Files
Bubberstation/code/datums/components
SkyratBot d78aef88fb [MIRROR] [s] Fixes uplinks duplicating tc [MDB IGNORE] (#12887)
* Fixes uplinks duplicating tc (#66266)

About The Pull Request

Fixes an infinite TC glitch with uplinks
Why It's Good For The Game

Prevents traitors from generating an infinite amount of TC
Changelog

cl
fix: Fixed traitors being able to duplicate their TC
/cl

* [s] Fixes uplinks duplicating tc

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-04-18 16:21:51 -07:00
..
2022-04-06 20:48:02 +01:00
2022-04-01 01:15:20 +01:00
2021-09-25 04:17:06 +01:00
2022-04-01 01:15:20 +01:00
2022-04-06 19:26:58 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm