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* Refactors the Nuclear Authentication Disk's Lone Op Behavior Into a Component, + Examine Message (#73453) ## About The Pull Request ### Refactor Turns all the behavior for the nuke disk raising lone op probability when unsecured into a new component, the "Keep Me Secure" component. As an example (and really, I made it to test that the component was actually working), there is a new admin plush called the "whiny plushie" that will change icon depending on whether it is secure or not. Useful! ### Examine I also added an examine message. Will explain below ## Why It's Good For The Game The examine message was really what this entire pr's purpose was really for. > [Capsandi](https://tgstation13.org/phpBB/memberlist.php?mode=viewprofile&u=7767) wrote: [↑](https://tgstation13.org/phpBB/viewtopic.php?p=665827#p665827)Wed Feb 15, 2023 2:42 pm Someone needs to pr some sort of indicator as to whether the disk is 'secure' or not so players who don't know about the niche lone op mechanic won't make the same intuitive assumption (though swat has been trolled for putting it in the safe before). I agree with this for the same reasons I did #73016 so I'll restate the point with it here: A piece of banning a captain recently was that they didn't secure the disk, but there is no indication in game that the disk has special condiitons that trigger lone op, just that it should be kept safe (which yeah, nuke ops want it). I'd rather remove the ambiguity of a captain knowing this mechanic or not for the sake of the game, a single examine for it is harmless I'm considering this administration, not a feature. If maints want me to take it out and have this be refactor only, that's fine with me ## Changelog 🆑 refactor: Refactors how nuclear activation disk works. Shouldn't notice a whole lot but if you do, it might be because of this. admin: Disk now has an examine message for whether it's secure or not, to make it less ambiguous for players. /🆑 * Refactors the Nuclear Authentication Disk's Lone Op Behavior Into a Component, + Examine Message --------- Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
782 lines
28 KiB
Plaintext
782 lines
28 KiB
Plaintext
/obj/item/toy/plush
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name = "plush"
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desc = "This is the special coder plush, do not steal."
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icon = 'icons/obj/toys/plushes.dmi'
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icon_state = "debug"
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worn_icon_state = "plushie"
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attack_verb_continuous = list("thumps", "whomps", "bumps")
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attack_verb_simple = list("thump", "whomp", "bump")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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var/stuffed = TRUE //If the plushie has stuffing in it
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var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
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//--love ~<3--
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gender = NEUTER
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var/obj/item/toy/plush/lover
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var/obj/item/toy/plush/partner
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var/obj/item/toy/plush/plush_child
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var/obj/item/toy/plush/paternal_parent //who initiated creation
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var/obj/item/toy/plush/maternal_parent //who owns, see love()
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var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush
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var/list/scorned = list() //who the plush hates
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var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
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var/heartbroken = FALSE
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var/vowbroken = FALSE
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var/young = FALSE
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///Prevents players from cutting stuffing out of a plushie if true
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var/divine = FALSE
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var/mood_message
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var/list/love_message
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var/list/partner_message
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var/list/heartbroken_message
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var/list/vowbroken_message
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var/list/parent_message
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var/normal_desc
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//--end of love :'(--
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/*
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** If you add a new plushie please add it to the lists at both:
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** /obj/effect/spawner/random/entertainment/plushie
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** /obj/effect/spawner/random/entertainment/plushie_delux
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*/
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/obj/item/toy/plush/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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AddElement(/datum/element/bed_tuckable, 6, -5, 90)
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//have we decided if Pinocchio goes in the blue or pink aisle yet?
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if(gender == NEUTER)
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if(prob(50))
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gender = FEMALE
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else
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gender = MALE
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love_message = list("\n[src] is so happy, \he could rip a seam!")
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partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].")
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heartbroken_message = list("\n[src] looks so sad.")
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vowbroken_message = list("\n[src] lost \his ring...")
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parent_message = list("\n[src] can't remember what sleep is.")
