## About The Pull Request Changes light flicker to be an overlay instead of a rapid turning on/off of the light itself. It acts similar to a brownout and delayed restart of the light. The introduction of lights flickering when the powernet is hit by a bomb is a cool effect, but makes it very apparent the current flicker method's limitations. Rapid cycling of machinery on/off as fast as 0.5 seconds, spanning over dozens of lights at a time leads to the subsystem not being able to keep up with the lighting changes. It ultimately results in just a single broken looking change of lighting <details> <summary>Screenshots/Videos</summary> Before: https://github.com/user-attachments/assets/8237e72e-1edc-4423-b48b-8dd403ee3111 https://github.com/user-attachments/assets/f3a3d481-61fa-4fd9-b51c-3c1e080e129c After: https://github.com/user-attachments/assets/0fa2bbfd-4ca7-422a-8cd1-b6b738addb0f https://github.com/user-attachments/assets/8b8b10b9-912a-4476-9a11-985f79228500 </details> ## Why It's Good For The Game The powernet flicker effect looks better (and also now has an electrical sizzle sound) ## Changelog 🆑 LT3 code: Improved powernet light flickering /🆑
/tg/station codebase
| Website | Link |
|---|---|
| Website | https://tgstation13.org |
| Code | https://github.com/tgstation/tgstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://codedocs.tgstation13.org/ |
| /tg/station Discord | https://tgstation13.org/phpBB/viewforum.php?f=60 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!
DOWNLOADING
Compilation
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Getting started
For contribution guidelines refer to the Guides for Contributors.
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
For lore, see Common Core.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
