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https://github.com/Bubberstation/Bubberstation.git
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* Fixes atmos machinery breaking when the area is edited/renamed via station blueprints & Deletes empty areas, ARCD upgrades * areas --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: lessthnthree <three@lessthanthree.dk>
1550 lines
57 KiB
Plaintext
1550 lines
57 KiB
Plaintext
#define GLOW_MODE 3
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#define LIGHT_MODE 2
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#define REMOVE_MODE 1
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/*
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CONTAINS:
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RCD
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ARCD
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RLD
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*/
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/obj/item/construction
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name = "not for ingame use"
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desc = "A device used to rapidly build and deconstruct. Reload with iron, plasteel, glass or compressed matter cartridges."
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opacity = FALSE
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density = FALSE
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anchored = FALSE
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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force = 0
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=100000)
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req_access = list(ACCESS_ENGINE_EQUIP)
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armor_type = /datum/armor/item_construction
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/no_ammo_message = "<span class='warning'>The \'Low Ammo\' light on the device blinks yellow.</span>"
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var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
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var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
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/// Bitflags for upgrades
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var/upgrade = NONE
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/// Bitflags for banned upgrades
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var/banned_upgrades = NONE
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var/datum/component/remote_materials/silo_mats //remote connection to the silo
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var/silo_link = FALSE //switch to use internal or remote storage
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/datum/armor/item_construction
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fire = 100
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acid = 50
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/obj/item/construction/Initialize(mapload)
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. = ..()
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spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", mapload, FALSE)
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///used for examining the RCD and for its UI
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/obj/item/construction/proc/get_silo_iron()
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if(silo_link && silo_mats.mat_container && !silo_mats.on_hold())
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return silo_mats.mat_container.get_material_amount(/datum/material/iron)/500
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return FALSE
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///returns local matter units available. overriden by rcd borg to return power units available
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/obj/item/construction/proc/get_matter(mob/user)
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return matter
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/obj/item/construction/examine(mob/user)
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. = ..()
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. += "It currently holds [get_matter(user)]/[max_matter] matter-units."
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if(upgrade & RCD_UPGRADE_SILO_LINK)
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. += "Remote storage link state: [silo_link ? "[silo_mats.on_hold() ? "ON HOLD" : "ON"]" : "OFF"]."
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var/iron = get_silo_iron()
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if(iron)
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. += "Remote connection has iron in equivalent to [iron] RCD unit\s." //1 matter for 1 floor tile, as 4 tiles are produced from 1 iron
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/obj/item/construction/Destroy()
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QDEL_NULL(spark_system)
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silo_mats = null
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return ..()
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/obj/item/construction/pre_attack(atom/target, mob/user, params)
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if(istype(target, /obj/item/rcd_upgrade))
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install_upgrade(target, user)
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return TRUE
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if(insert_matter(target, user))
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return TRUE
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return ..()
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/obj/item/construction/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcd_upgrade))
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install_upgrade(W, user)
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return TRUE
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if(insert_matter(W, user))
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return TRUE
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return ..()
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/// Installs an upgrade into the RCD checking if it is already installed, or if it is a banned upgrade
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/obj/item/construction/proc/install_upgrade(obj/item/rcd_upgrade/rcd_up, mob/user)
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if(rcd_up.upgrade & upgrade)
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to_chat(user, span_warning("[src] has already installed this upgrade!"))
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return
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if(rcd_up.upgrade & banned_upgrades)
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to_chat(user, span_warning("[src] can't install this upgrade!"))
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return
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upgrade |= rcd_up.upgrade
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if((rcd_up.upgrade & RCD_UPGRADE_SILO_LINK) && !silo_mats)
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silo_mats = AddComponent(/datum/component/remote_materials, "RCD", FALSE, FALSE)
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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qdel(rcd_up)
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/// Inserts matter into the RCD allowing it to build
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/obj/item/construction/proc/insert_matter(obj/O, mob/user)
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if(iscyborg(user))
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return FALSE
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var/loaded = FALSE
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if(istype(O, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = O
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var/load = min(R.ammoamt, max_matter - matter)
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if(load <= 0)
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to_chat(user, span_warning("[src] can't hold any more matter-units!"))
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return FALSE
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R.ammoamt -= load
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if(R.ammoamt <= 0)
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qdel(R)
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matter += load
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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loaded = TRUE
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else if(isstack(O))
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loaded = loadwithsheets(O, user)
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if(loaded)
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to_chat(user, span_notice("[src] now holds [matter]/[max_matter] matter-units."))
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update_appearance() //ensures that ammo counters (if present) get updated
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return loaded
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/obj/item/construction/proc/loadwithsheets(obj/item/stack/S, mob/user)
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var/value = S.matter_amount
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if(value <= 0)
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to_chat(user, span_notice("You can't insert [S.name] into [src]!"))
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return FALSE
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var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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var/amount_to_use = min(S.amount, maxsheets)
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S.use(amount_to_use)
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matter += value*amount_to_use
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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to_chat(user, span_notice("You insert [amount_to_use] [S.name] sheets into [src]. "))
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return TRUE
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to_chat(user, span_warning("You can't insert any more [S.name] sheets into [src]!"))
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return FALSE
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/obj/item/construction/proc/activate()
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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/obj/item/construction/attack_self(mob/user)
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playsound(loc, 'sound/effects/pop.ogg', 50, FALSE)
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if(prob(20))
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spark_system.start()
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/obj/item/construction/update_overlays()
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. = ..()
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if(has_ammobar)
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var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
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if(ratio > 0)
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. += "[icon_state]_charge[ratio]"
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/obj/item/construction/proc/useResource(amount, mob/user)
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if(!silo_mats || !silo_link)
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if(matter < amount)
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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matter -= amount
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update_appearance()
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return TRUE
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, span_alert("Mineral access is on hold, please contact the quartermaster."))
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return FALSE
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if(!silo_mats.mat_container)
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to_chat(user, span_alert("No silo link detected. Connect to silo via multitool."))
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return FALSE
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if(!silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount))
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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var/list/materials = list()
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materials[GET_MATERIAL_REF(/datum/material/iron)] = 500
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silo_mats.mat_container.use_materials(materials, amount)
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silo_mats.silo_log(src, "consume", -amount, "build", materials)
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return TRUE
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///shared data for rcd,rld & plumbing
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/obj/item/construction/ui_data(mob/user)
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var/list/data = list()
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//matter in the rcd
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var/total_matter = ((upgrade & RCD_UPGRADE_SILO_LINK) && silo_link) ? get_silo_iron() : get_matter(user)
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if(!total_matter)
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total_matter = 0
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data["matterLeft"] = total_matter
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//silo details
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data["silo_upgraded"] = !!(upgrade & RCD_UPGRADE_SILO_LINK)
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data["silo_enabled"] = silo_link
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return data
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///shared action for toggling silo link rcd,rld & plumbing
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/obj/item/construction/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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if(action == "toggle_silo" && (upgrade & RCD_UPGRADE_SILO_LINK))
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if(silo_mats)
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if(!silo_mats.mat_container && !silo_link) // Allow them to turn off an invalid link.
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to_chat(usr, span_alert("No silo link detected. Connect to silo via multitool."))
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return FALSE
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silo_link = !silo_link
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to_chat(usr, span_notice("You change [src]'s storage link state: [silo_link ? "ON" : "OFF"]."))
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else
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to_chat(usr, span_warning("[src] doesn't have remote storage connection."))
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return TRUE
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/obj/item/construction/proc/checkResource(amount, mob/user)
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if(!silo_mats || !silo_mats.mat_container || !silo_link)
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if(silo_link)
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to_chat(user, span_alert("Connected silo link is invalid. Reconnect to silo via multitool."))