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normal_desc = desc
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/obj/item/toy/plush/Destroy()
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QDEL_NULL(grenade)
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//inform next of kin and... acquaintances
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if(partner)
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partner.bad_news(src)
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partner = null
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lover = null
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else if(lover)
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lover.bad_news(src)
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lover = null
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if(paternal_parent)
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paternal_parent.bad_news(src)
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paternal_parent = null
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if(maternal_parent)
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maternal_parent.bad_news(src)
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maternal_parent = null
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if(plush_child)
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plush_child.bad_news(src)
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plush_child = null
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var/i
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var/obj/item/toy/plush/P
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for(i=1, i <= scorned.len, i++)
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P = scorned[i]
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P.bad_news(src)
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scorned = null
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for(i=1, i <= scorned_by.len, i++)
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P = scorned_by[i]
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P.bad_news(src)
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scorned_by = null
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//null remaining lists
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squeak_override = null
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love_message = null
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partner_message = null
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heartbroken_message = null
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vowbroken_message = null
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parent_message = null
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return ..()
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/obj/item/toy/plush/handle_atom_del(atom/A)
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if(A == grenade)
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grenade = null
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..()
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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to_chat(user, span_notice("You pet [src]. D'awww."))
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if(grenade && !grenade.active)
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user.log_message("activated a hidden grenade in [src].", LOG_VICTIM)
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grenade.arm_grenade(user, msg = FALSE, volume = 10)
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else
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to_chat(user, span_notice("You try to pet [src], but it has no stuffing. Aww..."))
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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if(I.get_sharpness())
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if(!grenade)
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if(!stuffed)
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to_chat(user, span_warning("You already murdered it!"))
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return
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if(!divine)
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user.visible_message(span_notice("[user] tears out the stuffing from [src]!"), span_notice("You rip a bunch of the stuffing from [src]. Murderer."))
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I.play_tool_sound(src)
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stuffed = FALSE
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else
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to_chat(user, span_notice("What a fool you are. [src] is a god, how can you kill a god? What a grand and intoxicating innocence."))
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user.adjust_drunk_effect(20, up_to = 50)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc //copied from hand tele code
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if(current_location && current_area && (current_area.area_flags & NOTELEPORT))
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to_chat(user, span_notice("There is no escape. No recall or intervention can work in this place."))
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else
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to_chat(user, span_notice("There is no escape. Although recall or intervention can work in this place, attempting to flee from [src]'s immense power would be futile."))
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user.visible_message(span_notice("[user] lays down their weapons and begs for [src]'s mercy!"), span_notice("You lay down your weapons and beg for [src]'s mercy."))
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user.drop_all_held_items()
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else
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to_chat(user, span_notice("You remove the grenade from [src]."))
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user.put_in_hands(grenade)
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grenade = null
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return
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if(isgrenade(I))
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if(stuffed)
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to_chat(user, span_warning("You need to remove some stuffing first!"))
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return
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if(grenade)
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to_chat(user, span_warning("[src] already has a grenade!"))
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return
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if(!user.transferItemToLoc(I, src))
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return
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user.visible_message(span_warning("[user] slides [grenade] into [src]."), \
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span_danger("You slide [I] into [src]."))
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grenade = I
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user.log_message("added a grenade ([I.name]) to [src]", LOG_GAME)
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return
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if(istype(I, /obj/item/toy/plush))
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love(I, user)
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return
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return ..()
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/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
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var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
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var/concern = 20 //perhaps something might cloud true love with doubt
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var/loyalty = 30 //why should another get between us?
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var/duty = 50 //conquering another's is what I live for
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//we are not catholic
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if(young == TRUE || Kisser.young == TRUE)
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user.show_message(span_notice("[src] plays tag with [Kisser]."), MSG_VISUAL,
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span_notice("They're happy."), NONE)
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Kisser.cheer_up()
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cheer_up()
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//never again
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else if(Kisser in scorned)
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//message, visible, alternate message, neither visible nor audible
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user.show_message(span_notice("[src] rejects the advances of [Kisser]!"), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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else if(src in Kisser.scorned)
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user.show_message(span_notice("[Kisser] realises who [src] is and turns away."), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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//first comes love
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else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
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if(Kisser.lover) //if the initiator has a lover
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Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
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chance -= concern //one heart already broken, what does another mean?
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if(lover) //if the recipient has a lover
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chance -= loyalty //mustn't... but those lips
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if(partner) //if the recipient has a partner
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chance -= duty //do we mate for life?
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if(prob(chance)) //did we bag a date?
