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* Refactors most spans into span procs * AA * a * AAAAAAAAAAAAAAAAAAAAAA * Update species.dm Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/datum/buildmode_mode/smite
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key = "smite"
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var/datum/smite/selected_smite
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/datum/buildmode_mode/smite/Destroy()
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selected_smite = null
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return ..()
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/datum/buildmode_mode/smite/show_help(client/user)
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to_chat(user, "<span class='notice'>***********************************************************\n\
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Right Mouse Button on buildmode button = Select smite to use.\n\
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Left Mouse Button on mob/living = Smite the mob.\n\
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***********************************************************</span>")
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/datum/buildmode_mode/smite/change_settings(client/user)
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var/punishment = input(user, "Choose a punishment", "DIVINE SMITING") as null|anything in GLOB.smites
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var/smite_path = GLOB.smites[punishment]
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var/datum/smite/picking_smite = new smite_path
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var/configuration_success = picking_smite.configure(user)
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if (configuration_success == FALSE)
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return
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selected_smite = picking_smite
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/datum/buildmode_mode/smite/handle_click(client/user, params, object)
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var/list/modifiers = params2list(params)
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if (!check_rights(R_ADMIN | R_FUN))
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return
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if (!LAZYACCESS(modifiers, LEFT_CLICK))
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return
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if (!isliving(object))
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return
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if (selected_smite == null)
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to_chat(user, span_notice("No smite selected."))
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return
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selected_smite.effect(user, object)
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