mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 12:08:55 +01:00
96 lines
5.5 KiB
YAML
96 lines
5.5 KiB
YAML
2010-11-02:
|
|
/tg/station ss13 team:
|
|
- unknown: Finished work on the "cult" gamemode. I'll still add features to it later,
|
|
but it is safe to be put on secret rotation now.
|
|
- unknown: Added an energy cutlass and made a pirate version of the space suit in
|
|
preparation for a later nuke update.
|
|
- unknown: Changeling now ends 15 minutes after changeling death, unless he's ressurected.
|
|
- unknown: Further fixing of wizarditis teleporting into space.
|
|
- unknown: Fixed the wise beard sprite.
|
|
- unknown: Fixed missing sprite for monkeyburgers.
|
|
- unknown: Fixed Beepsky automatically adding 2 treason points to EVERYONE.
|
|
2010-11-05:
|
|
/tg/station ss13 team:
|
|
- unknown: The ban appeals URL can now be set in config.txt
|
|
- unknown: Secret mode default probabilities in config.txt made sane
|
|
- unknown: Admin send-to-thunderdome command fixed to no longer send people to the
|
|
other team's spawn.
|
|
- unknown: Having another disease no longer makes you immune to facehuggers.
|
|
- unknown: Magboots are now available from EVA.
|
|
- unknown: Changeling death timer shortened. Destroying the changeling's body no
|
|
longer stops the death timer.
|
|
- unknown: Cult mode fixes.
|
|
- unknown: Fixed cyborgs pressing Cancel when choosing AIs.
|
|
- unknown: The play MIDIs setting now carries over when ghosting.
|
|
- unknown: Admins can now see if a cyborg is emagged via the player panel.
|
|
- unknown: "<b>PAPERWORK UPDATE v1:</b> Supply crates contain manifest slips, in\
|
|
\ a later update these will be returnable for supply points.\n\t"
|
|
- unknown: The Supply Ordering Console (Request computer in the QM lobby) can now
|
|
print requisition forms for ordering crates. In conjunction with the rubber
|
|
stamps, these can be used to demonstrate proper authorisation for supply orders.
|
|
- unknown: Rubber stamps now spawn for each head of staff.
|
|
- unknown: The use of DNA Injectors and fueltank detonations are now admin-logged.
|
|
- unknown: Removed old debug code from gib()
|
|
2010-11-14:
|
|
/tg/station ss13 team:
|
|
- unknown: Major food/drink code overhaul. Food items heal for more but not instantly.
|
|
Poison, Drug, and "Heat" effects from food items are also non-instant.
|
|
- unknown: Preperation for one-way containers and condiments.
|
|
- unknown: 'New Reagents: Nutriment, Ketchup, Soysauce, Salt, Pepper, Capsaicin
|
|
Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles'
|
|
- unknown: 'New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1
|
|
Egg. Has a variable effect. NOT DEADLY (usually).'
|
|
- unknown: 'New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly
|
|
with Ethanol.'
|
|
- unknown: Tape Recorders added! Now you can actually PROVE someone said something!
|
|
- unknown: 'Amospherics Overhaul Started: It actually works now. You can also build
|
|
pipes and create function air and disposal systems!'
|
|
- unknown: Walls are now smooth.
|
|
- unknown: Alcohol no longer gets you as wasted or for as long.
|
|
- unknown: QM job split into QM and Cargo Technicians. QM has his own office.
|
|
- unknown: Doors can no longer be disassembled unless powered down and unbolted.
|
|
- unknown: 'New Job: Chief Medical Officer. Counts as a head of staff and is in
|
|
charge of medbay. Has his/her own office and coat.'
|
|
- unknown: Wizarditis Bottle no longer in virus crate.
|
|
2010-11-16:
|
|
/tg/station ss13 team:
|
|
- unknown: <b>Cruazy Guest's map is now live.</b>
|
|
- unknown: Entire station has been rearranged.
|
|
- unknown: Prison Station added, with Prison Shuttle to transport to and from.
|
|
- unknown: 'New Job: Warden. Distributes security items.'
|
|
- unknown: The new map is still in testing, so please report any bugs or suggestions
|
|
you have to the forums.
|
|
- unknown: AI Liquid Dispensers, Codename SLIPPER, have been added to the AI core.
|
|
They dispense cleaning foam twenty times each with a cooldown of ten seconds
|
|
between uses. Mounted flashes have also been included.
|
|
- unknown: Clown stamp added to clown's backpack.
|
|
2010-11-21:
|
|
/tg/station ss13 team:
|
|
- unknown: Bug fixes, not going into detail. Lots and lots of bug fixes, mostly
|
|
regarding the new map
|
|
- unknown: CMO has a more obvious lab coat, that looks nicer than the original
|
|
- unknown: CMO also has a stamp now
|
|
- unknown: QM has a denied stamp
|
|
- unknown: Cyborgs got tweaked. Laws only update when checked. Also have wires that
|
|
can be toyed
|
|
- unknown: Second construction site similar to the original
|
|
- unknown: Prison station has been tweaked, now includes a lounge, and toilets
|
|
- unknown: Detective's revolver starts with a reasonable number of bullets
|
|
- unknown: Prison teleporter to the courtroom now exists
|
|
- unknown: 'AI related stuff: More cameras, oh, and bug fixes!'
|
|
- unknown: Emergency storage moved
|
|
- unknown: Random AI law changes. New law templates, and variables. Old variables
|
|
were tweaked and some of the crappy templates were removed
|
|
- unknown: Ghosts can teleport to the derelict now
|
|
- unknown: Respriting of a bunch of stuff as well as graphical fixes
|
|
- unknown: Kitchen is attached to the bar again
|
|
- unknown: General map tweaks and fixes
|
|
- unknown: Wardens fixed for rev rounds
|
|
- unknown: 5-unit pills now work
|
|
- unknown: APCs added and moved
|
|
- unknown: Cola machine added. Contains various flavours of soda. Also added new
|
|
snacks to the now named snack machine. Water cooler added, just apply an empty
|
|
glass to it
|
|
- unknown: Salt & Pepper have been added, as part of the food overhaul
|
|
- unknown: More bug fixes. There was a lot
|