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Bubberstation/code/modules/wiremod/shell/brain_computer_interface.dm
SkyratBot 020631ba84 [MIRROR] MODsuit Action Circuit Component (+ MODsuit circuit module fixes) [MDB IGNORE] (#10996)
* MODsuit Action Circuit Component (+ MODsuit circuit module fixes) (#63755)

This makes several small changes to the MODsuit circuit module:

Adds the MODsuit Action component. When selected, the circuit module opens a radial menu with which to select an action component to trigger.
Due to its similarity to the BCI Action component, both it and the BCI Action component have been made subtypes of an abstract equipment_action component that implements their shared functionality.
Renames the MOD component to the MOD circuit adapter core component.
Changes the "selected module" port on the MOD circuit adapter core to a string port, for consistency with the corresponding input port.
The circuit in the circuit module can be removed. Consequentually, the circuit module no longer comes with a pre-installed circuit.
The "Toggle Suit" signal port on the MOD circuit adapter core can now activate the modsuit.
Makes the circuit module printable in the component printer, for consistency.
Moves the circuit module's code to modules/wiremod, for consistency.
BCI action component properly typechecks the shell it's inserted in.
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* MODsuit Action Circuit Component (+ MODsuit circuit module fixes)

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-01-26 04:16:09 +00:00

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Plaintext

/obj/item/organ/cyberimp/bci
name = "brain-computer interface"
desc = "An implant that can be placed in a user's head to control circuits using their brain."
icon = 'icons/obj/wiremod.dmi'
icon_state = "bci"
visual = FALSE
zone = BODY_ZONE_HEAD
w_class = WEIGHT_CLASS_TINY
/obj/item/organ/cyberimp/bci/Initialize(mapload)
. = ..()
var/obj/item/integrated_circuit/circuit = new(src)
circuit.add_component(new /obj/item/circuit_component/equipment_action/bci(null, "One"))
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/bci_core,
), SHELL_CAPACITY_SMALL, starting_circuit = circuit)
/obj/item/organ/cyberimp/bci/Insert(mob/living/carbon/reciever, special, drop_if_replaced)
. = ..()
// Organs are put in nullspace, but this breaks circuit interactions
forceMove(reciever)
/obj/item/organ/cyberimp/bci/say(message, bubble_type, list/spans, sanitize, datum/language/language, ignore_spam, forced)
if (owner)
// Otherwise say_dead will be called.
// It's intentional that a circuit for a dead person does not speak from the shell.
if (owner.stat == DEAD)
return
owner.say(message, forced = "circuit speech")
else
return ..()
/obj/item/circuit_component/equipment_action/bci
display_name = "BCI Action"
desc = "Represents an action the user can take when implanted with the brain-computer interface."
required_shells = list(/obj/item/organ/cyberimp/bci)
/// A reference to the action button itself
var/datum/action/innate/bci_action/bci_action
/obj/item/circuit_component/equipment_action/bci/Destroy()
QDEL_NULL(bci_action)
return ..()
/obj/item/circuit_component/equipment_action/bci/register_shell(atom/movable/shell)
. = ..()
var/obj/item/organ/cyberimp/bci/bci = shell
if(istype(bci))
bci_action = new(src)
update_action()
bci.actions += list(bci_action)
/obj/item/circuit_component/equipment_action/bci/unregister_shell(atom/movable/shell)
var/obj/item/organ/cyberimp/bci/bci = shell
if(istype(bci))
bci.actions -= bci_action
QDEL_NULL(bci_action)
return ..()
/obj/item/circuit_component/equipment_action/bci/input_received(datum/port/input/port)
if (!isnull(bci_action))
update_action()
/obj/item/circuit_component/equipment_action/bci/update_action()
bci_action.name = button_name.value
bci_action.button_icon_state = "bci_[replacetextEx(lowertext(icon_options.value), " ", "_")]"
/datum/action/innate/bci_action
name = "Action"
icon_icon = 'icons/mob/actions/actions_items.dmi'
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "bci_power"
var/obj/item/circuit_component/equipment_action/bci/circuit_component
/datum/action/innate/bci_action/New(obj/item/circuit_component/equipment_action/bci/circuit_component)
..()
src.circuit_component = circuit_component
/datum/action/innate/bci_action/Destroy()
circuit_component.bci_action = null
circuit_component = null
return ..()
/datum/action/innate/bci_action/Activate()
circuit_component.signal.set_output(COMPONENT_SIGNAL)
/obj/item/circuit_component/bci_core
display_name = "BCI Core"
desc = "Controls the core operations of the BCI."
