Files
Bubberstation/code/modules/projectiles/projectile/bullets/smg.dm
KathrinBailey 9deb7102c7 Cleans up bullets to use subtypes for ammo variations (#57846)
We have a bunch of bullets across the code that are pewpewmm_ap and powpowmm/ap
This switches it to the latter for consistency.
2021-04-12 11:51:13 -04:00

37 lines
729 B
Plaintext

// .45 (M1911 & C20r)
/obj/projectile/bullet/c45
name = ".45 bullet"
damage = 30
wound_bonus = -10
wound_falloff_tile = -10
/obj/projectile/bullet/c45/ap
name = ".45 armor-piercing bullet"
armour_penetration = 50
/obj/projectile/bullet/incendiary/c45
name = ".45 incendiary bullet"
damage = 15
fire_stacks = 2
// 4.6x30mm (Autorifles)
/obj/projectile/bullet/c46x30mm
name = "4.6x30mm bullet"
damage = 20
wound_bonus = -5
bare_wound_bonus = 5
embed_falloff_tile = -4
/obj/projectile/bullet/c46x30mm/ap
name = "4.6x30mm armor-piercing bullet"
damage = 15
armour_penetration = 40
embedding = null
/obj/projectile/bullet/incendiary/c46x30mm
name = "4.6x30mm incendiary bullet"
damage = 10
fire_stacks = 1