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user.visible_message(span_notice("[user] makes [Kisser] kiss [src]!"),
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span_notice("You make [Kisser] kiss [src]!"))
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if(lover) //who cares for the past, we live in the present
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lover.heartbreak(src)
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new_lover(Kisser)
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Kisser.new_lover(src)
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else
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user.show_message(span_notice("[src] rejects the advances of [Kisser], maybe next time?"), MSG_VISUAL,
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span_notice("That didn't feel like it worked, this time."), NONE)
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//then comes marriage
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else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
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user.visible_message(span_notice("[user] pronounces [Kisser] and [src] married! D'aw."),
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span_notice("You pronounce [Kisser] and [src] married!"))
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new_partner(Kisser)
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Kisser.new_partner(src)
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//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
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else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
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user.visible_message(span_notice("[user] is going to break [Kisser] and [src] by bashing them like that."),
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span_notice("[Kisser] passionately embraces [src] in your hands. Look away you perv!"))
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user.client.give_award(/datum/award/achievement/misc/rule8, user)
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if(plop(Kisser))
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user.visible_message(span_notice("Something drops at the feet of [user]."),
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span_notice("The miracle of oh god did that just come out of [src]?!"))
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//then comes protection, or abstinence if we are catholic
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else if(Kisser.partner == src && plush_child)
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user.visible_message(span_notice("[user] makes [Kisser] nuzzle [src]!"),
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span_notice("You make [Kisser] nuzzle [src]!"))
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//then oh fuck something unexpected happened
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else
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user.show_message(span_warning("[Kisser] and [src] don't know what to do with one another."), NONE)
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/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
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if(lover != Brutus)
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CRASH("plushie heartbroken by a plushie that is not their lover")
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scorned.Add(Brutus)
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Brutus.scorned_by(src)
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lover = null
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Brutus.lover = null //feeling's mutual
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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if(partner == Brutus) //oh dear...
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partner = null
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Brutus.partner = null //it'd be weird otherwise
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vowbroken = TRUE
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mood_message = pick(vowbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded)
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scorned_by.Add(Outmoded)
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/obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet)
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if(lover == Juliet)
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return //nice try
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lover = Juliet
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cheer_up()
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lover.cheer_up()
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mood_message = pick(love_message)
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update_desc()
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if(partner) //who?
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partner = null //more like who cares
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/obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye)
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if(partner == Apple_of_my_eye)
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return //double marriage is just insecurity
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if(lover != Apple_of_my_eye)
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return //union not born out of love will falter
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partner = Apple_of_my_eye
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heal_memories()
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partner.heal_memories()
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mood_message = pick(partner_message)
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update_desc()
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/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
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if(partner != Daddy)
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return FALSE //we do not have bastards in our toyshop
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if(is_type_in_typecache(Daddy, breeding_blacklist))
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return FALSE // some love is forbidden
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if(prob(50)) //it has my eyes
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plush_child = new type(get_turf(loc))
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else //it has your eyes
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plush_child = new Daddy.type(get_turf(loc))
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plush_child.make_young(src, Daddy)
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/obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada)
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if(Mama == Dada)
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return //cloning is reserved for plants and spacemen
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maternal_parent = Mama
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paternal_parent = Dada
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young = TRUE
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name = "[Mama] Jr" //Icelandic naming convention pending
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normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods
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update_desc()
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Mama.mood_message = pick(Mama.parent_message)
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Mama.update_desc()
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Dada.mood_message = pick(Dada.parent_message)
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Dada.update_desc()
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/obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust
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var/is_that_letter_for_me = FALSE
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if(partner == Deceased) //covers marriage
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is_that_letter_for_me = TRUE
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partner = null
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lover = null
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else if(lover == Deceased) //covers lovers
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is_that_letter_for_me = TRUE
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lover = null
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//covers children
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if(maternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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maternal_parent = null
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if(paternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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paternal_parent = null
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//covers parents
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if(plush_child == Deceased)
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is_that_letter_for_me = TRUE
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plush_child = null
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//covers bad memories
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if(Deceased in scorned)
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scorned.Remove(Deceased)
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cheer_up() //what cold button eyes you have
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if(Deceased in scorned_by)
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scorned_by.Remove(Deceased)
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//all references to the departed should be cleaned up by now
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if(is_that_letter_for_me)
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/cheer_up() //it'll be all right
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if(!heartbroken)
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return //you cannot make smile what is already
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if(vowbroken)
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return //it's a pretty big deal
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heartbroken = !heartbroken
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if(mood_message in heartbroken_message)
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mood_message = null
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update_desc()
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/obj/item/toy/plush/proc/heal_memories() //time fixes all wounds
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if(!vowbroken)
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vowbroken = !vowbroken
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if(mood_message in vowbroken_message)
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/update_desc()
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desc = normal_desc
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. = ..()
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if(mood_message)
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desc += mood_message
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "carpplush"
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inhand_icon_state = "carp_plushie"
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attack_verb_continuous = list("bites", "eats", "fin slaps")
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attack_verb_simple = list("bite", "eat", "fin slap")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "\improper Bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb_continuous = list("rents")
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attack_verb_simple = list("rent")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/ratplush
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name = "\improper Ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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divine = TRUE
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var/obj/item/toy/plush/narplush/clash_target
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gender = MALE //he's a boy, right?
