Files
Bubberstation/code/datums/mutations/radioactive.dm
YesterdaysPromise a373b4cb08 Icon folder cleaning wave one (#76703)
## About The Pull Request

Due to a mental breakdown caused by unfathomable abomination that is
icons folder, I swore to myself to one day clean it. Today is kind of
that day. Been at it for around 6, you gotta understand I need a rest. I
tracked most changes in descriptions of commits if you are looking for
details.

## Why It's Good For The Game

Saner spriters make better sprites. And also, just helps keep track of
things.

## Changelog

🆑
image: added sprites for different variants of scrolls.
image: modified couple posters with ghost pixels.
/🆑

---------

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2023-07-11 10:50:10 -07:00

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/datum/mutation/human/radioactive
name = "Radioactivity"
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
instability = 5
difficulty = 8
power_coeff = 1
/// Weakref to our radiation emitter component
var/datum/weakref/radioactivity_source_ref
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
. = ..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/mob/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
/datum/mutation/human/radioactive/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/radioactive/on_acquiring(mob/living/carbon/human/acquirer)
. = ..()
var/datum/component/radioactive_emitter/radioactivity_source = make_radioactive(acquirer)
radioactivity_source_ref = WEAKREF(radioactivity_source)
/datum/mutation/human/radioactive/modify()
. = ..()
make_radioactive(owner)
/**
* Makes the passed mob radioactive, or if they're already radioactive,
* update their radioactivity to the newly set values
*/
/datum/mutation/human/radioactive/proc/make_radioactive(mob/living/carbon/human/who)
return who.AddComponent(
/datum/component/radioactive_emitter, \
cooldown_time = 5 SECONDS, \
range = 1 * (GET_MUTATION_POWER(src) * 2), \
threshold = RAD_MEDIUM_INSULATION, \
)
/datum/mutation/human/radioactive/on_losing(mob/living/carbon/human/owner)
QDEL_NULL(radioactivity_source_ref)
return ..()