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Bubberstation/code/modules/admin/verbs/adminjump.dm
SkyratBot df3c9f87cb [MIRROR] Restyles Stat Panel, Adds Subpanel Sub-Categories (#1044)
* Restyles Stat Panel, Adds Subpanel Sub-Categories (#53947)

I re-styled the CSS for the stat panel in hopes to make it look nice, and I also added the ability to use sub-categories (currently a single level) of verbs using a . (period), an example being Admin.Fun instead of the previous Admin - Fun. This now results in a sub-category being automagically generated in the stat panel.

* Restyles Stat Panel, Adds Subpanel Sub-Categories

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-29 12:31:56 +02:00

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/client/proc/jumptoarea(area/A in GLOB.sortedAreas)
set name = "Jump to Area"
set desc = "Area to jump to"
set category = "Admin.Game"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
if(!A)
return
var/list/turfs = list()
for(var/turf/T in A)
if(T.density)
continue
turfs.Add(T)
if(length(turfs))
var/turf/T = pick(turfs)
usr.forceMove(T)
log_admin("[key_name(usr)] jumped to [AREACOORD(T)]")
message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else
to_chat(src, "Nowhere to jump to!", confidential = TRUE)
return
/client/proc/jumptoturf(turf/T in world)
set name = "Jump to Turf"
set category = "Admin.Game"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
log_admin("[key_name(usr)] jumped to [AREACOORD(T)]")
message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]")
usr.forceMove(T)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Turf") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/jumptomob(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Jump to Mob"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [ADMIN_LOOKUPFLW(M)] at [AREACOORD(M)]")
if(src.mob)
var/mob/A = src.mob
var/turf/T = get_turf(M)
if(T && isturf(T))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
A.forceMove(M.loc)
else
to_chat(A, "This mob is not located in the game world.", confidential = TRUE)
/client/proc/jumptocoord(tx as num, ty as num, tz as num)
set category = "Admin.Game"
set name = "Jump to Coordinate"
if (!holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
if(src.mob)
var/mob/A = src.mob
var/turf/T = locate(tx,ty,tz)
A.forceMove(T)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Coordiate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
/client/proc/jumptokey()
set category = "Admin.Game"
set name = "Jump to Key"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/list/keys = list()
for(var/mob/M in GLOB.player_list)
keys += M.client
var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
if(!selection)
to_chat(src, "No keys found.", confidential = TRUE)
return
var/mob/M = selection.mob
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [ADMIN_LOOKUPFLW(M)]")
usr.forceMove(M.loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin.Game"
set name = "Get Mob"
set desc = "Mob to teleport"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/atom/loc = get_turf(usr)
log_admin("[key_name(usr)] teleported [key_name(M)] to [AREACOORD(loc)]")
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)] to [ADMIN_VERBOSEJMP(loc)]"
message_admins(msg)
admin_ticket_log(M, msg)
M.forceMove(loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getkey()
set category = "Admin.Game"
set name = "Get Key"
set desc = "Key to teleport"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/list/keys = list()
for(var/mob/M in GLOB.player_list)
keys += M.client
var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
if(!selection)
return
var/mob/M = selection.mob
if(!M)
return
log_admin("[key_name(usr)] teleported [key_name(M)]")
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)]"
message_admins(msg)
admin_ticket_log(M, msg)
if(M)
M.forceMove(get_turf(usr))
usr.forceMove(M.loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/sendmob(mob/M in sortmobs())
set category = "Admin.Game"
set name = "Send Mob"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/area/A = input(usr, "Pick an area.", "Pick an area") in GLOB.sortedAreas|null
if(A && istype(A))
var/list/turfs = get_area_turfs(A)
if(length(turfs) && M.forceMove(pick(turfs)))
log_admin("[key_name(usr)] teleported [key_name(M)] to [AREACOORD(M)]")
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)] to [AREACOORD(M)]"
message_admins(msg)
admin_ticket_log(M, msg)
else
to_chat(src, "Failed to move mob to a valid location.", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Send Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!