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/obj/item/toy/plush/ratplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(clash_target)
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return
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var/obj/item/toy/plush/narplush/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clashing)
|
|
clash_of_the_plushies(P)
|
|
|
|
/obj/item/toy/plush/ratplush/proc/clash_of_the_plushies(obj/item/toy/plush/narplush/P)
|
|
clash_target = P
|
|
P.clashing = TRUE
|
|
say("YOU.")
|
|
P.say("Ratvar?!")
|
|
var/obj/item/toy/plush/a_winnar_is
|
|
var/victory_chance = 10
|
|
for(var/i in 1 to 10) //We only fight ten times max
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(!Adjacent(P))
|
|
visible_message(span_warning("The two plushies angrily flail at each other before giving up."))
|
|
clash_target = null
|
|
P.clashing = FALSE
|
|
return
|
|
playsound(src, 'sound/magic/clockwork/ratvar_attack.ogg', 50, TRUE, frequency = 2)
|
|
sleep(0.24 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = src
|
|
break
|
|
P.SpinAnimation(5, 0)
|
|
sleep(0.5 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
playsound(P, 'sound/magic/clockwork/narsie_attack.ogg', 50, TRUE, frequency = 2)
|
|
sleep(0.33 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = P
|
|
break
|
|
SpinAnimation(5, 0)
|
|
victory_chance += 10
|
|
sleep(0.5 SECONDS)
|
|
if(!a_winnar_is)
|
|
a_winnar_is = pick(src, P)
|
|
if(a_winnar_is == src)
|
|
say(pick("DIE.", "ROT."))
|
|
P.say(pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-"))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_dies.ogg', 50, TRUE, frequency = 2)
|
|
explosion(P, light_impact_range = 1)
|
|
qdel(P)
|
|
clash_target = null
|
|
else
|
|
say("NO! I will not be banished again...")
|
|
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
|
|
explosion(src, light_impact_range = 1)
|
|
qdel(src)
|
|
P.clashing = FALSE
|
|
|
|
/obj/item/toy/plush/narplush
|
|
name = "\improper Nar'Sie plushie"
|
|
desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?"
|
|
icon_state = "narplush"
|
|
divine = TRUE
|
|
var/clashing
|
|
gender = FEMALE //it's canon if the toy is
|
|
|
|
/obj/item/toy/plush/narplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
var/obj/item/toy/plush/ratplush/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clash_target && !clashing)
|
|
P.clash_of_the_plushies(src)
|
|
|
|
/obj/item/toy/plush/lizard_plushie
|
|
name = "lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a lizardperson."
