of_god_command/emote/salute
trigger = "salute"
emote_name = "salute"
is_regex = FALSE
/datum/voice_of_god_command/emote/play_dead
trigger = "play\\s*dead"
emote_name = "deathgasp"
/datum/voice_of_god_command/emote/clap
trigger = "clap|applaud"
emote_name = "clap"
#undef COOLDOWN_STUN
#undef COOLDOWN_DAMAGE
#undef COOLDOWN_MEME
#undef COOLDOWN_NONE