* Splattercasting, an offensive, sanguine equivalent to Lichdom. (#70637)
A spell similar to lichdom, though with different conditions.
Dramatically reduces your cooldowns
Cooldown saved is converted into blood lost
You are now a vampire, drinking blood refills your bloodwell, and you're naturally slowly running out.
New school, Sanguine spells, which aren't affected by splattercasting and generally involve blood.
Species change allowed by @ SuperNovaa41
* Splattercasting, an offensive, sanguine equivalent to Lichdom.
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.