|
|
icon_state = "map_plushie_lizard"
|
|
greyscale_config = /datum/greyscale_config/plush_lizard
|
|
attack_verb_continuous = list("claws", "hisses", "tail slaps")
|
|
attack_verb_simple = list("claw", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/lizard_plushie/Initialize(mapload)
|
|
. = ..()
|
|
if(!greyscale_colors)
|
|
// Generate a random valid lizard color for our plushie friend
|
|
var/generated_lizard_color = "#" + random_color()
|
|
var/temp_hsv = RGBtoHSV(generated_lizard_color)
|
|
|
|
// If our color is too dark, use the classic green lizard plush color
|
|
if(ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3])
|
|
generated_lizard_color = "#66ff33"
|
|
|
|
// Set our greyscale colors to the lizard color we made + black eyes
|
|
set_greyscale(colors = list(generated_lizard_color, "#000000"))
|
|
|
|
// Preset lizard plushie that uses the original lizard plush green. (Or close to it)
|
|
/obj/item/toy/plush/lizard_plushie/green
|
|
desc = "An adorable stuffed toy that resembles a green lizardperson. This one fills you with nostalgia and soul."
|
|
greyscale_colors = "#66ff33#000000"
|
|
|
|
/obj/item/toy/plush/space_lizard_plushie
|
|
name = "space lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a very determined spacefaring lizardperson. To infinity and beyond, little guy."
|
|
icon_state = "plushie_spacelizard"
|
|
inhand_icon_state = null
|
|
// space lizards can't hit people with their tail, it's stuck in their suit
|
|
attack_verb_continuous = list("claws", "hisses", "bops")
|
|
attack_verb_simple = list("claw", "hiss", "bops")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/snakeplushie
|
|
name = "snake plushie"
|
|
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
|
icon_state = "plushie_snake"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("bites", "hisses", "tail slaps")
|
|
attack_verb_simple = list("bite", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/bite.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/nukeplushie
|
|
name = "operative plushie"
|
|
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
|
icon_state = "plushie_nuke"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("shoots", "nukes", "detonates")
|
|
attack_verb_simple = list("shoot", "nuke", "detonate")
|
|
squeak_override = list('sound/effects/hit_punch.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/plasmamanplushie
|
|
name = "plasmaman plushie"
|
|
desc = "A stuffed toy that resembles your purple coworkers. Mmm, yeah, in true plasmaman fashion, it's not cute at all despite the designer's best efforts."
|
|
icon_state = "plushie_pman"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("burns", "space beasts", "fwooshes")
|
|
attack_verb_simple = list("burn", "space beast", "fwoosh")
|
|
squeak_override = list('sound/effects/extinguish.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/slimeplushie
|
|
name = "slime plushie"
|
|
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
|
|
icon_state = "plushie_slime"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("blorbles", "slimes", "absorbs")
|
|
attack_verb_simple = list("blorble", "slime", "absorb")
|
|
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
|
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
|
|
|
/obj/item/toy/plush/awakenedplushie
|
|
name = "awakened plushie"
|
|
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
|
|
icon_state = "plushie_awake"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/toy/plush/awakenedplushie/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/edit_complainer)
|
|
|
|
/obj/item/toy/plush/whiny_plushie
|
|
name = "whiny plushie"
|
|
desc = "An ancient plushie that demands constant companionship, after being forgotten for too long."
|
|
icon_state = "plushie_whiny"
|
|
inhand_icon_state = null
|
|
/// static list of cry messages it picks from to speak when it is insecure from no movement
|
|
var/static/list/cry_still_messages
