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## About The Pull Request This PR should fix the problem of small previews in TGUI once and for all (I hope). What was causing it? Because TGUI takes a long time to open, that's why previews were generated broken (small). On Byond 515 this problem was not so noticeable as the interfaces opened faster, but with the release of 516 it became much worse. Previews were generated inside a window that was not yet open, so the scale was broken, sometimes the window would open before the preview was done and sent, usually with small interfaces, or when reopening. I'm not very good at working with signals, and to tell the truth this is my second experience with them, so I hope I did it right. ## Why It's Good For The Game No more small map previews <details> <summary> Video </summary> https://github.com/user-attachments/assets/834f3820-cc6a-4f65-90e5-d6bb2a118bcf </details> ## Changelog 🆑 fix: Fixed small character preview, color matrix preview, mech preview, and other previews with uses ByondUI map /🆑 --------- Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
788 lines
29 KiB
Plaintext
788 lines
29 KiB
Plaintext
/// MODsuits, trade-off between armor and utility
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/obj/item/mod
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name = "Base MOD"
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "standard-control"
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inhand_icon_state = "mod_control"
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base_icon_state = "control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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interaction_flags_mouse_drop = NEED_HANDS
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strip_delay = 10 SECONDS
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armor_type = /datum/armor/none
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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/datum/action/item_action/mod/panel,
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/datum/action/item_action/mod/module,
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/datum/action/item_action/mod/deploy/ai,
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/datum/action/item_action/mod/activate/ai,
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/datum/action/item_action/mod/panel/ai,
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/datum/action/item_action/mod/module/ai,
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)
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resistance_flags = NONE
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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siemens_coefficient = 0.5
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alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
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interaction_flags_click = NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING
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/// The MOD's theme, decides on some stuff like armor and statistics.
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var/datum/mod_theme/theme = /datum/mod_theme
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/// Looks of the MOD.
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var/skin = "standard"
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/// Theme of the MOD TGUI
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var/ui_theme = "ntos"
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/// If the suit is deployed and turned on.
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var/active = FALSE
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/// If the suit wire/module hatch is open.
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var/open = FALSE
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/// If the suit is ID locked.
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var/locked = FALSE
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/// If the suit is malfunctioning.
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var/malfunctioning = FALSE
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/// If the suit is currently activating/deactivating.
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var/activating = FALSE
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/// How long the MOD is electrified for.
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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/// If the suit interface is broken.
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var/interface_break = FALSE
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/// How much module complexity can this MOD carry.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much module complexity this MOD is carrying.
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var/complexity = 0
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/// Power usage of the MOD.
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when all of its pieces are deployed.
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var/slowdown_deployed = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Extended description of the theme.
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var/extended_desc
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/// MOD core.
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var/obj/item/mod/core/core
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/// List of MODsuit part datums.
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var/list/mod_parts = list()
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/// Modules the MOD currently possesses.
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var/list/modules = list()
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/// Currently used module.
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var/obj/item/mod/module/selected_module
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/// AI or pAI mob inhabiting the MOD.
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var/mob/living/silicon/ai_assistant
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/// The MODlink datum, letting us call people from the suit.
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var/datum/mod_link/mod_link
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/// The starting MODlink frequency, overridden on subtypes that want it to be something.
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var/starting_frequency = null
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/// Delay between moves as AI.
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var/static/movedelay = 0
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/// Cooldown for AI moves.
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COOLDOWN_DECLARE(cooldown_mod_move)
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/// Person wearing the MODsuit.
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var/mob/living/carbon/human/wearer
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/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
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. = ..()
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if(!movedelay)
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movedelay = CONFIG_GET(number/movedelay/run_delay)
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if(new_theme)
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theme = new_theme
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theme = GLOB.mod_themes[theme]
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theme.set_up_parts(src, new_skin)
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for(var/obj/item/part as anything in get_parts())
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RegisterSignal(part, COMSIG_ATOM_DESTRUCTION, PROC_REF(on_part_destruction))
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set_wires(new /datum/wires/mod(src))
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if(length(req_access))
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locked = TRUE
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new_core?.install(src)
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update_speed()
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RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, PROC_REF(on_potion))
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for(var/obj/item/mod/module/module as anything in theme.inbuilt_modules)
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module = new module(src)
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install(module)
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START_PROCESSING(SSobj, src)
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/obj/item/mod/control/Destroy()
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module, deleting = TRUE)
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if(core)
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QDEL_NULL(core)
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QDEL_NULL(mod_link)
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for(var/datum/mod_part/part_datum as anything in get_part_datums(all = TRUE))
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var/obj/item/part_item = part_datum.part_item
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part_datum.part_item = null
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part_datum.overslotting = null
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mod_parts -= part_datum
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if(!QDELING(part_item))
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qdel(part_item)
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return ..()
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/obj/item/mod/control/atom_destruction(damage_flag)
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var/atom/visible_atom = wearer || src
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if(wearer)
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clean_up()
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visible_atom.visible_message(span_bolddanger("[src] fall[p_s()] apart, completely destroyed!"), vision_distance = COMBAT_MESSAGE_RANGE)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module)
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if(ai_assistant)
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if(ispAI(ai_assistant))
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INVOKE_ASYNC(src, PROC_REF(remove_pai), /* user = */ null, /* forced = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
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else
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for(var/datum/action/action as anything in actions)
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if(action.owner == ai_assistant)
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action.Remove(ai_assistant)
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new /obj/item/mod/ai_minicard(drop_location(), ai_assistant)
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return ..()
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/obj/item/mod/control/examine(mob/user)
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. = ..()
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if(active)
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. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
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. += span_notice("Selected module: [selected_module || "None"].")
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if(!open && !active)
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if(!wearer)
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. += span_notice("You could equip it to turn it on.")
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. += span_notice("You could open the cover with a <b>screwdriver</b>.")
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else if(open)
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. += span_notice("You could close the cover with a <b>screwdriver</b>.")
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. += span_notice("You could use <b>modules</b> on it to install them.")
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. += span_notice("You could remove modules with a <b>crowbar</b>.")
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. += span_notice("You could update the access lock with an <b>ID</b>.")
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. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
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if(core)
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. += span_notice("You could remove [core] with a <b>wrench</b>.")
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else
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. += span_notice("You could use a <b>MOD core</b> on it to install one.")
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if(isnull(ai_assistant))
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. += span_notice("You could install an AI or pAI using their <b>storage card</b>.")
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else if(isAI(ai_assistant))
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. += span_notice("You could remove [ai_assistant] with an <b>intellicard</b>.")
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. += span_notice("You could copy/set link frequency with a <b>multitool</b>.")
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. += span_notice("<i>You could examine it more thoroughly...</i>")
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/obj/item/mod/control/examine_more(mob/user)
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. = ..()
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. += "<i>[extended_desc]</i>"
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/obj/item/mod/control/process(seconds_per_tick)
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if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
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seconds_electrified--
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if(mod_link.link_call)
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subtract_charge(0.25 * DEFAULT_CHARGE_DRAIN * seconds_per_tick)
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if(!active)
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return
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if(!get_charge() && active && !activating)
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power_off()
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return
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var/malfunctioning_charge_drain = 0
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if(malfunctioning)
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malfunctioning_charge_drain = rand(0.2 * DEFAULT_CHARGE_DRAIN, 4 * DEFAULT_CHARGE_DRAIN) // About triple power usage on average.