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return FALSE
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else
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. = matter >= amount
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else
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if(silo_mats.on_hold())
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if(user)
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to_chat(user, span_alert("Mineral access is on hold, please contact the quartermaster."))
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return FALSE
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. = silo_mats.mat_container.has_materials(list(/datum/material/iron = 500), amount)
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if(!. && user)
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to_chat(user, no_ammo_message)
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if(has_ammobar)
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flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
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return .
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/obj/item/construction/proc/range_check(atom/A, mob/user)
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if(A.z != user.z)
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return
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if(!(A in dview(7, get_turf(user))))
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to_chat(user, span_warning("The \'Out of Range\' light on [src] blinks red."))
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return FALSE
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else
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return TRUE
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The living mob interacting with the menu
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* * remote_anchor The remote anchor for the menu
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*/
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/obj/item/construction/proc/check_menu(mob/living/user, remote_anchor)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(remote_anchor && user.remote_control != remote_anchor)
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return FALSE
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return TRUE
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#define RCD_DESTRUCTIVE_SCAN_RANGE 10
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#define RCD_HOLOGRAM_FADE_TIME (15 SECONDS)
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#define RCD_DESTRUCTIVE_SCAN_COOLDOWN (RCD_HOLOGRAM_FADE_TIME + 1 SECONDS)
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///each define maps to a variable used for construction in the RCD
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#define CONSTRUCTION_MODE "construction_mode"
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#define WINDOW_TYPE "window_type"
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#define WINDOW_GLASS "window_glass"
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#define WINDOW_SIZE "window_size"
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#define COMPUTER_DIR "computer_dir"
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#define WALLFRAME_TYPE "wallframe_type"
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#define FURNISH_TYPE "furnish_type"
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#define FURNISH_COST "furnish_cost"
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#define FURNISH_DELAY "furnish_delay"
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#define AIRLOCK_TYPE "airlock_type"
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///flags to be sent to UI
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#define TITLE "title"
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#define ICON "icon"
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///flags for creating icons shared by an entire category
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#define CATEGORY_ICON_STATE "category_icon_state"
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#define CATEGORY_ICON_SUFFIX "category_icon_suffix"
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#define TITLE_ICON "ICON=TITLE"
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/obj/item/construction/rcd
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name = "rapid-construction-device (RCD)"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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worn_icon_state = "RCD"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_premium_price = PAYCHECK_COMMAND * 10
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max_matter = 160
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slot_flags = ITEM_SLOT_BELT
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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has_ammobar = TRUE
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actions_types = list(/datum/action/item_action/rcd_scan)
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///all stuff used by RCD for construction
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var/static/list/root_categories = list(
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//1ST ROOT CATEGORY
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"Construction" = list( //Stuff you use to make & decorate areas
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//Walls & Windows
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"Structures" = list(
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list(CONSTRUCTION_MODE = RCD_FLOORWALL, ICON = "wallfloor", TITLE = "Wall/Floor"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window, WINDOW_GLASS = RCD_WINDOW_NORMAL, WINDOW_SIZE = RCD_WINDOW_DIRECTIONAL, ICON = "windowsize", TITLE = "Directional Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/reinforced, WINDOW_GLASS = RCD_WINDOW_REINFORCED, WINDOW_SIZE = RCD_WINDOW_DIRECTIONAL, ICON = "windowtype", TITLE = "Directional Reinforced Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/fulltile, WINDOW_GLASS = RCD_WINDOW_NORMAL, WINDOW_SIZE = RCD_WINDOW_FULLTILE, ICON = "window0", TITLE = "Full Tile Window"),
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list(CONSTRUCTION_MODE = RCD_WINDOWGRILLE, WINDOW_TYPE = /obj/structure/window/reinforced/fulltile, WINDOW_GLASS = RCD_WINDOW_REINFORCED, WINDOW_SIZE = RCD_WINDOW_FULLTILE, ICON = "rwindow0", TITLE = "Full Tile Reinforced Window"),
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list(CONSTRUCTION_MODE = RCD_CATWALK, ICON = "catwalk-0", TITLE = "Catwalk"),
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list(CONSTRUCTION_MODE = RCD_REFLECTOR, ICON = "reflector_base", TITLE = "Reflector"),
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),
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//Computers & Machine Frames
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"Machines" = list(
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list(CONSTRUCTION_MODE = RCD_MACHINE, ICON = "box_1", TITLE = "Machine Frame"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 1, ICON = "cnorth", TITLE = "Computer North"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 2, ICON = "csouth", TITLE = "Computer South"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 4, ICON = "ceast", TITLE = "Computer East"),
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list(CONSTRUCTION_MODE = RCD_COMPUTER, COMPUTER_DIR = 8, ICON = "cwest", TITLE = "Computer West"),
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list(CONSTRUCTION_MODE = RCD_FLOODLIGHT, ICON = "floodlight_c1", TITLE = "FloodLight Frame"),
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list(CONSTRUCTION_MODE = RCD_WALLFRAME, WALLFRAME_TYPE = /obj/item/wallframe/apc, ICON = "apc", TITLE = "APC WallFrame"),
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list(CONSTRUCTION_MODE = RCD_WALLFRAME, WALLFRAME_TYPE = /obj/item/wallframe/airalarm, ICON = "alarm_bitem", TITLE = "AirAlarm WallFrame"),
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list(CONSTRUCTION_MODE = RCD_WALLFRAME, WALLFRAME_TYPE = /obj/item/wallframe/firealarm, ICON = "fire_bitem", TITLE = "FireAlarm WallFrame"),
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),
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//Interior Design[construction_mode = RCD_FURNISHING is implied]
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"Furniture" = list(
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list(FURNISH_TYPE = /obj/structure/chair, FURNISH_COST = 8, FURNISH_DELAY = 10, ICON = "chair", TITLE = "Chair"),
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list(FURNISH_TYPE = /obj/structure/chair/stool, FURNISH_COST = 8, FURNISH_DELAY = 10, ICON = "stool", TITLE = "Stool"),
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list(FURNISH_TYPE = /obj/structure/chair/stool/bar, FURNISH_COST = 4, FURNISH_DELAY = 5, ICON = "bar", TITLE = "Bar Stool"),
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list(FURNISH_TYPE = /obj/structure/table, FURNISH_COST = 16, FURNISH_DELAY = 20, ICON = "table",TITLE = "Table"),
