* Fixes uplinks duplicating tc (#66266)
About The Pull Request
Fixes an infinite TC glitch with uplinks
Why It's Good For The Game
Prevents traitors from generating an infinite amount of TC
Changelog
cl
fix: Fixed traitors being able to duplicate their TC
/cl
* [s] Fixes uplinks duplicating tc
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.