/// A reference to the action button to look at charge/get info
var/datum/action/innate/bci_charge_action/charge_action
var/datum/port/input/message
var/datum/port/input/send_message_signal
var/datum/port/output/user_port
var/datum/weakref/user
/obj/item/circuit_component/bci_core/populate_ports()
message = add_input_port("Message", PORT_TYPE_STRING)
send_message_signal = add_input_port("Send Message", PORT_TYPE_SIGNAL)
user_port = add_output_port("User", PORT_TYPE_ATOM)
/obj/item/circuit_component/bci_core/Destroy()
QDEL_NULL(charge_action)
return ..()
/obj/item/circuit_component/bci_core/register_shell(atom/movable/shell)
var/obj/item/organ/cyberimp/bci/bci = shell
charge_action = new(src)
bci.actions += list(charge_action)
RegisterSignal(shell, COMSIG_ORGAN_IMPLANTED, .proc/on_organ_implanted)
RegisterSignal(shell, COMSIG_ORGAN_REMOVED, .proc/on_organ_removed)
/obj/item/circuit_component/bci_core/unregister_shell(atom/movable/shell)
var/obj/item/organ/cyberimp/bci/bci = shell
bci.actions -= charge_action
QDEL_NULL(charge_action)
UnregisterSignal(shell, list(
COMSIG_ORGAN_IMPLANTED,
COMSIG_ORGAN_REMOVED,
))
/obj/item/circuit_component/bci_core/should_receive_input(datum/port/input/port)
if (!COMPONENT_TRIGGERED_BY(send_message_signal, port))
return FALSE
return ..()
/obj/item/circuit_component/bci_core/input_received(datum/port/input/port)
var/sent_message = trim(message.value)
if (!sent_message)
return
var/mob/living/carbon/resolved_owner = user?.resolve()
if (isnull(resolved_owner))
return
if (resolved_owner.stat == DEAD)
return
to_chat(resolved_owner, "<i>You hear a strange, robotic voice in your head...</i> \"[span_robot("[html_encode(sent_message)]")]\"")
/obj/item/circuit_component/bci_core/proc/on_organ_implanted(datum/source, mob/living/carbon/owner)
SIGNAL_HANDLER
user_port.set_output(owner)
user = WEAKREF(owner)
RegisterSignal(owner, COMSIG_PARENT_EXAMINE, .proc/on_examine)
RegisterSignal(owner, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/on_borg_charge)
RegisterSignal(owner, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_electrocute)
/obj/item/circuit_component/bci_core/proc/on_organ_removed(datum/source, mob/living/carbon/owner)
SIGNAL_HANDLER
user_port.set_output(null)
user = null
UnregisterSignal(owner, list(
COMSIG_PARENT_EXAMINE,
COMSIG_PROCESS_BORGCHARGER_OCCUPANT,
COMSIG_LIVING_ELECTROCUTE_ACT,
))
/obj/item/circuit_component/bci_core/proc/on_borg_charge(datum/source, amount)
SIGNAL_HANDLER
if (isnull(parent.cell))
return
parent.cell.give(amount)
/obj/item/circuit_component/bci_core/proc/on_electrocute(datum/source, shock_damage, siemens_coefficient, flags)
SIGNAL_HANDLER
if (isnull(parent.cell))
return
if (flags & SHOCK_ILLUSION)
return
parent.cell.give(shock_damage * 2)
to_chat(source, span_notice("You absorb some of the shock into your [parent.name]!"))
/obj/item/circuit_component/bci_core/proc/on_examine(datum/source, mob/mob, list/examine_text)
SIGNAL_HANDLER
if (isobserver(mob))
examine_text += span_notice("[source.p_they(capitalized = TRUE)] [source.p_have()] <a href='?src=[REF(src)];open_bci=1'>\a [parent] implanted in [source.p_them()]</a>.")
