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## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/datum/round_event_control/brain_trauma
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name = "Spontaneous Brain Trauma"
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typepath = /datum/round_event/brain_trauma
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weight = 25
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category = EVENT_CATEGORY_HEALTH
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description = "A crewmember gains a random trauma."
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min_wizard_trigger_potency = 2
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max_wizard_trigger_potency = 6
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/datum/round_event/brain_trauma
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fakeable = FALSE
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/datum/round_event/brain_trauma/start()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!H.client)
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continue
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if(H.stat == DEAD) // What are you doing in this list
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continue
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if(!H.get_organ_by_type(/obj/item/organ/internal/brain)) // If only I had a brain
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continue
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if(!(H.mind.assigned_role.job_flags & JOB_CREW_MEMBER)) //please stop giving my centcom admin gimmicks full body paralysis
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continue
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traumatize(H)
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announce_to_ghosts(H)
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break
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/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
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var/resistance = pick(
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50;TRAUMA_RESILIENCE_BASIC,
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30;TRAUMA_RESILIENCE_SURGERY,
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15;TRAUMA_RESILIENCE_LOBOTOMY,
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5;TRAUMA_RESILIENCE_MAGIC)
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var/trauma_type = pick_weight(list(
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BRAIN_TRAUMA_MILD = 60,
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BRAIN_TRAUMA_SEVERE = 30,
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BRAIN_TRAUMA_SPECIAL = 10
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))
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H.gain_trauma_type(trauma_type, resistance)
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