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Bubberstation/code/modules/projectiles/ammunition/ballistic/rifle.dm
KathrinBailey 9deb7102c7 Cleans up bullets to use subtypes for ammo variations (#57846)
We have a bunch of bullets across the code that are pewpewmm_ap and powpowmm/ap
This switches it to the latter for consistency.
2021-04-12 11:51:13 -04:00

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// 7.62 (Nagant Rifle)
/obj/item/ammo_casing/a762
name = "7.62 bullet casing"
desc = "A 7.62 bullet casing."
icon_state = "762-casing"
caliber = CALIBER_A762
projectile_type = /obj/projectile/bullet/a762
/obj/item/ammo_casing/a762/enchanted
projectile_type = /obj/projectile/bullet/a762/enchanted
// 5.56mm (M-90gl Carbine)
/obj/item/ammo_casing/a556
name = "5.56mm bullet casing"
desc = "A 5.56mm bullet casing."
caliber = CALIBER_A556
projectile_type = /obj/projectile/bullet/a556
/obj/item/ammo_casing/a556/phasic
name = "5.56mm phasic bullet casing"
desc = "A 5.56mm phasic bullet casing."
projectile_type = /obj/projectile/bullet/a556/phasic
// 40mm (Grenade Launcher)
/obj/item/ammo_casing/a40mm
name = "40mm HE shell"
desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
caliber = CALIBER_40MM
icon_state = "40mmHE"
projectile_type = /obj/projectile/bullet/a40mm