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list(FURNISH_TYPE = /obj/structure/table/glass, FURNISH_COST = 16, FURNISH_DELAY = 20, ICON = "glass_table", TITLE = "Glass Table"),
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list(FURNISH_TYPE = /obj/structure/rack, FURNISH_COST = 20, FURNISH_DELAY = 25, ICON = "rack", TITLE = "Rack"),
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list(FURNISH_TYPE = /obj/structure/bed, FURNISH_COST = 10, FURNISH_DELAY = 15, ICON = "bed", TITLE = "Bed"),
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),
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),
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//2ND ROOT CATEGORY[construction_mode = RCD_AIRLOCK is implied,"icon=closed"]
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"Airlocks" = list( //used to seal/close areas
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//Window Doors[airlock_glass = TRUE is implied]
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"Windoors" = list(
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list(AIRLOCK_TYPE = /obj/machinery/door/window, ICON = "windoor", TITLE = "Windoor"),
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list(AIRLOCK_TYPE = /obj/machinery/door/window/brigdoor, ICON = "secure_windoor", TITLE = "Secure Windoor"),
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),
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//Glass Airlocks[airlock_glass = TRUE is implied,do fill_closed overlay]
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"Glass Airlocks" = list(
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/glass, TITLE = "Standard", CATEGORY_ICON_STATE = TITLE_ICON, CATEGORY_ICON_SUFFIX = "Glass"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/public/glass, TITLE = "Public"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/engineering/glass, TITLE = "Engineering"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/atmos/glass, TITLE = "Atmospherics"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/security/glass, TITLE = "Security"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/command/glass, TITLE = "Command"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/medical/glass, TITLE = "Medical"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/research/glass, TITLE = "Research"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/virology/glass, TITLE = "Virology"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/mining/glass, TITLE = "Mining"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/glass, TITLE = "Maintenance"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/external/glass, TITLE = "External"),
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list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/external/glass, TITLE = "External Maintenance"),
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),
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//Solid Airlocks[airlock_glass = FALSE is implied,no fill_closed overlay]
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"Solid Airlocks" = list(
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock, TITLE = "Standard", CATEGORY_ICON_STATE = TITLE_ICON),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/public, TITLE = "Public"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/engineering, TITLE = "Engineering"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/atmos, TITLE = "Atmospherics"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/security, TITLE = "Security"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/command, TITLE = "Command"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/medical, TITLE = "Medical"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/research, TITLE = "Research"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/freezer, TITLE = "Freezer"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/virology, TITLE = "Virology"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/mining, TITLE = "Mining"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance, TITLE = "Maintenance"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/external, TITLE = "External"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance/external, TITLE = "External Maintenance"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/hatch, TITLE = "Airtight Hatch"),
|
|
list(AIRLOCK_TYPE = /obj/machinery/door/airlock/maintenance_hatch, TITLE = "Maintenance Hatch"),
|
|
),
|
|
),
|
|
|
|
//3RD CATEGORY Airlock access,empty list cause airlock_electronics UI will be displayed when this tab is selected
|
|
"Airlock Access" = list()
|
|
)
|
|
|
|
///english name for the design to check if it was selected or not
|
|
var/design_title = "Wall/Floor"
|
|
var/design_category = "Structures"
|
|
var/root_category = "Construction"
|
|
var/closed = FALSE
|
|
///owner of this rcd. It can either be an construction console or an player
|
|
var/owner
|
|
var/mode = RCD_FLOORWALL
|
|
var/construction_mode = RCD_FLOORWALL
|
|
var/ranged = FALSE
|
|
var/computer_dir = 1
|
|
var/airlock_type = /obj/machinery/door/airlock
|
|
var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
|
|
var/window_type = /obj/structure/window/fulltile
|
|
var/window_glass = RCD_WINDOW_NORMAL
|
|
var/window_size = RCD_WINDOW_FULLTILE
|
|
var/obj/item/wallframe/wallframe_type = /obj/item/wallframe/apc
|
|
var/furnish_type = /obj/structure/chair
|
|
var/furnish_cost = 8
|
|
var/furnish_delay = 10
|
|
var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
|
|
var/delay_mod = 1
|
|
var/canRturf = FALSE //Variable for R walls to deconstruct them
|
|
/// Integrated airlock electronics for setting access to a newly built airlocks
|
|
var/obj/item/electronics/airlock/airlock_electronics
|
|
|
|
COOLDOWN_DECLARE(destructive_scan_cooldown)
|
|
|
|
GLOBAL_VAR_INIT(icon_holographic_wall, init_holographic_wall())
|
|
GLOBAL_VAR_INIT(icon_holographic_window, init_holographic_window())
|
|
|
|
// `initial` does not work here. Neither does instantiating a wall/whatever
|
|
// and referencing that. I don't know why.
|
|
/proc/init_holographic_wall()
|
|
return getHologramIcon(
|
|
icon('icons/turf/walls/wall.dmi', "wall-0"),
|
|
opacity = 1,
|
|
)
|
|
|
|
/proc/init_holographic_window()
|
|
var/icon/grille_icon = icon('icons/obj/structures.dmi', "grille")
|
|
var/icon/window_icon = icon('icons/obj/smooth_structures/window.dmi', "window-0")
|
|
|
|
grille_icon.Blend(window_icon, ICON_OVERLAY)
|
|
|
|
return getHologramIcon(grille_icon)
|
|
|
|
/obj/item/construction/rcd/ui_action_click(mob/user, actiontype)
|
|
if (!COOLDOWN_FINISHED(src, destructive_scan_cooldown))
|
|
to_chat(user, span_warning("[src] lets out a low buzz."))
|
|
return
|
|
|
|
COOLDOWN_START(src, destructive_scan_cooldown, RCD_DESTRUCTIVE_SCAN_COOLDOWN)
|
|
rcd_scan(src)
|
|
|
|
/**
|
|
* Global proc that generates RCD hologram in a range.
|
|
*
|
|
* Arguments:
|
|
* * source - The atom the scans originate from
|
|
* * scan_range - The range of turfs we grab from the source
|
|
* * fade_time - The time for RCD holograms to fade
|
|
*/
|
|
/proc/rcd_scan(atom/source, scan_range = RCD_DESTRUCTIVE_SCAN_RANGE, fade_time = RCD_HOLOGRAM_FADE_TIME)
|
|
playsound(source, 'sound/items/rcdscan.ogg', 50, vary = TRUE, pressure_affected = FALSE)
|
|
|
|
var/turf/source_turf = get_turf(source)
|
|
for(var/turf/open/surrounding_turf in RANGE_TURFS(scan_range, source_turf))
|
|
var/rcd_memory = surrounding_turf.rcd_memory
|
|
if(!rcd_memory)
|
|
continue
|
|
|
|
var/skip_to_next_turf = FALSE
|
|
|
|
for(var/atom/content_of_turf as anything in surrounding_turf.contents)
|
|
if (content_of_turf.density)
|
|
skip_to_next_turf = TRUE
|
|
break
|
|
|
|
if(skip_to_next_turf)
|
|
continue
|
|
|
|
var/hologram_icon
|
|
switch(rcd_memory)
|
|
if(RCD_MEMORY_WALL)
|
|
hologram_icon = GLOB.icon_holographic_wall
|
|
if(RCD_MEMORY_WINDOWGRILLE)
|
|
hologram_icon = GLOB.icon_holographic_window
|
|
|
|
var/obj/effect/rcd_hologram/hologram = new(surrounding_turf)
|
|
hologram.icon = hologram_icon
|
|
animate(hologram, alpha = 0, time = fade_time, easing = CIRCULAR_EASING | EASE_IN)
|
|
|
|
/obj/effect/rcd_hologram
|
|
name = "hologram"
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
/obj/effect/rcd_hologram/Initialize(mapload)
|
|
. = ..()
|
|
QDEL_IN(src, RCD_HOLOGRAM_FADE_TIME)
|
|
|
|
#undef RCD_DESTRUCTIVE_SCAN_COOLDOWN
|
|
#undef RCD_DESTRUCTIVE_SCAN_RANGE
|
|
#undef RCD_HOLOGRAM_FADE_TIME
|
|
|
|
/obj/item/construction/rcd/suicide_act(mob/living/user)
|
|
var/turf/T = get_turf(user)
|
|
|
|
if(!isopenturf(T)) // Oh fuck
|
|
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
mode = RCD_FLOORWALL
|
|
user.visible_message(span_suicide("[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
if(checkResource(16, user)) // It takes 16 resources to construct a wall
|
|
var/success = T.rcd_act(user, src, RCD_FLOORWALL)
|
|
T = get_turf(user)
|
|
// If the RCD placed a floor instead of a wall, having a wall without plating under it is cursed
|
|
// There isn't an easy programmatical way to check if rcd_act will place a floor or a wall, so just repeat using it for free
|
|
if(success && isopenturf(T))
|
|
T.rcd_act(user, src, RCD_FLOORWALL)
|
|
useResource(16, user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
|
user.gib()
|
|
return MANUAL_SUICIDE
|
|
|
|
user.visible_message(span_suicide("[user] pulls the trigger... But there is not enough ammo!"))