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subtract_charge((charge_drain + malfunctioning_charge_drain) * seconds_per_tick)
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for(var/obj/item/mod/module/module as anything in modules)
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if(malfunctioning && module.active && SPT_PROB(5, seconds_per_tick))
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module.deactivate(display_message = TRUE)
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module.on_process(seconds_per_tick)
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/obj/item/mod/control/visual_equipped(mob/user, slot, initial = FALSE) //needs to be visual because we wanna show it in select equipment
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if(slot & slot_flags)
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set_wearer(user)
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else if(wearer)
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unset_wearer()
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/obj/item/mod/control/dropped(mob/user)
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. = ..()
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if(!wearer)
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return
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clean_up()
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// Grant pinned actions to pin owners, gives AI pinned actions to the AI and not the wearer
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/obj/item/mod/control/grant_action_to_bearer(datum/action/action)
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if (!istype(action, /datum/action/item_action/mod/pinnable))
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return ..()
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var/datum/action/item_action/mod/pinnable/pinned = action
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give_item_action(action, pinned.pinner, slot_flags)
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/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(!wearer || old_loc != wearer || loc == wearer)
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return
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clean_up()
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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if(active)
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balloon_alert(wearer, "unit active!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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for(var/obj/item/part as anything in get_parts())
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if(part.loc != src)
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balloon_alert(user, "parts extended!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/mouse_drop_dragged(atom/over_object, mob/user)
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if(user != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return
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if(active)
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balloon_alert(wearer, "unit active!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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for(var/obj/item/part as anything in get_parts())
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if(part.loc != src)
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balloon_alert(wearer, "parts extended!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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if(!wearer.incapacitated)
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var/atom/movable/screen/inventory/hand/ui_hand = over_object
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if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
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add_fingerprint(user)
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/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
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if(seconds_electrified && get_charge() && shock(user))
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return ITEM_INTERACT_BLOCKING
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if(open)
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if(!core)
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balloon_alert(user, "no core!")
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "removing core...")
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wrench.play_tool_sound(src, 100)
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if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
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balloon_alert(user, "interrupted!")
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return ITEM_INTERACT_BLOCKING
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wrench.play_tool_sound(src, 100)
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
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if(active || activating || ai_controller)
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balloon_alert(user, "unit active!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "[open ? "closing" : "opening"] cover...")
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screwdriver.play_tool_sound(src, 100)
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if(screwdriver.use_tool(src, user, 1 SECONDS))
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if(active || activating)
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balloon_alert(user, "unit active!")
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return ITEM_INTERACT_SUCCESS
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screwdriver.play_tool_sound(src, 100)
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balloon_alert(user, "cover [open ? "closed" : "opened"]")
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open = !open
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else
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balloon_alert(user, "interrupted!")
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return ITEM_INTERACT_SUCCESS
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/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
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if(!open)
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balloon_alert(user, "cover closed!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(!allowed(user))
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balloon_alert(user, "insufficient access!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(length(modules))
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var/list/removable_modules = list()
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.removable)
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continue
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removable_modules += module
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var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
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if(!module_to_remove?.mod)
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return ITEM_INTERACT_BLOCKING
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uninstall(module_to_remove)
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module_to_remove.forceMove(drop_location())
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crowbar.play_tool_sound(src, 100)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVED, user)
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return ITEM_INTERACT_SUCCESS
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balloon_alert(user, "no modules!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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// Makes use of tool act to prevent shoving stuff into our internal storage
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/obj/item/mod/control/tool_act(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/pai_card))
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if(!open)
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balloon_alert(user, "cover closed!")
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return NONE // shoves the card in the storage anyways
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insert_pai(user, tool)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/mod/paint))
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var/obj/item/mod/paint/paint_kit = tool
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if(active || activating)
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balloon_alert(user, "unit active!")
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return ITEM_INTERACT_BLOCKING
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if(LAZYACCESS(modifiers, RIGHT_CLICK)) // Right click
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if(paint_kit.editing_mod == src)
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return ITEM_INTERACT_BLOCKING
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paint_kit.editing_mod = src
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paint_kit.proxy_view = new()
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paint_kit.proxy_view.generate_view("color_matrix_proxy_[REF(user.client)]")
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paint_kit.proxy_view.appearance = paint_kit.editing_mod.appearance
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paint_kit.proxy_view.color = null
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paint_kit.ui_interact(user)
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return ITEM_INTERACT_SUCCESS
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else // Left click
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paint_kit.paint_skin(src, user)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/mod/module))
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if(!open)
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balloon_alert(user, "cover closed!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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install(tool, user)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_ADDED, user)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/mod/core))
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if(!open)
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balloon_alert(user, "cover closed!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(core)
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balloon_alert(user, "already has core!")
