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## About The Pull Request Minor fixes to the tram crossing signal logic. Reverts an earlier change I made to the subsystem, which resulted in the signals being wildly off in their timings on a regular basis. Adjusted the red length corresponding to the properly timed signals. Removed define for degraded yellow, as that's now simplified into a check at signal activation time. ## Why It's Good For The Game Tram crossing lights better reflect tram status, staying green when the tram is broken therefore safe to walk. Consistently turn red when tram approaching. ## Changelog 🆑 LT3 fix: Fixed timing issue where tram crossing signals would be out of sync with the moving tram fix: Tram crossing signals consistently show green when safe, blue when broken fix: Tram crossing signals show red instead of yellow when degraded /🆑