|
|
return SHAME
|
|
|
|
/**
|
|
* checks if the turf has dense objects that could block construction of big structures such as walls, airlocks etc
|
|
* Arguments:
|
|
* * turf/the_turf - The turf we are checking
|
|
* * ignore_mobs - should we ignore mobs when checking for dense objects. this is TRUE only for windoors
|
|
* * ignored_atoms - ignore these object types when checking for dense objects on the turf. e.g. ignore directional windows when building windoors cause they all can exist on the same turf
|
|
*/
|
|
/obj/item/construction/rcd/proc/is_turf_blocked(turf/the_turf, ignore_mobs, list/ignored_atoms)
|
|
//find the structures to ignore
|
|
var/list/ignored_content = list()
|
|
if(length(ignored_atoms))
|
|
for(var/atom/movable/movable_content in the_turf)
|
|
if(is_type_in_list(movable_content, ignored_atoms))
|
|
ignored_content += movable_content
|
|
|
|
//return if the turf is blocked
|
|
return the_turf.is_blocked_turf(exclude_mobs = ignore_mobs, source_atom = null, ignore_atoms = ignored_content)
|
|
|
|
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
|
//does this atom allow for rcd actions?
|
|
var/list/rcd_results = A.rcd_vals(user, src)
|
|
if(!rcd_results)
|
|
return FALSE
|
|
var/turf/target_turf = get_turf(A)
|
|
|
|
//start animation & check resource for the action
|
|
var/delay = rcd_results["delay"] * delay_mod
|
|
var/obj/effect/constructing_effect/rcd_effect = new(target_turf, delay, src.mode)
|
|
if(!checkResource(rcd_results["cost"], user))
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
/**
|
|
*For anything that does not go an a wall we have to make sure that turf is clear for us to put the structure on it
|
|
*If we are just trying to destory something then this check is not nessassary
|
|
*RCD_WALLFRAME is also returned as the mode when upgrading apc, airalarm, firealarm using simple circuits upgrade
|
|
*/
|
|
if(rcd_results["mode"] != RCD_WALLFRAME && rcd_results["mode"] != RCD_DECONSTRUCT)
|
|
//if we are trying to build a window on top of a grill we check for specific edge cases
|
|
if(rcd_results["mode"] == RCD_WINDOWGRILLE && istype(A, /obj/structure/grille))
|
|
var/list/structures_to_ignore
|
|
|
|
//if we are trying to build full-tile windows we only ignore the grille but other directional windows on the grill can block its construction
|
|
if(window_type == /obj/structure/window/fulltile || window_type == /obj/structure/window/reinforced/fulltile)
|
|
structures_to_ignore = list(/obj/structure/grille)
|
|
//for normal directional windows we ignore the grille & other directional windows as they can be in diffrent directions on the grill. There is a later check during construction to deal with those
|
|
else
|
|
structures_to_ignore = list(/obj/structure/grille, /obj/structure/window)
|
|
|
|
//check if we can build our window on the grill
|
|
if(is_turf_blocked(the_turf = target_turf, ignore_mobs = FALSE, ignored_atoms = structures_to_ignore))
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
balloon_alert(user, "something is on the grille!")
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
|
|
/**
|
|
* if we are trying to create plating on turf which is not a proper floor then dont check for objects on top of the turf just allow that turf to be converted into plating. e.g. create plating beneath a player or underneath a machine frame/any dense object
|
|
* if we are trying to finish a wall girder then let it finish then make sure no one/nothing is stuck in the girder
|
|
*/
|
|
else if(rcd_results["mode"] == RCD_FLOORWALL && (!istype(target_turf, /turf/open/floor) || istype(A, /obj/structure/girder)))
|
|
//if a player builds a wallgirder on top of himself manually with iron sheets he can't finish the wall if he is still on the girder. Exclude the girder itself when checking for other dense objects on the turf
|
|
if(istype(A, /obj/structure/girder) && is_turf_blocked(the_turf = target_turf, ignore_mobs = FALSE, ignored_atoms = list(/obj/structure/girder)))
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
balloon_alert(user, "something is on the girder!")
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
|
|
//check if turf is blocked in for dense structures
|
|
else
|
|
//structures which are small enough to fit on turfs containing directional windows.
|
|
var/static/list/small_structures = list(
|
|
RCD_AIRLOCK,
|
|
RCD_COMPUTER,
|
|
RCD_FLOODLIGHT,
|
|
RCD_FURNISHING,
|
|
RCD_MACHINE,
|
|
RCD_REFLECTOR,
|
|
RCD_WINDOWGRILLE,
|
|
)
|
|
|
|
//edge cases for what we can/can't ignore
|
|
var/exclude_mobs = FALSE
|
|
var/list/ignored_types
|
|
if(rcd_results["mode"] in small_structures)
|
|
ignored_types = list(/obj/structure/window)
|
|
//if we are trying to create grills/windoors we can go ahead and further ignore other windoors on the turf
|
|
if(rcd_results["mode"] == RCD_WINDOWGRILLE || (rcd_results["mode"] == RCD_AIRLOCK && ispath(airlock_type, /obj/machinery/door/window)))
|
|
//only ignore mobs if we are trying to create windoors and not grills. We dont want to drop a grill on top of somebody
|
|
exclude_mobs = rcd_results["mode"] == RCD_AIRLOCK
|
|
ignored_types += /obj/machinery/door/window
|
|
//if we are trying to create full airlock doors then we do the regular checks and make sure we have the full space for them. i.e. dont ignore anything dense on the turf
|
|
else if(rcd_results["mode"] == RCD_AIRLOCK)
|
|
ignored_types = list()
|
|
|
|
//check if the structure can fit on this turf
|
|
if(is_turf_blocked(the_turf = target_turf, ignore_mobs = exclude_mobs, ignored_atoms = ignored_types))
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
balloon_alert(user, "something is on the tile!")
|
|
qdel(rcd_effect)
|
|
return FALSE
|
|
//beam animation for arcd
|
|
var/beam
|
|
if(ranged)
|
|
beam = user.Beam(A,icon_state="rped_upgrade", time = delay)
|
|
if(!do_after(user, delay, target = A))
|
|
qdel(rcd_effect)
|
|
if(!isnull(beam))
|
|
qdel(beam)
|
|
return FALSE
|
|
if(!checkResource(rcd_results["cost"], user))
|
|
qdel(rcd_effect)
|
|
if(!isnull(beam))
|
|
qdel(beam)
|
|
return FALSE
|
|
if(!A.rcd_act(user, src, rcd_results["mode"]))
|
|
qdel(rcd_effect)
|
|
if(!isnull(beam))
|
|
qdel(beam)
|
|
return FALSE
|
|
rcd_effect.end_animation()
|
|
useResource(rcd_results["cost"], user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
airlock_electronics = new(src)
|
|
airlock_electronics.name = "Access Control"
|
|
airlock_electronics.holder = src
|
|
GLOB.rcd_list += src
|
|
|
|
/obj/item/construction/rcd/Destroy()
|
|
QDEL_NULL(airlock_electronics)
|
|
GLOB.rcd_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/construction/rcd/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/rcd),
|
|
)
|
|
|
|
/obj/item/construction/rcd/ui_host(mob/user)
|
|
return owner || ..()
|
|
|
|
/obj/item/construction/rcd/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "RapidConstructionDevice", name)
|
|
ui.open()
|
|
|
|
/obj/item/construction/rcd/ui_static_data(mob/user)
|
|
return airlock_electronics.ui_static_data(user)
|
|
|
|
/obj/item/construction/rcd/ui_data(mob/user)
|
|
var/list/data = ..()
|
|
|
|
//main categories
|
|
data["selected_root"] = root_category
|
|
data["root_categories"] = list()
|
|
for(var/category in root_categories)
|
|
data["root_categories"] += category
|
|
|
|
//create the category list
|
|
data["selected_category"] = design_category
|
|
data["selected_design"] = design_title
|
|
data["categories"] = list()
|
|
|
|
var/category_icon_state
|
|
var/category_icon_suffix
|
|
for(var/sub_category as anything in root_categories[root_category])
|
|
var/list/target_category = root_categories[root_category][sub_category]
|
|
if(target_category.len == 0)
|
|
continue
|
|
|
|
//skip category if upgrades were not installed for these
|
|
if(sub_category == "Machines" && !(upgrade & RCD_UPGRADE_FRAMES))
|
|
continue
|
|
if(sub_category == "Furniture" && !(upgrade & RCD_UPGRADE_FURNISHING))
|
|
continue
|
|
category_icon_state = ""
|
|
category_icon_suffix = ""
|
|
|
|
var/list/designs = list() //initialize all designs under this category
|
|
for(var/i in 1 to target_category.len)
|
|
var/list/design = target_category[i]
|
|
|
|
//check for special icon flags
|
|
if(design[CATEGORY_ICON_STATE] != null)
|
|
category_icon_state = design[CATEGORY_ICON_STATE]
|
|
if(design[CATEGORY_ICON_SUFFIX] != null)
|
|
category_icon_suffix = design[CATEGORY_ICON_SUFFIX]
|
|
|
|
//get icon or create it from pre defined flags
|
|
var/icon_state
|
|
if(design[ICON] != null)
|
|
icon_state = design[ICON]
|
|
else
|
|
icon_state = category_icon_state
|
|
if(icon_state == TITLE_ICON)
|
|
icon_state = design[TITLE]
|
|
icon_state = "[icon_state][category_icon_suffix]"
|
|
|
|
//sanitize them so you dont go insane when icon names contain spaces in them
|
|
icon_state = sanitize_css_class_name(icon_state)
|
|
|
|
designs += list(list(TITLE = design[TITLE], ICON = icon_state))
|
|
data["categories"] += list(list("cat_name" = sub_category, "designs" = designs))
|
|
|
|
//merge airlock_electronics ui data with this
|
|
var/list/airlock_data = airlock_electronics.ui_data(user)
|
|
for(var/key in airlock_data)
|
|
data[key] = airlock_data[key]
|
|
|
|
return data
|
|
|
|
/obj/item/construction/rcd/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
if("root_category")
|
|
var/new_root = params["root_category"]
|
|
if(root_categories[new_root] != null) //is a valid category
|
|
root_category = new_root
|
|
|
|
if("design")
|
|
var/category_name = params["category"]
|
|
var/index = params["index"]
|
|
|
|
var/list/root = root_categories[root_category]
|
|
if(root == null) //not a valid root
|
|
return TRUE
|
|
var/list/category = root[category_name]
|
|
if(category == null) //not a valid category
|
|
return TRUE
|
|
|
|
/**
|
|
* The advantage of organizing designs into categories is that
|
|
* You can ignore an complete category if the design disk upgrade for that category isn't installed.
|
|
*/
|
|
//You can't select designs from the Machines category if you dont have the frames upgrade installed.
|
|
if(category == "Machines" && !(upgrade & RCD_UPGRADE_FRAMES))
|
|
return TRUE
|
|
//You can't select designs from the Furniture category if you dont have the furnishing upgrade installed.
|
|
if(category == "Furniture" && !(upgrade & RCD_UPGRADE_FURNISHING))
|
|
return TRUE
|
|
|
|
var/list/design = category[index]
|
|
if(design == null) //not a valid design
|
|
return TRUE
|
|
|
|
design_category = category_name
|
|
design_title = design["title"]
|
|
|
|
if(category_name == "Structures")
|
|
construction_mode = design[CONSTRUCTION_MODE]
|
|
if(design[WINDOW_TYPE] != null)
|
|
window_type = design[WINDOW_TYPE]
|
|
if(design[WINDOW_GLASS] != null)
|
|
window_glass = design[WINDOW_GLASS]
|
|
if(design[WINDOW_SIZE] != null)
|
|
window_size = design[WINDOW_SIZE]
|
|
else if(category_name == "Machines")
|
|
construction_mode = design[CONSTRUCTION_MODE]
|
|
if(design[COMPUTER_DIR] != null)
|
|
computer_dir = design[COMPUTER_DIR]
|
|
if(design[WALLFRAME_TYPE] != null)
|
|
wallframe_type = design[WALLFRAME_TYPE]
|
|
else if(category_name == "Furniture")
|
|
construction_mode = RCD_FURNISHING
|
|
furnish_type = design[FURNISH_TYPE]
|
|
furnish_cost = design[FURNISH_COST]
|
|
furnish_delay = design[FURNISH_DELAY]
|
|
|
|
if(root_category == "Airlocks")
|
|
construction_mode = RCD_AIRLOCK
|
|
airlock_glass = (category_name != "Solid Airlocks")
|
|
airlock_type = design[AIRLOCK_TYPE]
|
|
|
|
else
|
|
airlock_electronics.do_action(action, params)
|
|
|
|
return TRUE
|
|
|
|
/obj/item/construction/rcd/attack_self(mob/user)
|
|
. = ..()
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/rcd/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
|
. = ..()
|
|
//proximity check for normal rcd & range check for arcd
|
|
if((!proximity_flag && !ranged) || (ranged && !range_check(target, user)))
|
|
return FALSE
|
|
|
|
//do the work
|
|
mode = construction_mode
|
|
rcd_create(target, user)
|
|
|
|
return . | AFTERATTACK_PROCESSED_ITEM
|
|
|
|
/obj/item/construction/rcd/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
|
|
. = ..()
|
|
//proximity check for normal rcd & range check for arcd
|
|
if((!proximity_flag && !ranged) || (ranged && !range_check(target, user)))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
//do the work
|
|
mode = RCD_DECONSTRUCT
|
|
rcd_create(target, user)
|
|
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse()
|
|
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
|
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
|
vibrating violently!</b></span>")
|
|
// 5 seconds to get rid of it
|
|
addtimer(CALLBACK(src, PROC_REF(detonate_pulse_explode)), 50)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse_explode()
|
|
explosion(src, light_impact_range = 3, flame_range = 1, flash_range = 1)
|
|
qdel(src)
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
update_appearance()
|
|
|
|
/obj/item/construction/rcd/borg
|
|
no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
|
|
desc = "A device used to rapidly build walls and floors."
|
|
banned_upgrades = RCD_UPGRADE_SILO_LINK
|
|
var/energyfactor = 72
|
|
|
|
/obj/item/construction/rcd/borg/get_matter(mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
return 0
|
|
max_matter = borgy.cell.maxcharge
|
|
return borgy.cell.charge
|
|
|
|
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return 0
|
|
. = borgy.cell.charge >= (amount * energyfactor)
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/syndicate
|
|
name = "syndicate RCD"
|
|
desc = "A reverse-engineered RCD with black market upgrades that allow this device to deconstruct reinforced walls. Property of Donk Co."
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
energyfactor = 66
|
|
canRturf = TRUE
|
|
|
|
/obj/item/construction/rcd/loaded
|
|
matter = 160
|
|
|
|
/obj/item/construction/rcd/loaded/upgraded
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
/obj/item/construction/rcd/combat
|
|
name = "industrial RCD"
|
|
icon_state = "ircd"
|
|
inhand_icon_state = "ircd"
|
|
max_matter = 500
|
|
matter = 500
|
|
canRturf = TRUE
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
#undef CONSTRUCTION_MODE
|
|
#undef WINDOW_TYPE
|
|
#undef WINDOW_GLASS
|
|
#undef WINDOW_SIZE
|
|
#undef COMPUTER_DIR
|
|
#undef WALLFRAME_TYPE
|
|
#undef FURNISH_TYPE
|
|
#undef FURNISH_COST
|
|
#undef FURNISH_DELAY
|
|
#undef AIRLOCK_TYPE
|
|
|
|
#undef TITLE
|
|
#undef ICON
|
|
|
|
#undef CATEGORY_ICON_STATE
|
|
#undef CATEGORY_ICON_SUFFIX
|
|
#undef TITLE_ICON
|
|
|
|
/obj/item/rcd_ammo
|
|
name = "RCD matter cartridge"
|
|
desc = "Highly compressed matter for the RCD."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rcdammo"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
|
var/ammoamt = 40
|
|
|
|
/obj/item/rcd_ammo/large
|
|
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
|
ammoamt = 160
|
|
|
|
/obj/item/construction/rcd/combat/admin
|
|
name = "admin RCD"
|
|
max_matter = INFINITY
|
|
matter = INFINITY
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
|
|
// Ranged RCD
|
|
/obj/item/construction/rcd/arcd
|
|
name = "advanced rapid-construction-device (ARCD)"
|
|
desc = "A prototype RCD with ranged capability and infinite capacity."
|
|
max_matter = INFINITY
|
|
matter = INFINITY
|
|
delay_mod = 0.6
|
|
ranged = TRUE
|
|
icon_state = "arcd"
|
|
inhand_icon_state = "oldrcd"
|
|
has_ammobar = FALSE
|
|
upgrade = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
// RAPID LIGHTING DEVICE
|
|
/obj/item/construction/rld
|
|
name = "Rapid Lighting Device (RLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
worn_icon_state = "RPD"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 200
|
|
max_matter = 200
|
|
slot_flags = ITEM_SLOT_BELT
|
|
///it does not make sense why any of these should be installed
|
|
banned_upgrades = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
|
|
var/matter_divisor = 35
|
|
var/mode = LIGHT_MODE
|
|
var/wallcost = 10
|
|
var/floorcost = 15
|
|
var/launchcost = 5
|
|
var/deconcost = 10
|
|
|
|
var/walldelay = 10
|
|
var/floordelay = 10
|
|
var/decondelay = 15
|
|
|
|
///reference to thr original icons
|
|
var/list/original_options = list(
|
|
"Color Pick" = icon(icon = 'icons/hud/radial.dmi', icon_state = "omni"),
|
|
"Glow Stick" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "glowstick"),
|
|
"Deconstruct" = icon(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
|
|
"Light Fixture" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "ltube"),
|
|
)
|
|
///will contain the original icons modified with the color choice
|
|
var/list/display_options = list()
|
|
var/color_choice = "#ffffff"
|
|
|
|
/obj/item/construction/rld/Initialize(mapload)
|
|
. = ..()
|
|
for(var/option in original_options)
|
|
display_options[option] = icon(original_options[option])
|
|
|
|
/obj/item/construction/rld/update_icon_state()
|
|
icon_state = "rld-[round(matter/matter_divisor)]"
|
|
return ..()
|
|
|
|
/obj/item/construction/rld/attack_self(mob/user)
|
|
. = ..()
|
|
|
|
if((upgrade & RCD_UPGRADE_SILO_LINK) && display_options["Silo Link"] == null) //silo upgrade instaled but option was not updated then update it just one
|
|
display_options["Silo Link"] = icon(icon = 'icons/obj/mining.dmi', icon_state = "silo")
|
|
|
|
var/choice = show_radial_menu(user, src, display_options, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
if(!choice)
|
|
return
|
|
|
|
switch(choice)
|
|
if("Light Fixture")
|
|
mode = LIGHT_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Permanent Light Construction'."))
|
|
if("Glow Stick")
|
|
mode = GLOW_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Light Launcher'."))
|
|
if("Color Pick")
|
|
var/new_choice = input(user,"","Choose Color",color_choice) as color
|
|
if(new_choice == null)
|
|
return
|
|
|
|
var/list/new_rgb = ReadRGB(new_choice)
|
|
for(var/option in original_options)
|
|
if(option == "Color Pick" || option == "Deconstruct" || option == "Silo Link")
|
|
continue
|
|
var/icon/icon = icon(original_options[option])
|
|
icon.SetIntensity(new_rgb[1]/255, new_rgb[2]/255, new_rgb[3]/255) //apply new scale
|
|
display_options[option] = icon
|
|
|
|
color_choice = new_choice
|
|
if("Deconstruct")
|
|
mode = REMOVE_MODE
|
|
to_chat(user, span_notice("You change RLD's mode to 'Deconstruct'."))
|
|
else
|
|
ui_act("toggle_silo", list())
|
|
|
|
/obj/item/construction/rld/proc/checkdupes(target)
|
|
. = list()
|
|
var/turf/checking = get_turf(target)
|
|
for(var/obj/machinery/light/dupe in checking)
|
|
if(istype(dupe, /obj/machinery/light))
|
|
. |= dupe
|
|
|
|
/obj/item/construction/rld/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A,user))
|
|
return
|
|
var/turf/start = get_turf(src)
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
if(istype(A, /obj/machinery/light/))
|
|
if(checkResource(deconcost, user))
|
|
to_chat(user, span_notice("You start deconstructing [A]..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(do_after(user, decondelay, target = A))
|
|
if(!useResource(deconcost, user))
|
|
return FALSE
|
|
activate()
|
|
qdel(A)
|
|
return TRUE
|
|
return FALSE
|
|
if(LIGHT_MODE)
|
|
if(iswallturf(A))
|
|
var/turf/closed/wall/W = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, span_notice("You start building a wall light..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(loc, 'sound/effects/light_flicker.ogg', 50, FALSE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(W))
|
|
return FALSE
|
|
var/list/candidates = list()
|
|
var/turf/open/winner = null
|
|
var/winning_dist = null
|
|
for(var/direction in GLOB.cardinals)
|
|
var/turf/C = get_step(W, direction)
|
|
var/list/dupes = checkdupes(C)
|
|
if((isspaceturf(C) || TURF_SHARES(C)) && !dupes.len)
|
|
candidates += C
|
|
if(!candidates.len)
|
|
to_chat(user, span_warning("Valid target not found..."))
|
|
playsound(loc, 'sound/misc/compiler-failure.ogg', 30, TRUE)
|
|
return FALSE
|
|
for(var/turf/open/O in candidates)
|
|
if(istype(O))
|
|
var/x0 = O.x
|
|
var/y0 = O.y
|
|
var/contender = CHEAP_HYPOTENUSE(start.x, start.y, x0, y0)
|
|
if(!winner)
|
|
winner = O
|
|
winning_dist = contender
|
|
else
|
|
if(contender < winning_dist) // lower is better
|
|
winner = O
|
|
winning_dist = contender
|
|
activate()
|
|
if(!useResource(wallcost, user))
|
|
return FALSE
|
|
var/light = get_turf(winner)
|
|
var/align = get_dir(winner, A)
|
|
var/obj/machinery/light/L = new /obj/machinery/light(light)
|
|
L.setDir(align)
|
|
L.color = color_choice
|
|
L.set_light_color(color_choice)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(isfloorturf(A))
|
|
var/turf/open/floor/F = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, span_notice("You start building a floor light..."))
|
|
user.Beam(A,icon_state="light_beam", time = 15)
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
playsound(loc, 'sound/effects/light_flicker.ogg', 50, TRUE)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(F))
|
|
return FALSE
|
|
if(!useResource(floorcost, user))
|
|
return FALSE
|
|
activate()
|
|
var/destination = get_turf(A)
|
|
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
|
|
FL.color = color_choice
|
|
FL.set_light_color(color_choice)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(GLOW_MODE)
|
|
if(useResource(launchcost, user))
|
|
activate()
|
|
to_chat(user, span_notice("You fire a glowstick!"))
|
|
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
|
|
G.color = color_choice
|
|
G.set_light_color(G.color)
|
|
G.throw_at(A, 9, 3, user)
|
|
G.on = TRUE
|
|
G.update_brightness()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/construction/rld/mini
|
|
name = "mini-rapid-light-device (MRLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld-5"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter_divisor = 20
|
|
matter = 100
|
|
max_matter = 100
|
|
|
|
///The plumbing RCD. All the blueprints are located in _globalvars > lists > construction.dm
|
|
/obj/item/construction/plumbing
|
|
name = "Plumbing Constructor"
|
|
desc = "An expertly modified RCD outfitted to construct plumbing machinery."
|
|
icon_state = "plumberer2"
|
|
inhand_icon_state = "plumberer"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
worn_icon_state = "plumbing"
|
|
icon = 'icons/obj/tools.dmi'
|
|
slot_flags = ITEM_SLOT_BELT
|
|
///it does not make sense why any of these should be installed.
|
|
banned_upgrades = RCD_UPGRADE_FRAMES | RCD_UPGRADE_SIMPLE_CIRCUITS | RCD_UPGRADE_FURNISHING
|
|
matter = 200
|
|
max_matter = 200
|
|
|
|
///type of the plumbing machine
|
|
var/obj/machinery/blueprint = null
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/choices = list()
|
|
///All info for construction
|
|
var/list/machinery_data = list("cost" = list())
|
|
///This list that holds all the plumbing design types the plumberer can construct. Its purpose is to make it easy to make new plumberer subtypes with a different selection of machines.
|
|
var/list/plumbing_design_types
|
|
///Current selected layer
|
|
var/current_layer = "Default Layer"
|
|
///Current selected color, for ducts
|
|
var/current_color = "omni"
|
|
///maps layer name to layer number value. didnt make this global cause only this class needs it
|
|
var/static/list/name_to_number = list(
|
|
"First Layer" = 1,
|
|
"Second Layer" = 2,
|
|
"Default Layer" = 3,
|
|
"Fourth Layer" = 4,
|
|
"Fifth Layer" = 5,
|
|
)
|
|
|
|
/obj/item/construction/plumbing/Initialize(mapload)
|
|
. = ..()
|
|
|
|
//design types supported for this plumbing rcd
|
|
set_plumbing_designs()
|
|
|
|
//set cost of each machine & initial blueprint
|
|
for(var/obj/machinery/plumbing/plumbing_type as anything in plumbing_design_types)
|
|
machinery_data["cost"][plumbing_type] = plumbing_design_types[plumbing_type]
|
|
blueprint = plumbing_design_types[1]
|
|
|
|
/obj/item/construction/plumbing/proc/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 Synthesizers i.e devices which creates , reacts & destroys chemicals
|
|
/obj/machinery/plumbing/synthesizer = 15,
|
|
/obj/machinery/plumbing/reaction_chamber/chem = 15,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/growing_vat = 20,
|
|
/obj/machinery/plumbing/fermenter = 30,
|
|
/obj/machinery/plumbing/liquid_pump = 35, //extracting chemicals from ground is one way of creation
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
/obj/machinery/plumbing/buffer = 10, //creates chemicals as it waits for other buffers containing other chemicals and when mixed creates new chemicals
|
|
|
|
//category 2 distributors i.e devices which inject , move around , remove chemicals from the network
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/layer_manifold = 5,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/sender = 20,
|
|
/obj/machinery/plumbing/output = 5,
|
|
|
|
//category 3 Storage i.e devices which stores & makes the processed chemicals ready for consumption
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
/obj/machinery/plumbing/bottler = 50,
|
|
/obj/machinery/plumbing/pill_press = 20,
|
|
/obj/machinery/iv_drip/plumbing = 20
|
|
)
|
|
|
|
/obj/item/construction/plumbing/equipped(mob/user, slot, initial)
|
|
. = ..()
|
|
if(slot & ITEM_SLOT_HANDS)
|
|
RegisterSignal(user, COMSIG_MOUSE_SCROLL_ON, PROC_REF(mouse_wheeled))
|
|
else
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
|
|
/obj/item/construction/plumbing/dropped(mob/user, silent)
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
return ..()
|
|
|
|
/obj/item/construction/plumbing/cyborg_unequip(mob/user)
|
|
UnregisterSignal(user, COMSIG_MOUSE_SCROLL_ON)
|
|
return ..()
|
|
|
|
/obj/item/construction/plumbing/attack_self(mob/user)
|
|
. = ..()
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/plumbing/examine(mob/user)
|
|
. = ..()
|
|
. += "You can scroll your mouse wheel to change the piping layer."
|
|
. += "You can right click a fluid duct to set the Plumbing RPD to its color and layer."
|
|
|
|
/obj/item/construction/plumbing/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "PlumbingService", name)
|
|
ui.open()
|
|
|
|
/obj/item/construction/plumbing/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/plumbing),
|
|
)
|
|
|
|
/obj/item/construction/plumbing/ui_static_data(mob/user)
|
|
return list("paint_colors" = GLOB.pipe_paint_colors)
|
|
|
|
///find which category this design belongs to
|
|
/obj/item/construction/plumbing/proc/get_category(obj/machinery/recipe)
|
|
if(ispath(recipe, /obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/plumbing_design = recipe
|
|
return initial(plumbing_design.category)
|
|
else if(ispath(recipe , /obj/machinery/duct))
|
|
return "Distribution"
|
|
else
|
|
return "Storage"
|
|
|
|
/obj/item/construction/plumbing/ui_data(mob/user)
|
|
var/list/data = ..()
|
|
|
|
data["piping_layer"] = name_to_number[current_layer] //maps layer name to layer number's 1,2,3,4,5
|
|
data["selected_color"] = current_color
|
|
data["layer_icon"] = "plumbing_layer[GLOB.plumbing_layers[current_layer]]"
|
|
data["selected_category"] = get_category(blueprint)
|
|
data["selected_recipe"] = initial(blueprint.name)
|
|
|
|
var/list/category_list = list()
|
|
var/category_name = ""
|
|
var/obj/machinery/recipe = null
|
|
|
|
for(var/i in 1 to plumbing_design_types.len)
|
|
recipe = plumbing_design_types[i]
|
|
|
|
category_name = get_category(recipe) //get category of design
|
|
if(!category_list[category_name])
|
|
var/list/item_list = list()
|
|
item_list["cat_name"] = category_name //used by RapidPipeDispenser.js
|
|
item_list["recipes"] = list() //used by RapidPipeDispenser.js
|
|
category_list[category_name] = item_list
|
|
|
|
//add item to category
|
|
category_list[category_name]["recipes"] += list(list(
|
|
"index" = i,
|
|
"icon" = initial(recipe.icon_state),
|
|
"name" = initial(recipe.name),
|
|
))
|
|
|
|
data["categories"] = list()
|
|
for(category_name in category_list)
|
|
data["categories"] += list(category_list[category_name])
|
|
|
|
return data
|
|
|
|
/obj/item/construction/plumbing/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
if("color")
|
|
var/color = params["paint_color"]
|
|
if(GLOB.pipe_paint_colors[color] != null) //validate if the color is in the allowed list of values
|
|
current_color = color
|
|
if("piping_layer")
|
|
var/bitflag = text2num(params["piping_layer"]) //convert from layer number back to layer string
|
|
bitflag = 1 << (bitflag - 1)
|
|
var/layer = GLOB.plumbing_layer_names["[bitflag]"]
|
|
if(layer != null) //validate if this value exists in the list
|
|
current_layer = layer
|
|
if("recipe")
|
|
var/design = plumbing_design_types[text2num(params["id"])]
|
|
if(design != null) //validate if design is valid
|
|
blueprint = design
|
|
playsound(src, 'sound/effects/pop.ogg', 50, vary = FALSE)
|
|
|
|
return TRUE
|
|
|
|
|
|
///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
|
|
/obj/item/construction/plumbing/proc/create_machine(atom/destination, mob/user)
|
|
if(!machinery_data || !isopenturf(destination))
|
|
return FALSE
|
|
|
|
if(!canPlace(destination))
|
|
to_chat(user, span_notice("There is something blocking you from placing a [initial(blueprint.name)] there."))
