mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 16:45:42 +00:00
Water, when exposed to a mob either via `TOUCH` or `VAPOR` application, will now apply wet stacks to said mob according to the amount of water used. For touch application, the ratio is 0.5 wet stack per unit of water, whereas for vapor application (so for foam and sprays), that ratio is lowered to 0.1 wet stack per unit of water. Yes, that would mean that you could now put someone out by spraying enough water at them with a spray bottle (usually around 50-150u), and I think that is quite simply hilarious. I also updated the unit test of water's `expose_mob()` proc, to check that wet stacks were being applied properly, hopefully making sure that there's no regression on that part in the future.
2.8 KiB
2.8 KiB