Files
Bubberstation/code/datums/components
SmArtKar 3d1a54e129 Moves material item insertion to right click for material containers (#90188)
## About The Pull Request

Inserting material (i.e. made from a material, but not a material
sheet/stack) items into material containers/remotes (ore silos,
autolathes, protolathes, etc) now uses right click instead of left
click. You still insert sheets using left click.

## Why It's Good For The Game

Its super easy to end up having your guns (which are made out of iron)
or armor (also made out of armor) or disks (also made out of iron) eaten
by an autolathe as you try to click a table next to it. This should
resolve players' frustrations while keeping material item insertion an
option via right clicking.

## Changelog
🆑
qol: Moved material item insertion to right click for material
containers
/🆑

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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-03-24 14:01:43 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm