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We have a bunch of bullets across the code that are pewpewmm_ap and powpowmm/ap This switches it to the latter for consistency.
34 lines
947 B
Plaintext
34 lines
947 B
Plaintext
// 7.62 (Nagant Rifle)
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/obj/item/ammo_casing/a762
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name = "7.62 bullet casing"
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desc = "A 7.62 bullet casing."
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icon_state = "762-casing"
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caliber = CALIBER_A762
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projectile_type = /obj/projectile/bullet/a762
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/obj/item/ammo_casing/a762/enchanted
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projectile_type = /obj/projectile/bullet/a762/enchanted
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// 5.56mm (M-90gl Carbine)
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/obj/item/ammo_casing/a556
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name = "5.56mm bullet casing"
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desc = "A 5.56mm bullet casing."
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caliber = CALIBER_A556
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projectile_type = /obj/projectile/bullet/a556
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/obj/item/ammo_casing/a556/phasic
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name = "5.56mm phasic bullet casing"
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desc = "A 5.56mm phasic bullet casing."
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projectile_type = /obj/projectile/bullet/a556/phasic
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// 40mm (Grenade Launcher)
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
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caliber = CALIBER_40MM
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icon_state = "40mmHE"
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projectile_type = /obj/projectile/bullet/a40mm
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