/obj/item/circuit_component/bci_core/Topic(href, list/href_list)
..()
if (!isobserver(usr))
return
if (href_list["open_bci"])
parent.attack_ghost(usr)
/datum/action/innate/bci_charge_action
name = "Check BCI Charge"
check_flags = NONE
icon_icon = 'icons/obj/power.dmi'
button_icon_state = "cell"
var/obj/item/circuit_component/bci_core/circuit_component
/datum/action/innate/bci_charge_action/New(obj/item/circuit_component/bci_core/circuit_component)
..()
src.circuit_component = circuit_component
button.maptext_x = 2
button.maptext_y = 0
update_maptext()
START_PROCESSING(SSobj, src)
/datum/action/innate/bci_charge_action/Destroy()
circuit_component.charge_action = null
circuit_component = null
STOP_PROCESSING(SSobj, src)
return ..()
/datum/action/innate/bci_charge_action/Trigger(trigger_flags)
var/obj/item/stock_parts/cell/cell = circuit_component.parent.cell
if (isnull(cell))
to_chat(owner, span_boldwarning("[circuit_component.parent] has no power cell."))
else
to_chat(owner, span_info("[circuit_component.parent]'s [cell.name] has <b>[cell.percent()]%</b> charge left."))
to_chat(owner, span_info("You can recharge it by using a cyborg recharging station."))
/datum/action/innate/bci_charge_action/process(delta_time)
update_maptext()
/datum/action/innate/bci_charge_action/proc/update_maptext()
var/obj/item/stock_parts/cell/cell = circuit_component.parent.cell
button.maptext = cell ? MAPTEXT("[cell.percent()]%") : ""
/obj/machinery/bci_implanter
name = "brain-computer interface manipulation chamber"
desc = "A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have."
circuit = /obj/item/circuitboard/machine/bci_implanter
icon = 'icons/obj/machines/bci_implanter.dmi'
icon_state = "bci_implanter"
base_icon_state = "bci_implanter"
layer = ABOVE_WINDOW_LAYER
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
obj_flags = NO_BUILD // Becomes undense when the door is open
idle_power_usage = 50
active_power_usage = 300
var/busy = FALSE
var/busy_icon_state
var/locked = FALSE
var/datum/weakref/bci_to_implant
COOLDOWN_DECLARE(message_cooldown)
/obj/machinery/bci_implanter/Initialize(mapload)
. = ..()
occupant_typecache = typecacheof(/mob/living/carbon)
/obj/machinery/bci_implanter/on_deconstruction()
var/obj/item/organ/cyberimp/bci/bci_to_implant_resolved = bci_to_implant?.resolve()
bci_to_implant_resolved?.forceMove(drop_location())
bci_to_implant = null
/obj/machinery/bci_implanter/Destroy()
QDEL_NULL(bci_to_implant)
return ..()
/obj/machinery/bci_implanter/examine(mob/user)
. = ..()
if (isnull(bci_to_implant?.resolve()))
. += span_notice("There is no BCI inserted.")
else
. += span_notice("Right-click to remove current BCI.")
/obj/machinery/bci_implanter/proc/set_busy(status, working_icon)
busy = status
busy_icon_state = working_icon
update_appearance()
/obj/machinery/bci_implanter/update_icon_state()
if (occupant)
icon_state = busy ? busy_icon_state : "[base_icon_state]_occupied"
return ..()
icon_state = "[base_icon_state][state_open ? "_open" : null]"
return ..()
/obj/machinery/bci_implanter/update_overlays()
var/list/overlays = ..()
if ((machine_stat & MAINT) || panel_open)
overlays += "maint"
return overlays
if (machine_stat & (NOPOWER|BROKEN))
return overlays
if (busy || locked)
overlays += "red"
if (locked)
overlays += "bolted"
return overlays
overlays += "green"
return overlays
/obj/machinery/bci_implanter/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
if (. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return .
if(!user.Adjacent(src))
return
if (locked)
balloon_alert(user, "it's locked!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
var/obj/item/organ/cyberimp/bci/bci_to_implant_resolved = bci_to_implant?.resolve()
if (isnull(bci_to_implant_resolved))
balloon_alert(user, "no bci inserted!")
