Files
Bubberstation/code/controllers/subsystem/mobs.dm
oranges 4c48966ff8 Renames delta time to be a more obvious name (#74654)
This tracks the seconds per tick of a subsystem, however note that it is
not completely accurate, as subsystems can be delayed, however it's
useful to have this number as a multiplier or ratio, so that if in
future someone changes the subsystem wait time code correctly adjusts
how fast it applies effects

regexes used

git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i
's/DT_PROB/SPT_PROB/g'
git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i
's/delta_time/seconds_per_tick/g'
2023-04-11 21:31:07 -07:00

46 lines
1.6 KiB
Plaintext

SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = FIRE_PRIORITY_MOBS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 2 SECONDS
var/list/currentrun = list()
///only contains living players for some reason
var/static/list/clients_by_zlevel[][]
var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that.
var/static/list/cubemonkeys = list()
var/static/list/cheeserats = list()
/datum/controller/subsystem/mobs/stat_entry(msg)
msg = "P:[length(GLOB.mob_living_list)]"
return ..()
/datum/controller/subsystem/mobs/proc/MaxZChanged()
if (!islist(clients_by_zlevel))
clients_by_zlevel = new /list(world.maxz,0)
dead_players_by_zlevel = new /list(world.maxz,0)
while (clients_by_zlevel.len < world.maxz)
clients_by_zlevel.len++
clients_by_zlevel[clients_by_zlevel.len] = list()
dead_players_by_zlevel.len++
dead_players_by_zlevel[dead_players_by_zlevel.len] = list()
/datum/controller/subsystem/mobs/fire(resumed = FALSE)
if (!resumed)
src.currentrun = GLOB.mob_living_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
var/seconds_per_tick = wait / (1 SECONDS) // TODO: Make this actually responsive to stuff like pausing and resuming
while(currentrun.len)
var/mob/living/L = currentrun[currentrun.len]
currentrun.len--
if(L)
L.Life(seconds_per_tick, times_fired)
else
GLOB.mob_living_list.Remove(L)
if (MC_TICK_CHECK)
return