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* Cleans up + Improves bows, Sorts files, Adds the Divine Archer clothing, weapon, rite * fix --------- Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: ghost sheep <sheepwiththemask@gmail.com>
58 lines
2.3 KiB
Plaintext
58 lines
2.3 KiB
Plaintext
/**
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* ### envenomable caseless element!
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*
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* Non bespoke element (1 in existence) that lets caseless bullets be dippable.
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* When you fire the bullet, it will gain venomous. The casing itself isn't venomous to prevent bullshit
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*/
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/datum/element/envenomable_casing
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// how much reagent can you dip the caseless in?
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var/amount_allowed
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/datum/element/envenomable_casing/Attach(datum/target, amount_allowed = 5)
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. = ..()
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if(!istype(target, /obj/item/ammo_casing))
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return ELEMENT_INCOMPATIBLE
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src.amount_allowed = amount_allowed
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(on_afterattack))
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RegisterSignal(target, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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/datum/element/envenomable_casing/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_AFTERATTACK, COMSIG_PARENT_EXAMINE))
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///signal called on the parent attacking an item
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/datum/element/envenomable_casing/proc/on_afterattack(obj/item/ammo_casing/casing, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(!is_reagent_container(target))
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return
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var/obj/item/reagent_containers/venom_container = target
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if(!casing.loaded_projectile)
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user.balloon_alert(user, "casing is already spent!")
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return
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if(!(venom_container.reagent_flags & OPENCONTAINER))
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user.balloon_alert(user, "open the container!")
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return
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var/datum/reagent/venom_applied = venom_container.reagents.get_master_reagent()
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if(!venom_applied)
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return
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var/amount_applied = min(venom_applied.volume, amount_allowed)
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casing.loaded_projectile.AddComponent(/datum/element/venomous, venom_applied.type, amount_applied)
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to_chat(user, span_notice("You coat [casing] in [venom_applied]."))
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venom_container.reagents.remove_reagent(venom_applied.type, amount_applied)
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///stops further poison application
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UnregisterSignal(casing, COMSIG_ITEM_AFTERATTACK)
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///signal called on parent being examined
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/datum/element/envenomable_casing/proc/on_examine(obj/item/ammo_casing/casing, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!casing.loaded_projectile)
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return
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if(casing.loaded_projectile.GetComponent(/datum/element/venomous))
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examine_list += span_warning("It's coated in some kind of chemical...")
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else
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examine_list += span_notice("You can dip it in a chemical to deliver a poisonous kick.")
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