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We have a bunch of bullets across the code that are pewpewmm_ap and powpowmm/ap This switches it to the latter for consistency.
37 lines
729 B
Plaintext
37 lines
729 B
Plaintext
// .45 (M1911 & C20r)
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/obj/projectile/bullet/c45
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name = ".45 bullet"
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damage = 30
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wound_bonus = -10
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wound_falloff_tile = -10
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/obj/projectile/bullet/c45/ap
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name = ".45 armor-piercing bullet"
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armour_penetration = 50
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/obj/projectile/bullet/incendiary/c45
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name = ".45 incendiary bullet"
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damage = 15
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fire_stacks = 2
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// 4.6x30mm (Autorifles)
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/obj/projectile/bullet/c46x30mm
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name = "4.6x30mm bullet"
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damage = 20
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wound_bonus = -5
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bare_wound_bonus = 5
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embed_falloff_tile = -4
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/obj/projectile/bullet/c46x30mm/ap
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name = "4.6x30mm armor-piercing bullet"
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damage = 15
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armour_penetration = 40
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embedding = null
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/obj/projectile/bullet/incendiary/c46x30mm
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name = "4.6x30mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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