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* Mining MODsuit Rework (#64688) makes dropkey deactivate device modules fixes speed potion being fucky fixes doubled up balloon alerts makes some cell code better i think makes the gps module open the gps tgui for you, instead of putting a gps in your hand the loader suit can now hold mailbags Reworks the mining modsuit. The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators) The suit fits less modules than standard suits, but cant burn in lava. In suit storage it can carry ore bags, resonators and kinetic crushers. It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell. Features two new modules: Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain. Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine * Mining MODsuit Rework Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
683 lines
24 KiB
Plaintext
683 lines
24 KiB
Plaintext
/// MODsuits, trade-off between armor and utility
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/obj/item/mod
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name = "Base MOD"
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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worn_icon = 'icons/mob/clothing/mod.dmi'
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered, back-mounted suit that protects against various environments."
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icon_state = "control"
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inhand_icon_state = "mod_control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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strip_delay = 10 SECONDS
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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/datum/action/item_action/mod/panel,
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/datum/action/item_action/mod/module,
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/datum/action/item_action/mod/deploy/ai,
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/datum/action/item_action/mod/activate/ai,
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/datum/action/item_action/mod/panel/ai,
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/datum/action/item_action/mod/module/ai,
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)
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resistance_flags = NONE
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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permeability_coefficient = 0.01
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siemens_coefficient = 0.5
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alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
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/// The MOD's theme, decides on some stuff like armor and statistics.
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var/datum/mod_theme/theme = /datum/mod_theme
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/// Looks of the MOD.
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var/skin = "standard"
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/// Theme of the MOD TGUI
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var/ui_theme = "ntos"
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/// If the suit is deployed and turned on.
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var/active = FALSE
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/// If the suit wire/module hatch is open.
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var/open = FALSE
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/// If the suit is ID locked.
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var/locked = FALSE
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/// If the suit is malfunctioning.
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var/malfunctioning = FALSE
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/// If the suit is currently activating/deactivating.
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var/activating = FALSE
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/// How long the MOD is electrified for.
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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/// If the suit interface is broken.
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var/interface_break = FALSE
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/// How much module complexity can this MOD carry.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much module complexity this MOD is carrying.
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var/complexity = 0
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/// Power usage of the MOD.
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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var/slowdown_active = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Extended description of the theme.
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var/extended_desc
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/// MOD helmet.
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var/obj/item/clothing/head/mod/helmet
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/// MOD chestplate.
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var/obj/item/clothing/suit/mod/chestplate
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/// MOD gauntlets.
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var/obj/item/clothing/gloves/mod/gauntlets
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/// MOD boots.
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var/obj/item/clothing/shoes/mod/boots
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/// MOD core.
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var/obj/item/mod/core/core
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/// List of parts (helmet, chestplate, gauntlets, boots).
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var/list/mod_parts = list()
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/// Modules the MOD should spawn with.
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var/list/initial_modules = list()
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/// Modules the MOD currently possesses.
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var/list/modules = list()
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/// Currently used module.
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var/obj/item/mod/module/selected_module
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/// AI mob inhabiting the MOD.
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var/mob/living/silicon/ai/ai
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/// Delay between moves as AI.
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var/movedelay = 0
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/// Cooldown for AI moves.
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COOLDOWN_DECLARE(cooldown_mod_move)
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/// Person wearing the MODsuit.
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var/mob/living/carbon/human/wearer
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/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
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. = ..()
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if(new_theme)
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theme = new_theme
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theme = GLOB.mod_themes[theme]
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extended_desc = theme.extended_desc
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slowdown_inactive = theme.slowdown_inactive
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slowdown_active = theme.slowdown_active
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complexity_max = theme.complexity_max
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skin = new_skin || theme.default_skin
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ui_theme = theme.ui_theme
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charge_drain = theme.charge_drain
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initial_modules += theme.inbuilt_modules
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wires = new /datum/wires/mod(src)
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if(length(req_access))
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locked = TRUE
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new_core?.install(src)
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helmet = new /obj/item/clothing/head/mod(src)
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helmet.mod = src
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mod_parts += helmet
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chestplate = new /obj/item/clothing/suit/mod(src)
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chestplate.mod = src
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chestplate.allowed = theme.allowed_suit_storage.Copy()
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mod_parts += chestplate
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gauntlets = new /obj/item/clothing/gloves/mod(src)
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gauntlets.mod = src
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mod_parts += gauntlets
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boots = new /obj/item/clothing/shoes/mod(src)
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boots.mod = src
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mod_parts += boots
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var/list/all_parts = mod_parts.Copy() + src
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for(var/obj/item/piece as anything in all_parts)
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piece.name = "[theme.name] [piece.name]"
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piece.desc = "[piece.desc] [theme.desc]"
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piece.armor = getArmor(arglist(theme.armor))
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piece.resistance_flags = theme.resistance_flags
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piece.flags_1 |= theme.atom_flags //flags like initialization or admin spawning are here, so we cant set, have to add
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piece.heat_protection = NONE
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piece.cold_protection = NONE
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piece.max_heat_protection_temperature = theme.max_heat_protection_temperature
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piece.min_cold_protection_temperature = theme.min_cold_protection_temperature
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piece.permeability_coefficient = theme.permeability_coefficient
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piece.siemens_coefficient = theme.siemens_coefficient
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piece.icon_state = "[skin]-[initial(piece.icon_state)]"
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update_flags()
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update_speed()
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for(var/obj/item/mod/module/module as anything in initial_modules)
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module = new module(src)
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install(module)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, .proc/on_potion)
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movedelay = CONFIG_GET(number/movedelay/run_delay)
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/obj/item/mod/control/Destroy()
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if(active)
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/mod/module/module as anything in modules)
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module.mod = null
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modules -= module
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var/atom/deleting_atom
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if(!QDELETED(helmet))
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deleting_atom = helmet
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helmet.mod = null
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helmet = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(chestplate))
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deleting_atom = chestplate
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chestplate.mod = null
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chestplate = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(gauntlets))
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deleting_atom = gauntlets
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gauntlets.mod = null
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gauntlets = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(boots))
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deleting_atom = boots
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boots.mod = null
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boots = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(core)
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QDEL_NULL(core)
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QDEL_NULL(wires)
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return ..()
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/obj/item/mod/control/atom_destruction(damage_flag)
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for(var/obj/item/mod/module/module as anything in modules)
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for(var/obj/item/item in module)
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item.forceMove(drop_location())
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if(ai)
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ai.controlled_equipment = null
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ai.remote_control = null
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for(var/datum/action/action as anything in actions)
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if(action.owner == ai)
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action.Remove(ai)
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new /obj/item/mod/ai_minicard(drop_location(), ai)
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return ..()
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/obj/item/mod/control/examine(mob/user)
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. = ..()
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if(active)
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. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
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. += span_notice("Selected module: [selected_module || "None"].")
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if(!open && !active)
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. += span_notice("You could put it on your <b>back</b> to turn it on.")
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. += span_notice("You could open the cover with a <b>screwdriver</b>.")
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else if(open)
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. += span_notice("You could close the cover with a <b>screwdriver</b>.")
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. += span_notice("You could use <b>modules</b> on it to install them.")
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. += span_notice("You could remove modules with a <b>crowbar</b>.")
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. += span_notice("You could update the access with an <b>ID</b>.")
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. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
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if(core)
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. += span_notice("You could remove [core] with a <b>wrench</b>.")
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else
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. += span_notice("You could use a <b>MOD core</b> on it to install one.")
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if(ai)
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. += span_notice("You could remove [ai] with an <b>intellicard</b>.")
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else
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. += span_notice("You could install an AI with an <b>intellicard</b>.")
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/obj/item/mod/control/examine_more(mob/user)
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. = ..()
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. += "<i>[extended_desc]</i>"
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/obj/item/mod/control/process(delta_time)
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if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
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seconds_electrified--
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if(!get_charge() && active && !activating)
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power_off()
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return PROCESS_KILL
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var/malfunctioning_charge_drain = 0
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if(malfunctioning)
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malfunctioning_charge_drain = rand(1,20)
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subtract_charge((charge_drain + malfunctioning_charge_drain)*delta_time)
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update_charge_alert()
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for(var/obj/item/mod/module/module as anything in modules)
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if(malfunctioning && module.active && DT_PROB(5, delta_time))
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module.on_deactivation(display_message = TRUE)
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module.on_process(delta_time)
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/obj/item/mod/control/equipped(mob/user, slot)
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..()
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if(slot == ITEM_SLOT_BACK)
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set_wearer(user)
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else if(wearer)
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unset_wearer()
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/obj/item/mod/control/dropped(mob/user)
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. = ..()
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if(wearer)
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unset_wearer()
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/obj/item/mod/control/item_action_slot_check(slot)
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if(slot == ITEM_SLOT_BACK)
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return TRUE
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(user, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/MouseDrop(atom/over_object)
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if(usr != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(wearer, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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if(!wearer.incapacitated())
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var/atom/movable/screen/inventory/hand/ui_hand = over_object
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if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
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add_fingerprint(usr)
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return ..()
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/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
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if(..())
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return TRUE
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if(seconds_electrified && get_charge() && shock(user))
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return TRUE
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if(open)
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if(!core)
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balloon_alert(user, "no core!")