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playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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var/obj/item/mod/core/attacking_core = tool
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attacking_core.install(src)
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_SUCCESS
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if(open)
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if(is_wire_tool(tool))
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wires.interact(user)
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return ITEM_INTERACT_SUCCESS
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var/obj/item/id = tool.GetID()
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if(id)
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update_access(user, id)
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return ITEM_INTERACT_SUCCESS
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return ..()
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/obj/item/mod/control/get_cell()
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var/obj/item/stock_parts/power_store/cell = get_charge_source()
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if(!istype(cell))
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return null
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return cell
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/obj/item/mod/control/GetAccess()
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if(ai_controller)
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return req_access.Copy()
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else
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return ..()
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/obj/item/mod/control/emag_act(mob/user, obj/item/card/emag/emag_card)
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locked = !locked
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balloon_alert(user, "access [locked ? "locked" : "unlocked"]")
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return TRUE
|
|
|
|
/obj/item/mod/control/emp_act(severity)
|
|
. = ..()
|
|
if(!active || !wearer)
|
|
return
|
|
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
|
|
if(. & EMP_PROTECT_CONTENTS)
|
|
return
|
|
selected_module?.deactivate(display_message = TRUE)
|
|
wearer.apply_damage(5 / severity, BURN, spread_damage=TRUE)
|
|
to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
|
|
if(wearer.stat < UNCONSCIOUS && prob(10))
|
|
wearer.emote("scream")
|
|
|
|
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
|
|
. = ..()
|
|
quick_activation()
|
|
|
|
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
|
|
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
|
|
return
|
|
for(var/obj/item/part as anything in get_parts())
|
|
if(part.loc == src)
|
|
continue
|
|
retract(null, part)
|
|
return ..()
|
|
|
|
/obj/item/mod/control/update_icon_state()
|
|
icon_state = "[skin]-[base_icon_state][active ? "-sealed" : ""]"
|
|
return ..()
|
|
|
|
/obj/item/mod/control/proc/get_parts(all = FALSE)
|
|
. = list()
|
|
for(var/key in mod_parts)
|
|
var/datum/mod_part/part = mod_parts[key]
|
|
if(!all && part.part_item == src)
|
|
continue
|
|
. += part.part_item
|
|
|
|
/obj/item/mod/control/proc/get_part_datums(all = FALSE)
|
|
. = list()
|
|
for(var/key in mod_parts)
|
|
var/datum/mod_part/part = mod_parts[key]
|
|
if(!all && part.part_item == src)
|
|
continue
|
|
. += part
|
|
|
|
/obj/item/mod/control/proc/get_part_datum(obj/item/part)
|
|
RETURN_TYPE(/datum/mod_part)
|
|
var/datum/mod_part/potential_part = mod_parts["[part.slot_flags]"]
|
|
if(potential_part?.part_item == part)
|
|
return potential_part
|
|
for(var/datum/mod_part/mod_part in get_part_datums())
|
|
if(mod_part.part_item == part)
|
|
return mod_part
|
|
CRASH("get_part_datum called with incorrect item [part] passed.")
|
|
|
|
/obj/item/mod/control/proc/get_part_from_slot(slot)
|
|
var/datum/mod_part/part = mod_parts["[slot]"]
|
|
return part?.part_item
|
|
|
|
/obj/item/mod/control/proc/get_part_datum_from_slot(slot)
|
|
return mod_parts["[slot]"]
|
|
|
|
/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
|
|
if(wearer == user)
|
|
CRASH("set_wearer() was called with the new wearer being the current wearer: [wearer]")
|
|
else if(!isnull(wearer))
|
|
stack_trace("set_wearer() was called with a new wearer without unset_wearer() being called")
|
|
|
|
wearer = user
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
|
|
RegisterSignal(wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
|
|
RegisterSignal(wearer, COMSIG_SPECIES_GAIN, PROC_REF(on_species_gain))
