* Adds a stack_trace for emissives with invalid icon_states, fixes all that appeared roundstart (#73678) ## About The Pull Request So, this spiraled from one missing icon being fixed to an entire check for said icons. Several icon files no longer use error icons because its assumed that the checks will handle any missing ones, but the checks don't apply to emissives nor overlays at all. This led to the radsuit having an emissive but no icon_state for it - a relic of the old radsuit. This was only noticed because of a downstream with an error icon appearing for it... I was curious how many were actually having the same issue, so I made a small little stack_trace in the mutable_appearance proc. There were like, 2k. Lots of them were icons named, like, "transparent" or "blank" too... I moved that check to the emissives proc because I semi-understand that system so could actually fix it, and it moved to around fourty roundstart. Much more achievable. (The error usually has more info if you click on it, including the item that caused it. I dunno how to add that to the check itself because of where it's located, though.)  This fixes all the ones I could find, including... Nonexistant icons that shouldn't be adding emissives on: - Empty Barsign - Radsuit - Mass Driver Controllers - Telescreens - Aux Base Consoles - PanDEMIC - Kobayashi computer (holodeck) - Abductor camera console - Syndie drop pod - BSA controller Entirely missing icons on: - Pwr Game Vendor (this was just misnamed) - Generic Soda Vendor - Engivend - Security Laptop (proud of this one.,.,)  There are no doubt more of them hidden about, but I don't really know what I'm doing... If there's a check that'd be better than this, please review telling me what to change <3 ## Why It's Good For The Game Fixes missing icons, fixes attempts to add icons where we don't need them, and adds a check to help fix more of the two issues as they occur. ## Changelog 🆑 fix: fixed missing emissives on the Engivend, Pwr-Game Soda, and generic Soda vendors. Also fixed the seclaptop having no valid screen icon! fix: fixed a few items trying to apply emissives when they shouldn't. code: added a stack_trace for emissives with missing icon states. /🆑 * Adds a stack_trace for emissives with invalid icon_states, fixes all that appeared roundstart * Update cryopod.dm --------- Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Skyrat's downstream fork of /tg/station created in byond.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content and providing proof of such in your pull request. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