|
|
/// static list of cry messages it picks from to speak when it is insecure from no holder
|
|
var/static/list/cry_alone_messages
|
|
/// cooldown for it sending messages, it will every 10 seconds
|
|
COOLDOWN_DECLARE(cry_cooldown)
|
|
|
|
/obj/item/toy/plush/whiny_plushie/Initialize(mapload)
|
|
. = ..()
|
|
if(!cry_still_messages)
|
|
cry_still_messages = list(
|
|
"WHY DID WE STOP MOVING?! ARE YOU GOING TO LEAVE ME?!!",
|
|
"WE COULD GET ATTACKED WE'RE SITTING DUCKS MOVE MOOOOOOOVE!!",
|
|
"YOU'RE PLANNING ON DROPPING ME AREN'T YOU I KNOW YOU AAAAAAAREE!!",
|
|
"THE SYNDICATE ARE TRIANGULATING OUR LOCAAAAAAAATIONNN!!",
|
|
"THIS PLACE IS SCARY I WANNA LEEEEEAAAAAVVVEEEEEE!!",
|
|
"CHELP, CHELP CCCCHHHHEEEEEEEEEEEEEEELLLLLLLPPPPPP!!",
|
|
)
|
|
cry_alone_messages = list(
|
|
"NOOOOOOOOOOOOOOOOOO DON'T LEAVE MEEEEE!!",
|
|
"WUH WHERE DID EVERYONE GOOOOOOHHHHHHH WAHHH!!",
|
|
"SOMEONE, ANYONEEEEEEEEE PICK ME UPP!!",
|
|
"I DIDN'T DESERVE ITTTTTTTTTT!!",
|
|
"I WILL DIE TO JUST ONE ATTTTTTAAAAACKKKKKK!!",
|
|
"I WILLLLLL NOT DROP GOOOD IITITTEEEEEMMMS!!",
|
|
)
|
|
AddComponent(/datum/component/keep_me_secure, CALLBACK(src, PROC_REF(secured_process)) , CALLBACK(src, PROC_REF(unsecured_process)))
|
|
|
|
/obj/item/toy/plush/whiny_plushie/proc/secured_process(last_move)
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/item/toy/plush/whiny_plushie/proc/unsecured_process(last_move)
|
|
if(!COOLDOWN_FINISHED(src, cry_cooldown))
|
|
return
|
|
COOLDOWN_START(src, cry_cooldown, 10 SECONDS)
|
|
icon_state = "plushie_whiny_crying"
|
|
if(isturf(loc))
|
|
say(pick(cry_alone_messages))
|
|
else
|
|
say(pick(cry_still_messages))
|
|
playsound(src, 'sound/items/intents/Help.ogg', 50, FALSE)
|
|
|
|
/obj/item/toy/plush/beeplushie
|
|
name = "bee plushie"
|
|
desc = "A cute toy that resembles an even cuter bee."
|
|
icon_state = "plushie_h"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("stings")
|
|
attack_verb_simple = list("sting")
|
|
gender = FEMALE
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
|
|
/obj/item/toy/plush/goatplushie
|
|
name = "strange goat plushie"
|
|
icon_state = "goat"
|
|
desc = "Despite its cuddly appearance and plush nature, it will beat you up all the same. Goats never change."
|
|
squeak_override = list('sound/weapons/punch1.ogg'=1)
|
|
/// Whether or not this goat is currently taking in a monsterous doink
|
|
var/going_hard = FALSE
|
|
/// Whether or not this goat has been flattened like a funny pancake
|
|
var/splat = FALSE
|
|
|
|
/obj/item/toy/plush/goatplushie/Initialize(mapload)
|
|
. = ..()
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_TURF_INDUSTRIAL_LIFT_ENTER = PROC_REF(splat),
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/item/toy/plush/goatplushie/attackby(obj/item/clothing/mask/cigarette/rollie/fat_dart, mob/user, params)
|
|
if(!istype(fat_dart))
|
|
return ..()
|
|
if(splat)
|
|
to_chat(user, span_notice("[src] doesn't seem to be able to go hard right now."))
|
|
return
|
|
if(going_hard)
|
|
to_chat(user, span_notice("[src] is already going too hard!"))
|
|
return
|
|
if(!fat_dart.lit)
|
|
to_chat(user, span_notice("You'll have to light that first!"))
|
|
return
|
|
to_chat(user, span_notice("You put [fat_dart] into [src]'s mouth."))
|
|
qdel(fat_dart)
|
|
going_hard = TRUE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/item/toy/plush/goatplushie/proc/splat(datum/source)
|
|
SIGNAL_HANDLER
|
|
if(splat)
|
|
return
|
|
if(going_hard)
|
|
going_hard = FALSE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
icon_state = "goat_splat"
|
|
playsound(src, SFX_DESECRATION, 50, TRUE)
|
|
visible_message(span_danger("[src] gets absolutely flattened!"))
|
|
splat = TRUE
|
|
|
|
/obj/item/toy/plush/goatplushie/examine()
|
|
. = ..()
|
|
if(splat)
|
|
. += span_notice("[src] might need medical attention.")
|
|
if(going_hard)
|
|
. += span_notice("[src] is going so hard, feel free to take a picture.")