|
|
RegisterSignal(wearer, COMSIG_MOB_CLICKON, PROC_REF(click_on))
|
|
update_charge_alert()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_equip()
|
|
|
|
/obj/item/mod/control/proc/unset_wearer()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_unequip()
|
|
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_SPECIES_GAIN, COMSIG_MOB_CLICKON))
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
|
|
wearer.update_spacesuit_hud_icon("0")
|
|
wearer = null
|
|
|
|
/obj/item/mod/control/proc/get_sealed_slots(list/parts)
|
|
var/covered_slots = NONE
|
|
for(var/obj/item/part as anything in parts)
|
|
if(!get_part_datum(part).sealed)
|
|
parts -= part
|
|
continue
|
|
covered_slots |= part.slot_flags
|
|
return covered_slots
|
|
|
|
/obj/item/mod/control/proc/generate_suit_mask()
|
|
var/list/parts = get_parts(all = TRUE)
|
|
var/covered_slots = get_sealed_slots(parts)
|
|
if(GLOB.mod_masks[skin])
|
|
if(GLOB.mod_masks[skin]["[covered_slots]"])
|
|
return GLOB.mod_masks[skin]["[covered_slots]"]
|
|
else
|
|
GLOB.mod_masks[skin] = list()
|
|
var/icon/slot_mask = icon('icons/blanks/32x32.dmi', "nothing")
|
|
for(var/obj/item/part as anything in parts)
|
|
slot_mask.Blend(icon(part.worn_icon, part.icon_state), ICON_OVERLAY)
|
|
slot_mask.Blend("#fff", ICON_ADD)
|
|
GLOB.mod_masks[skin]["[covered_slots]"] = slot_mask
|
|
return GLOB.mod_masks[skin]["[covered_slots]"]
|
|
|
|
/obj/item/mod/control/proc/clean_up()
|
|
if(QDELING(src))
|
|
unset_wearer()
|
|
return
|
|
if(active || activating)
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(!module.active)
|
|
continue
|
|
module.deactivate(display_message = FALSE)
|
|
for(var/obj/item/part as anything in get_parts())
|
|
seal_part(part, is_sealed = FALSE)
|
|
for(var/obj/item/part as anything in get_parts())
|
|
if(part.loc == src)
|
|
continue
|
|
INVOKE_ASYNC(src, PROC_REF(retract), wearer, part, /* instant = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
|
|
if(active)
|
|
control_activation(is_on = FALSE)
|
|
mod_link?.end_call()
|
|
var/mob/old_wearer = wearer
|
|
unset_wearer()
|
|
old_wearer.temporarilyRemoveItemFromInventory(src)
|
|
|
|
/obj/item/mod/control/proc/on_species_gain(datum/source, datum/species/new_species, datum/species/old_species, pref_load, regenerate_icons)
|
|
SIGNAL_HANDLER
|
|
|
|
for(var/obj/item/part in get_parts(all = TRUE))
|
|
if(!(new_species.no_equip_flags & part.slot_flags) || is_type_in_list(new_species, part.species_exception))
|
|
continue
|
|
forceMove(drop_location())
|
|
return
|
|
|
|
/obj/item/mod/control/proc/click_on(mob/source, atom/A, list/modifiers)
|
|
SIGNAL_HANDLER
|
|
|
|
if (LAZYACCESS(modifiers, CTRL_CLICK) && LAZYACCESS(modifiers, source.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK))
|
|
INVOKE_ASYNC(src, PROC_REF(quick_module), source, get_turf(A))
|
|
return COMSIG_MOB_CANCEL_CLICKON
|
|
|
|
/obj/item/mod/control/proc/quick_module(mob/user, anchor_override = null)
|
|
if(!length(modules))
|
|
return
|
|
var/list/display_names = list()
|
|
var/list/items = list()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(module.module_type == MODULE_PASSIVE)
|
|
continue
|
|
display_names[module.name] = REF(module)
|
|
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
|
if(module == selected_module)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
|
else if(module.active)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
|
if(!COOLDOWN_FINISHED(module, cooldown_timer))
|
|
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
|
|
items += list(module.name = module_image)
|
|
if(!length(items))
|
|
return
|
|
var/radial_anchor = src
|
|
if(istype(user.loc, /obj/effect/dummy/phased_mob))
|
|
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
|
|
if (!isnull(anchor_override))
|
|
radial_anchor = anchor_override
|
|
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = isnull(anchor_override), tooltips = TRUE, user_space = !isnull(anchor_override))
|
|
if(!pick)
|
|
return
|
|
var/module_reference = display_names[pick]
|
|
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
|
if(!istype(picked_module))
|
|
return
|
|
picked_module.on_select()
|
|
|
|
/obj/item/mod/control/proc/shock(mob/living/user)
|
|
if(!istype(user) || get_charge() < 1)
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
return electrocute_mob(user, get_charge_source(), src, 0.7, check_range)
|
|
|
|
/obj/item/mod/control/proc/install(obj/item/mod/module/new_module, mob/user)
|
|
for(var/obj/item/mod/module/old_module as anything in modules)
|
|
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
|
|
if(user)
|
|
balloon_alert(user, "incompatible with [old_module]!")