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return TRUE
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balloon_alert(user, "removing core...")
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wrench.play_tool_sound(src, 100)
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if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
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balloon_alert(user, "interrupted!")
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return TRUE
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wrench.play_tool_sound(src, 100)
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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update_charge_alert()
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return TRUE
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return ..()
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/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
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if(..())
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return TRUE
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if(active || activating || ai_controller)
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balloon_alert(user, "deactivate suit first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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balloon_alert(user, "[open ? "closing" : "opening"] cover...")
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screwdriver.play_tool_sound(src, 100)
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if(screwdriver.use_tool(src, user, 1 SECONDS))
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if(active || activating)
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balloon_alert(user, "deactivate suit first!")
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screwdriver.play_tool_sound(src, 100)
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balloon_alert(user, "cover [open ? "closed" : "opened"]")
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open = !open
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else
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balloon_alert(user, "interrupted!")
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return TRUE
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/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
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. = ..()
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(!allowed(user))
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balloon_alert(user, "insufficient access!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return
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if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(length(modules))
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var/list/removable_modules = list()
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.removable)
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continue
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removable_modules += module
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var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
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if(!module_to_remove?.mod)
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return FALSE
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uninstall(module_to_remove)
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module_to_remove.forceMove(drop_location())
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crowbar.play_tool_sound(src, 100)
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return TRUE
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balloon_alert(user, "no modules!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/attackby(obj/item/attacking_item, mob/living/user, params)
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if(istype(attacking_item, /obj/item/mod/module))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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install(attacking_item, user)
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return TRUE
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else if(istype(attacking_item, /obj/item/mod/core))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(core)
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balloon_alert(user, "core already installed!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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var/obj/item/mod/core/attacking_core = attacking_item
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attacking_core.install(src)
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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update_charge_alert()
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return TRUE
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else if(is_wire_tool(attacking_item) && open)
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wires.interact(user)
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return TRUE
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else if(istype(attacking_item, /obj/item/mod/paint))
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if(active || activating)
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balloon_alert(user, "suit is active!")
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else if(paint(user, attacking_item))
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balloon_alert(user, "suit painted")
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else
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balloon_alert(user, "not painted!")