else
user.put_in_hands(bci_to_implant_resolved)
balloon_alert(user, "ejected bci")
bci_to_implant = null
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/bci_implanter/attackby(obj/item/weapon, mob/user, params)
var/obj/item/organ/cyberimp/bci/new_bci = weapon
if (istype(new_bci))
if (!(locate(/obj/item/integrated_circuit) in new_bci))
balloon_alert(user, "bci has no circuit!")
return
var/obj/item/organ/cyberimp/bci/previous_bci_to_implant = bci_to_implant?.resolve()
bci_to_implant = WEAKREF(weapon)
weapon.moveToNullspace()
if (isnull(previous_bci_to_implant))
balloon_alert(user, "inserted bci")
else
balloon_alert(user, "swapped bci")
user.put_in_hands(previous_bci_to_implant)
return
return ..()
/obj/machinery/bci_implanter/attackby_secondary(obj/item/weapon, mob/user, params)
if (!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, weapon))
update_appearance()
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if (default_pry_open(weapon))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if (default_deconstruction_crowbar(weapon))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/bci_implanter/proc/start_process()
if (machine_stat & (NOPOWER|BROKEN))
return
if ((machine_stat & MAINT) || panel_open)
return
if (!occupant || busy)
return
var/locked_state = locked
locked = TRUE
set_busy(TRUE, "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"), 1 SECONDS)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"), 2 SECONDS)
addtimer(CALLBACK(src, .proc/complete_process, locked_state), 3 SECONDS)
/obj/machinery/bci_implanter/proc/complete_process(locked_state)
locked = locked_state
set_busy(FALSE)
var/mob/living/carbon/carbon_occupant = occupant
if (!istype(carbon_occupant))
return
playsound(loc, 'sound/machines/ping.ogg', 30, FALSE)
var/obj/item/organ/cyberimp/bci/bci_organ = carbon_occupant.getorgan(/obj/item/organ/cyberimp/bci)
var/obj/item/organ/cyberimp/bci/bci_to_implant_resolved = bci_to_implant?.resolve()
if (bci_organ)
bci_organ.Remove(carbon_occupant)
if (isnull(bci_to_implant_resolved))
say("Occupant's previous brain-computer interface has been transferred to internal storage unit.")
bci_organ.moveToNullspace()
bci_to_implant = WEAKREF(bci_organ)
else
say("Occupant's previous brain-computer interface has been ejected.")
bci_organ.forceMove(drop_location())
else if (!isnull(bci_to_implant_resolved))
say("Occupant has been injected with [bci_to_implant_resolved].")
bci_to_implant_resolved.Insert(carbon_occupant)
bci_to_implant = null
/obj/machinery/bci_implanter/open_machine()
if(state_open)
return FALSE
..()
return TRUE
/obj/machinery/bci_implanter/close_machine(mob/living/carbon/user)
if(!state_open)
return FALSE
..()
var/mob/living/carbon/carbon_occupant = occupant
if (istype(occupant))
var/obj/item/organ/cyberimp/bci/existing_bci_organ = carbon_occupant.getorgan(/obj/item/organ/cyberimp/bci)
if (isnull(existing_bci_organ) && isnull(bci_to_implant?.resolve()))
say("No brain-computer interface inserted, and occupant does not have one. Insert a BCI to implant one.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
return FALSE
addtimer(CALLBACK(src, .proc/start_process), 1 SECONDS)
return TRUE
/obj/machinery/bci_implanter/relaymove(mob/living/user, direction)
var/message
if (locked)
message = "it won't budge!"
else if (user.stat != CONSCIOUS)
message = "you don't have the energy!"
if (!isnull(message))
if (COOLDOWN_FINISHED(src, message_cooldown))
COOLDOWN_START(src, message_cooldown, 5 SECONDS)
balloon_alert(user, message)
return
open_machine()
/obj/machinery/bci_implanter/interact(mob/user)
if (state_open)
close_machine(null, user)
return
else if (locked)
balloon_alert(user, "it's locked!")
return
open_machine()
/obj/item/circuitboard/machine/bci_implanter
name = "Brain-Computer Interface Manipulation Chamber (Machine Board)"
greyscale_colors = CIRCUIT_COLOR_SCIENCE
build_path = /obj/machinery/bci_implanter
req_components = list(
/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/manipulator = 1,
)