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
var/complexity_with_module = complexity
|
|
complexity_with_module += new_module.complexity
|
|
if(complexity_with_module > complexity_max)
|
|
if(user)
|
|
balloon_alert(user, "above complexity max!")
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(!new_module.has_required_parts(mod_parts))
|
|
if(user)
|
|
balloon_alert(user, "lacking required parts!")
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(!new_module.can_install(src))
|
|
if(user)
|
|
balloon_alert(user, "can't install!")
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
new_module.forceMove(src)
|
|
modules += new_module
|
|
complexity += new_module.complexity
|
|
new_module.mod = src
|
|
new_module.RegisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS, TYPE_PROC_REF(/obj/item/mod/module, add_module_overlay))
|
|
new_module.on_install()
|
|
if(wearer)
|
|
new_module.on_equip()
|
|
if(active && new_module.has_required_parts(mod_parts, need_active = TRUE))
|
|
new_module.on_part_activation()
|
|
new_module.part_activated = TRUE
|
|
if(user)
|
|
balloon_alert(user, "[new_module] added")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/mod/control/proc/uninstall(obj/item/mod/module/old_module, deleting = FALSE)
|
|
modules -= old_module
|
|
complexity -= old_module.complexity
|
|
if(wearer)
|
|
old_module.on_unequip()
|
|
if(active)
|
|
old_module.on_part_deactivation(deleting = deleting)
|
|
if(old_module.active)
|
|
old_module.deactivate(display_message = !deleting, deleting = deleting)
|
|
old_module.UnregisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS)
|
|
old_module.on_uninstall(deleting = deleting)
|
|
QDEL_LIST_ASSOC_VAL(old_module.pinned_to)
|
|
old_module.mod = null
|
|
|
|
/// Intended for callbacks, don't use normally, just get wearer by itself.
|
|
/obj/item/mod/control/proc/get_wearer()
|
|
return wearer
|
|
|
|
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
|
|
if(!allowed(user))
|
|
balloon_alert(user, "insufficient access!")
|
|
playsound(src, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
req_access = card.access.Copy()
|
|
balloon_alert(user, "access updated")
|
|
|
|
/obj/item/mod/control/proc/get_charge_source()
|
|
return core?.charge_source()
|
|
|
|
/obj/item/mod/control/proc/get_charge()
|
|
return core?.charge_amount() || 0
|
|
|
|
/obj/item/mod/control/proc/get_max_charge()
|
|
return core?.max_charge_amount() || 1 //avoid dividing by 0
|
|
|
|
/obj/item/mod/control/proc/get_charge_percent()
|
|
return ROUND_UP((get_charge() / get_max_charge()) * 100)
|
|
|
|
/obj/item/mod/control/proc/add_charge(amount)
|
|
return core?.add_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/subtract_charge(amount)
|
|
return core?.subtract_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/check_charge(amount)
|
|
return core?.check_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/get_chargebar_color()
|
|
return core?.get_chargebar_color() || "transparent"
|
|
|
|
/obj/item/mod/control/proc/get_chargebar_string()
|
|
return core?.get_chargebar_string() || "No Core Detected"
|
|
|
|
/**
|
|
* Updates the wearer's hud according to the current state of the MODsuit
|
|
*/
|
|
/obj/item/mod/control/proc/update_charge_alert()
|
|
if(isnull(wearer))
|
|
return
|
|
var/state_to_use
|
|
if(!active)
|
|
state_to_use = "0"
|
|
else if(isnull(core))
|
|
state_to_use = "coreless"
|
|
else
|
|
state_to_use = core.get_charge_icon_state()
|
|
|
|
wearer.update_spacesuit_hud_icon(state_to_use || "0")
|
|
|
|
/obj/item/mod/control/proc/update_speed()
|
|
var/total_slowdown = 0
|
|
var/prevent_slowdown = HAS_TRAIT(src, TRAIT_SPEED_POTIONED)
|
|
if (!prevent_slowdown)
|
|
total_slowdown += slowdown_deployed
|
|
|
|
var/list/module_slowdowns = list()
|
|
SEND_SIGNAL(src, COMSIG_MOD_UPDATE_SPEED, module_slowdowns, prevent_slowdown)
|
|
for (var/module_slow in module_slowdowns)
|
|
total_slowdown += module_slow
|
|
|
|
for(var/datum/mod_part/part_datum as anything in get_part_datums(all = TRUE))
|
|
var/obj/item/part = part_datum.part_item
|
|
part.slowdown = total_slowdown / length(mod_parts)
|
|
if (!part_datum.sealed)
|
|
part.slowdown = max(part.slowdown, 0)
|
|
wearer?.update_equipment_speed_mods()
|
|
|
|
/obj/item/mod/control/proc/power_off()
|
|
balloon_alert(wearer, "no power!")