|
|
return
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
|
|
//"cost" is relative to delay at a rate of 10 matter/second (1matter/decisecond) rather than playing with 2 different variables since everyone set it to this rate anyways.
|
|
if(do_after(user, machinery_data["cost"][blueprint], target = destination))
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(destination))
|
|
useResource(machinery_data["cost"][blueprint], user)
|
|
activate()
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(ispath(blueprint, /obj/machinery/duct))
|
|
var/is_omni = current_color == DUCT_COLOR_OMNI
|
|
new blueprint(destination, FALSE, GLOB.pipe_paint_colors[current_color], GLOB.plumbing_layers[current_layer], null, is_omni)
|
|
else
|
|
new blueprint(destination, FALSE, GLOB.plumbing_layers[current_layer])
|
|
return TRUE
|
|
|
|
/obj/item/construction/plumbing/proc/canPlace(turf/destination)
|
|
if(!isopenturf(destination))
|
|
return FALSE
|
|
. = TRUE
|
|
|
|
var/layer_id = GLOB.plumbing_layers[current_layer]
|
|
|
|
for(var/obj/content_obj in destination.contents)
|
|
// Let's not built ontop of dense stuff, if this is also dense.
|
|
if(initial(blueprint.density) && content_obj.density)
|
|
return FALSE
|
|
|
|
// Ducts can overlap other plumbing objects IF the layers are different
|
|
|
|
// make sure plumbling isn't overlapping.
|
|
for(var/datum/component/plumbing/plumber as anything in content_obj.GetComponents(/datum/component/plumbing))
|
|
if(plumber.ducting_layer & layer_id)
|
|
return FALSE
|
|
|
|
if(istype(content_obj, /obj/machinery/duct))
|
|
// Make sure ducts aren't overlapping.
|
|
var/obj/machinery/duct/duct_machine = content_obj
|
|
if(duct_machine.duct_layer & layer_id)
|
|
return FALSE
|
|
|
|
/obj/item/construction/plumbing/pre_attack_secondary(obj/machinery/target, mob/user, params)
|
|
if(!istype(target, /obj/machinery/duct))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
var/obj/machinery/duct/duct = target
|
|
if(duct.duct_layer && duct.duct_color)
|
|
current_color = GLOB.pipe_color_name[duct.duct_color]
|
|
current_layer = GLOB.plumbing_layer_names["[duct.duct_layer]"]
|
|
balloon_alert(user, "using [current_color], layer [current_layer]")
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/item/construction/plumbing/afterattack(atom/target, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(istype(target, /obj/machinery/plumbing))
|
|
var/obj/machinery/machine_target = target
|
|
if(machine_target.anchored)
|
|
to_chat(user, span_warning("The [target.name] needs to be unanchored!"))
|
|
return
|
|
if(do_after(user, 20, target = target))
|
|
machine_target.deconstruct() //Let's not substract matter
|
|
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
|
|
else
|
|
create_machine(target, user)
|
|
|
|
/obj/item/construction/plumbing/AltClick(mob/user)
|
|
ui_interact(user)
|
|
|
|
/obj/item/construction/plumbing/proc/mouse_wheeled(mob/source, atom/A, delta_x, delta_y, params)
|
|
SIGNAL_HANDLER
|
|
if(source.incapacitated(IGNORE_RESTRAINTS|IGNORE_STASIS))
|
|
return
|
|
if(delta_y == 0)
|
|
return
|
|
|
|
if(delta_y < 0)
|
|
var/current_loc = GLOB.plumbing_layers.Find(current_layer) + 1
|
|
if(current_loc > GLOB.plumbing_layers.len)
|
|
current_loc = 1
|
|
current_layer = GLOB.plumbing_layers[current_loc]
|
|
else
|
|
var/current_loc = GLOB.plumbing_layers.Find(current_layer) - 1
|
|
if(current_loc < 1)
|
|
current_loc = GLOB.plumbing_layers.len
|
|
current_layer = GLOB.plumbing_layers[current_loc]
|
|
to_chat(source, span_notice("You set the layer to [current_layer]."))
|
|
|
|
/obj/item/construction/plumbing/research
|
|
name = "research plumbing constructor"
|
|
desc = "A type of plumbing constructor designed to rapidly deploy the machines needed to conduct cytological research."
|
|
icon_state = "plumberer_sci"
|
|
inhand_icon_state = "plumberer_sci"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
has_ammobar = TRUE
|
|
|
|
/obj/item/construction/plumbing/research/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 synthesizers
|
|
/obj/machinery/plumbing/reaction_chamber = 15,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
/obj/machinery/plumbing/growing_vat = 20,
|
|
|
|
//category 2 Distributors
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/output = 5,
|
|
|
|
//category 3 storage
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
)
|
|
|
|
/obj/item/construction/plumbing/service
|
|
name = "service plumbing constructor"
|
|
desc = "A type of plumbing constructor designed to rapidly deploy the machines needed to make a brewery."
|
|
icon_state = "plumberer_service"
|
|
has_ammobar = TRUE
|
|
|
|
/obj/item/construction/plumbing/service/set_plumbing_designs()
|
|
plumbing_design_types = list(
|
|
//category 1 synthesizers
|
|
/obj/machinery/plumbing/synthesizer/soda = 15,
|
|
/obj/machinery/plumbing/synthesizer/beer = 15,
|
|
/obj/machinery/plumbing/reaction_chamber = 15,
|
|
/obj/machinery/plumbing/buffer = 10,
|
|
/obj/machinery/plumbing/fermenter = 30,
|
|
/obj/machinery/plumbing/grinder_chemical = 30,
|
|
/obj/machinery/plumbing/disposer = 10,
|
|
|
|
|
|
//category 2 distributors
|
|
/obj/machinery/duct = 1,
|
|
/obj/machinery/plumbing/layer_manifold = 5,
|
|
/obj/machinery/plumbing/input = 5,
|
|
/obj/machinery/plumbing/filter = 5,
|
|
/obj/machinery/plumbing/splitter = 5,
|
|
/obj/machinery/plumbing/output/tap = 5,
|
|
/obj/machinery/plumbing/sender = 20,
|
|
|
|
//category 3 storage
|
|
/obj/machinery/plumbing/bottler = 50,
|
|
/obj/machinery/plumbing/tank = 20,
|
|
/obj/machinery/plumbing/acclimator = 10,
|
|
)
|
|
|
|
|
|
/obj/item/rcd_upgrade
|
|
name = "RCD advanced design disk"
|
|
desc = "It seems to be empty."
|
|
icon = 'icons/obj/module.dmi'
|
|
icon_state = "datadisk3"
|
|
var/upgrade
|
|
|
|
/obj/item/rcd_upgrade/frames
|
|
desc = "It contains the design for machine frames and computer frames."
|
|
upgrade = RCD_UPGRADE_FRAMES
|
|
|
|
/obj/item/rcd_upgrade/simple_circuits
|
|
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
|
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
|
|
|
|
/obj/item/rcd_upgrade/silo_link
|
|
desc = "It contains direct silo connection RCD upgrade."
|
|
upgrade = RCD_UPGRADE_SILO_LINK
|
|
|
|
/obj/item/rcd_upgrade/furnishing
|
|
desc = "It contains the design for chairs, stools, tables, and glass tables."
|
|
upgrade = RCD_UPGRADE_FURNISHING
|
|
|
|
/datum/action/item_action/rcd_scan
|
|
name = "Destruction Scan"
|
|
desc = "Scans the surrounding area for destruction. Scanned structures will rebuild significantly faster."
|
|
|
|
#undef GLOW_MODE
|
|
#undef LIGHT_MODE
|
|
#undef REMOVE_MODE
|