|
|
|
|
/obj/item/toy/plush/goatplushie/update_overlays()
|
|
. = ..()
|
|
if(going_hard)
|
|
. += "goat_dart"
|
|
|
|
/obj/item/toy/plush/moth
|
|
name = "moth plushie"
|
|
desc = "A plushie depicting an adorable mothperson. It's a huggable bug!"
|
|
icon_state = "moffplush"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("flutters", "flaps")
|
|
attack_verb_simple = list("flutter", "flap")
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
///Used to track how many people killed themselves with item/toy/plush/moth
|
|
var/suicide_count = 0
|
|
|
|
/obj/item/toy/plush/moth/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] stares deeply into the eyes of [src] and it begins consuming [user.p_them()]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
suicide_count++
|
|
if(suicide_count < 3)
|
|
desc = "A plushie depicting an unsettling mothperson. After killing [suicide_count] [suicide_count == 1 ? "person" : "people"] it's not looking so huggable now..."
|
|
else
|
|
desc = "A plushie depicting a creepy mothperson. It's killed [suicide_count] people! I don't think I want to hug it any more!"
|
|
divine = TRUE
|
|
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
|
playsound(src, 'sound/hallucinations/wail.ogg', 50, TRUE, -1)
|
|
var/list/available_spots = get_adjacent_open_turfs(loc)
|
|
if(available_spots.len) //If the user is in a confined space the plushie will drop normally as the user dies, but in the open the plush is placed one tile away from the user to prevent squeak spam
|
|
var/turf/open/random_open_spot = pick(available_spots)
|
|
forceMove(random_open_spot)
|
|
user.dust(just_ash = FALSE, drop_items = TRUE)
|
|
return MANUAL_SUICIDE
|
|
|
|
/obj/item/toy/plush/pkplush
|
|
name = "peacekeeper plushie"
|
|
desc = "A plushie depicting a peacekeeper cyborg. Only you can prevent human harm!"
|
|
icon_state = "pkplush"
|
|
attack_verb_continuous = list("hugs", "squeezes")
|
|
attack_verb_simple = list("hug", "squeeze")
|
|
squeak_override = list('sound/weapons/thudswoosh.ogg'=1)
|
|
|
|
/obj/item/toy/plush/rouny
|
|
name = "runner plushie"
|
|
desc = "A plushie depicting a xenomorph runner, made to commemorate the centenary of the Battle of LV-426. Much cuddlier than the real thing."
|
|
icon_state = "rouny"
|
|
item_flags = XENOMORPH_HOLDABLE
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("slashes", "bites", "charges")
|
|
attack_verb_simple = list("slash", "bite", "charge")
|
|
squeak_override = list('sound/items/intents/Help.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/abductor
|
|
name = "abductor plushie"
|
|
desc = "A plushie depicting an alien abductor. The tag on it is in an indecipherable language."
|
|
icon_state = "abductor"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("abducts", "probes")
|
|
attack_verb_continuous = list("abduct", "probe")
|
|
squeak_override = list('sound/weather/ashstorm/inside/weak_end.ogg' = 1) //very faint sound since abductors are silent as far as "speaking" is concerned.
|
|
|
|
/obj/item/toy/plush/abductor/agent
|
|
name = "abductor agent plushie"
|
|
desc = "A plushie depicting an alien abductor agent. The stun baton is attached to the hand of the plushie, and appears to be inert. I wouldn't stay alone with it."
|
|
icon_state = "abductor_agent"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("abducts", "probes", "stuns")
|
|
attack_verb_continuous = list("abduct", "probe", "stun")
|
|
squeak_override = list(
|
|
'sound/weapons/egloves.ogg' = 2,
|
|
'sound/weapons/cablecuff.ogg' = 1,
|
|
)
|
|
|
|
/obj/item/toy/plush/greek_cucumber
|
|
name = "greek cucumber"
|
|
desc = "A plushie depicting a large cucumber with eyes, it seems that according to the manufacturer of the toy, the human race will look like in the future."
|
|
icon_state = "cucumber"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("squishes", "creaks", "crunches")
|
|
attack_verb_simple = list("squish", "creak", "crunch")
|
|
squeak_override = list(
|
|
'sound/effects/slosh.ogg' = 1,
|
|
'sound/effects/splat.ogg' = 2
|
|
)
|