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3818c227d229fa8bd50ff3dc40a875418c74efeb
Bubberstation/code/modules/projectiles
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Akke 3818c227d2 For a 60 crew round, this theoretically allows all operatives to own a gun and some ammo, and still have some points left over for luxuries.
This mainly balances gun prices and adds new bundles
2015-12-19 22:44:49 +00:00
..
ammunition
conflicts are dumb tbh
2015-12-17 21:17:06 -05:00
guns
For a 60 crew round, this theoretically allows all operatives to own a gun and some ammo, and still have some points left over for luxuries.
2015-12-19 22:44:49 +00:00
projectile
saw balance
2015-12-16 20:23:03 -05:00
ammunition.dm
Trashbag can pick up ammo casings and reagent_containers/food/drinks again.
2015-10-08 01:26:55 +02:00
firing.dm
Fixes critical bug causing multiple hits from single projectile.
2015-10-07 20:57:36 +02:00
gun.dm
just gonna not
2015-12-17 21:11:06 -05:00
pins.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
projectile.dm
Merge pull request #13044 from KorPhaeron/curvethebullet
2015-11-17 06:06:25 +03:00
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