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return TRUE
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else if(open && attacking_item.GetID())
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update_access(user, attacking_item.GetID())
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return TRUE
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return ..()
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/obj/item/mod/control/get_cell()
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if(!open)
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return
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var/obj/item/stock_parts/cell/cell = get_charge_source()
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if(!istype(cell))
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return
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return cell
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/obj/item/mod/control/GetAccess()
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if(ai_controller)
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return req_access.Copy()
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else
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return ..()
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/obj/item/mod/control/emag_act(mob/user)
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locked = !locked
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balloon_alert(user, "[locked ? "locked" : "unlocked"]")
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/obj/item/mod/control/emp_act(severity)
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. = ..()
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if(!active || !wearer)
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return
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to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
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if(. & EMP_PROTECT_CONTENTS)
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return
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selected_module?.on_deactivation(display_message = TRUE)
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wearer.apply_damage(10 / severity, BURN, spread_damage=TRUE)
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to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
|
|
if(wearer.stat < UNCONSCIOUS && prob(10))
|
|
wearer.emote("scream")
|
|
|
|
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
|
|
if(visuals_only)
|
|
set_wearer(outfit_wearer) //we need to set wearer manually since it doesnt call equipped
|
|
quick_activation()
|
|
|
|
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
|
|
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
|
|
return
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
if(part.loc == src)
|
|
continue
|
|
conceal(null, part)
|
|
return ..()
|
|
|
|
/obj/item/mod/control/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
|
|
. = ..()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
var/list/module_icons = module.generate_worn_overlay(standing)
|
|
if(!length(module_icons))
|
|
continue
|
|
. += module_icons
|
|
|
|
/obj/item/mod/control/proc/set_wearer(mob/user)
|
|
wearer = user
|
|
RegisterSignal(wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
|
|
RegisterSignal(wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/on_borg_charge)
|
|
RegisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP, .proc/on_unequip)
|
|
update_charge_alert()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_equip()
|
|
|
|
/obj/item/mod/control/proc/unset_wearer()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_unequip()
|
|
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_PROCESS_BORGCHARGER_OCCUPANT))
|
|
UnregisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP)
|
|
wearer.clear_alert("mod_charge")
|
|
wearer = null
|
|
|
|
/obj/item/mod/control/proc/on_unequip()
|
|
SIGNAL_HANDLER
|
|
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
if(part.loc != src)
|
|
return COMPONENT_ITEM_BLOCK_UNEQUIP
|
|
|
|
/obj/item/mod/control/proc/update_flags()
|
|
var/list/used_skin = theme.skins[skin]
|
|
for(var/obj/item/clothing/part as anything in mod_parts)
|
|
var/used_category
|
|
if(part == helmet)
|
|
used_category = HELMET_FLAGS
|
|
helmet.alternate_worn_layer = used_skin[HELMET_LAYER]
|
|
helmet.alternate_layer = used_skin[HELMET_LAYER]
|
|
if(part == chestplate)
|
|
used_category = CHESTPLATE_FLAGS
|
|
if(part == gauntlets)
|
|
used_category = GAUNTLETS_FLAGS
|
|
if(part == boots)
|
|
used_category = BOOTS_FLAGS
|
|
var/list/category = used_skin[used_category]
|
|
part.clothing_flags = category[UNSEALED_CLOTHING] || NONE
|
|
part.visor_flags = category[SEALED_CLOTHING] || NONE
|
|
part.flags_inv = category[UNSEALED_INVISIBILITY] || NONE
|
|
part.visor_flags_inv = category[SEALED_INVISIBILITY] || NONE
|
|
part.flags_cover = category[UNSEALED_COVER] || NONE
|
|
part.visor_flags_cover = category[SEALED_COVER] || NONE
|
|
|
|
/obj/item/mod/control/proc/quick_module(mob/user)
|
|
if(!length(modules))
|
|
return
|
|
var/list/display_names = list()
|
|
var/list/items = list()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(module.module_type == MODULE_PASSIVE)
|
|
continue
|
|
display_names[module.name] = REF(module)
|
|
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
|
if(module == selected_module)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
|
else if(module.active)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
|
if(!COOLDOWN_FINISHED(module, cooldown_timer))
|
|
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
|
|
items += list(module.name = module_image)
|
|
if(!length(items))
|
|
return
|
|
