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* admins can use the spawner component again (#73976) Not playing code vanity project with this shit. Do not require data that just gets stored on a var to be passed via the stack. --------- Co-authored-by: san7890 <the@ san7890.com> * admins can use the spawner component again --------- Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: san7890 <the@ san7890.com>
78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
/datum/component/spawner
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/// Time to wait between spawns
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var/spawn_time
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/// Maximum number of mobs we can have active at one time
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var/max_mobs
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/// Visible message to show when a mob spawns
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var/spawn_text
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/// List of mob types to spawn, picked randomly
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var/list/mob_types
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/// Faction to grant to mobs
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var/list/faction
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/// List of weak references to mobs we have already created
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var/list/spawned_mobs = list()
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/// Time until we next spawn
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COOLDOWN_DECLARE(spawn_delay)
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/datum/component/spawner/Initialize(mob_types = list(), spawn_time = 30 SECONDS, max_mobs = 5, faction = list(FACTION_MINING), spawn_text = "emerges from")
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if (!islist(mob_types))
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CRASH("invalid mob_types to spawn specified for spawner component!")
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src.spawn_time = spawn_time
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src.mob_types = mob_types
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src.faction = faction
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src.spawn_text = spawn_text
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src.max_mobs = max_mobs
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RegisterSignal(parent, COMSIG_PARENT_QDELETING, PROC_REF(stop_spawning))
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START_PROCESSING(SSprocessing, src)
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/datum/component/spawner/process()
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try_spawn_mob()
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/// Stop spawning mobs
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/datum/component/spawner/proc/stop_spawning(force)
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SIGNAL_HANDLER
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STOP_PROCESSING(SSprocessing, src)
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spawned_mobs = list()
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/// Try to create a new mob
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/datum/component/spawner/proc/try_spawn_mob()
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if(!COOLDOWN_FINISHED(src, spawn_delay))
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return
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validate_references()
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if(length(spawned_mobs) >= max_mobs)
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return
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var/atom/spawner = parent
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COOLDOWN_START(src, spawn_delay, spawn_time)
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var/chosen_mob_type = pick(mob_types)
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var/mob/living/created = new chosen_mob_type(spawner.loc)
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created.flags_1 |= (spawner.flags_1 & ADMIN_SPAWNED_1)
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spawned_mobs += WEAKREF(created)
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created.faction = src.faction
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spawner.visible_message(span_danger("[created] [spawn_text] [spawner]."))
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RegisterSignal(created, COMSIG_PARENT_QDELETING, PROC_REF(mob_deleted))
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RegisterSignal(created, COMSIG_MOB_STATCHANGE, PROC_REF(mob_stat_changed))
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/// Remove weakrefs to mobs which have been killed or deleted without us picking it up somehow
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/datum/component/spawner/proc/validate_references()
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for (var/datum/weakref/weak_mob as anything in spawned_mobs)
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var/mob/living/previously_spawned = weak_mob.resolve()
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if (previously_spawned && previously_spawned.stat != DEAD)
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continue
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spawned_mobs -= weak_mob
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/// Called when a mob we spawned is deleted, remove it from the list
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/datum/component/spawner/proc/mob_deleted(mob/living/source)
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SIGNAL_HANDLER
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spawned_mobs -= WEAKREF(source)
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/// Called when a mob we spawned dies, remove it from the list and unregister signals
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/datum/component/spawner/proc/mob_stat_changed(mob/living/source)
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if (source.stat != DEAD)
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return
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spawned_mobs -= WEAKREF(source)
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UnregisterSignal(source, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_STATCHANGE))
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