|
|
toggle_activate(wearer, force_deactivate = TRUE)
|
|
|
|
/obj/item/mod/control/proc/set_mod_color(new_color)
|
|
for(var/obj/item/part as anything in get_parts(all = TRUE))
|
|
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
|
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(part.loc == src)
|
|
return
|
|
if(part == core)
|
|
core.uninstall()
|
|
return
|
|
if(part.loc == wearer)
|
|
return
|
|
if(part in modules)
|
|
uninstall(part)
|
|
return
|
|
if(part in get_parts())
|
|
if(QDELING(part) && !QDELING(src))
|
|
qdel(src)
|
|
return
|
|
var/datum/mod_part/part_datum = get_part_datum(part)
|
|
if(part_datum.sealed)
|
|
seal_part(part, is_sealed = FALSE)
|
|
if(isnull(part.loc))
|
|
return
|
|
if(!wearer)
|
|
part.forceMove(src)
|
|
return
|
|
INVOKE_ASYNC(src, PROC_REF(retract), wearer, part, /* instant = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
|
|
|
|
/obj/item/mod/control/proc/on_part_destruction(obj/item/part, damage_flag)
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELING(src))
|
|
return
|
|
atom_destruction(damage_flag)
|
|
|
|
/obj/item/mod/control/proc/on_overslot_exit(obj/item/part, atom/movable/overslot, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
var/datum/mod_part/part_datum = get_part_datum(part)
|
|
if(overslot != part_datum.overslotting)
|
|
return
|
|
UnregisterSignal(part, COMSIG_ATOM_EXITED)
|
|
part_datum.overslotting = null
|
|
|
|
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(HAS_TRAIT(src, TRAIT_SPEED_POTIONED))
|
|
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
|
|
return SPEED_POTION_STOP
|
|
|
|
if(active)
|
|
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's active!"))
|
|
return SPEED_POTION_STOP
|
|
|
|
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
|
|
set_mod_color(color_transition_filter(COLOR_RED))
|
|
ADD_TRAIT(src, TRAIT_SPEED_POTIONED, SLIME_POTION_TRAIT)
|
|
update_speed()
|
|
qdel(speed_potion)
|
|
return SPEED_POTION_STOP
|
|
|
|
/// Disables the mod link frequency attached to this unit.
|
|
/obj/item/mod/control/proc/disable_modlink()
|
|
if(isnull(mod_link))
|
|
return
|
|
|
|
mod_link.end_call()
|
|
mod_link.frequency = null
|
|
|
|
/obj/item/mod/control/proc/get_visor_overlay(mutable_appearance/standing)
|
|
var/list/overrides = list()
|
|
SEND_SIGNAL(src, COMSIG_MOD_GET_VISOR_OVERLAY, standing, overrides)
|
|
if (length(overrides))
|
|
return overrides[1]
|
|
return mutable_appearance(worn_icon, "[skin]-helmet-visor", layer = standing.layer + 0.1)
|