var/radial_anchor = src
|
|
if(istype(user.loc, /obj/effect/dummy/phased_mob))
|
|
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
|
|
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = TRUE, tooltips = TRUE)
|
|
if(!pick)
|
|
return
|
|
var/module_reference = display_names[pick]
|
|
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
|
if(!istype(picked_module) || user.incapacitated())
|
|
return
|
|
picked_module.on_select()
|
|
|
|
/obj/item/mod/control/proc/paint(mob/user, obj/item/paint)
|
|
if(length(theme.skins) <= 1)
|
|
return FALSE
|
|
var/list/skins = list()
|
|
for(var/mod_skin in theme.skins)
|
|
skins[mod_skin] = image(icon = icon, icon_state = "[mod_skin]-control")
|
|
var/pick = show_radial_menu(user, src, skins, custom_check = FALSE, require_near = TRUE)
|
|
if(!pick || !user.is_holding(paint))
|
|
return FALSE
|
|
skin = pick
|
|
var/list/skin_updating = mod_parts.Copy() + src
|
|
for(var/obj/item/piece as anything in skin_updating)
|
|
piece.icon_state = "[skin]-[initial(piece.icon_state)]"
|
|
update_flags()
|
|
wearer?.regenerate_icons()
|
|
return TRUE
|
|
|
|
/obj/item/mod/control/proc/shock(mob/living/user)
|
|
if(!istype(user) || get_charge() < 1)
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
return electrocute_mob(user, get_cell(), src, 0.7, check_range)
|
|
|
|
/obj/item/mod/control/proc/install(module, mob/user)
|
|
var/obj/item/mod/module/new_module = module
|
|
for(var/obj/item/mod/module/old_module as anything in modules)
|
|
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
|
|
if(user)
|
|
balloon_alert(user, "[new_module] incompatible with [old_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(is_type_in_list(module, theme.module_blacklist))
|
|
if(user)
|
|
balloon_alert(user, "[src] doesn't accept [new_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
var/complexity_with_module = complexity
|
|
complexity_with_module += new_module.complexity
|
|
if(complexity_with_module > complexity_max)
|
|
if(user)
|
|
balloon_alert(user, "[new_module] would make [src] too complex!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
new_module.forceMove(src)
|
|
modules += new_module
|
|
complexity += new_module.complexity
|
|
new_module.mod = src
|
|
new_module.on_install()
|
|
if(wearer)
|
|
new_module.on_equip()
|
|
var/datum/action/item_action/mod/pinned_module/action = new_module.pinned_to[REF(wearer)]
|
|
if(action)
|
|
action.Grant(wearer)
|
|
if(ai)
|
|
var/datum/action/item_action/mod/pinned_module/action = new_module.pinned_to[REF(ai)]
|
|
if(action)
|
|
action.Grant(ai)
|
|
if(user)
|
|
balloon_alert(user, "[new_module] added")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/mod/control/proc/uninstall(module)
|
|
var/obj/item/mod/module/old_module = module
|
|
modules -= old_module
|
|
complexity -= old_module.complexity
|
|
if(active)
|
|
old_module.on_suit_deactivation()
|
|
if(old_module.active)
|
|
old_module.on_deactivation(display_message = TRUE)
|
|
QDEL_LIST(old_module.pinned_to)
|
|
old_module.on_uninstall()
|
|
old_module.mod = null
|
|
|
|
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
|
|
if(!allowed(user))
|
|
balloon_alert(user, "insufficient access!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
req_access = card.access.Copy()
|
|
balloon_alert(user, "access updated")
|
|
|
|
/obj/item/mod/control/proc/get_charge_source()
|
|
return core?.charge_source()
|
|
|
|
/obj/item/mod/control/proc/get_charge()
|
|
return core?.charge_amount() || 0
|
|
|
|
/obj/item/mod/control/proc/get_max_charge()
|
|
return core?.max_charge_amount() || 1 //avoid dividing by 0
|
|
|
|
/obj/item/mod/control/proc/get_charge_percent()
|
|
return ROUND_UP((get_charge() / get_max_charge()) * 100)
|
|
|
|
/obj/item/mod/control/proc/add_charge(amount)
|
|
return core?.add_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/subtract_charge(amount)
|
|
return core?.subtract_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/update_charge_alert()
|
|
if(!wearer)
|
|
return
|
|
if(!core)
|
|
wearer.throw_alert("mod_charge", /atom/movable/screen/alert/nocore)
|
|
return
|
|
core.update_charge_alert()
|
|
|
|
/obj/item/mod/control/proc/update_speed()
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.slowdown = (active ? slowdown_active : slowdown_inactive) / length(all_parts)
|
|
wearer?.update_equipment_speed_mods()
|
|
|
|
/obj/item/mod/control/proc/power_off()
|
|
balloon_alert(wearer, "no power!")
|
|
toggle_activate(wearer, force_deactivate = TRUE)
|
|
|
|
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(part.loc == src)
|
|
return
|
|
if(part == core)
|
|
core.uninstall()
|
|
update_charge_alert()
|
|
return
|
|
if(part.loc == wearer)
|
|
return
|
|
if(modules.Find(part))
|
|
uninstall(part)
|
|
return
|
|
if(mod_parts.Find(part))
|
|
conceal(wearer, part)
|
|
if(active)
|
|
INVOKE_ASYNC(src, .proc/toggle_activate, wearer, TRUE)
|
|
return
|
|
|
|
/obj/item/mod/control/proc/on_borg_charge(datum/source, amount)
|
|
SIGNAL_HANDLER
|
|
|
|
update_charge_alert()
|
|
var/obj/item/stock_parts/cell/cell = get_cell()
|
|
if(!cell)
|
|
return
|
|
cell.give(amount)
|
|
|
|
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(slowdown_inactive <= 0)
|
|
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
|
|
return SPEED_POTION_STOP
|
|
if(wearer)
|
|
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's on someone!"))
|
|
return SPEED_POTION_STOP
|
|
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
|
|
var/list/all_parts = mod_parts.Copy() + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
|
part.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
|
|
slowdown_inactive = 0
|
|
slowdown_active = 0
|
|
update_speed()
|
|
qdel(speed_potion)
|
|
return SPEED_POTION_STOP
|