mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 08:34:23 +00:00
* Remove HoS's redsec skirt from their locker Redsec is dead. * Fixes missing repaths to hos/cap and other related tweaks TG repathed these, which means now we don't need to worry about reskinning applying to the beret! We should probably make sure to use the new type tho... * remove dupe hop coat from garmentbag * update the single hos cap path on modular interdyne * more missed cap paths and removes now-redundant beret flag The base-type has the flag which covers the beret
720 lines
31 KiB
Plaintext
720 lines
31 KiB
Plaintext
//SPAWNERS//
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/obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human)
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. = ..()
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if(SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND) || SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND))
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ADD_TRAIT(spawned_human, TRAIT_NOBREATH, ROUNDSTART_TRAIT)
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ADD_TRAIT(spawned_human, TRAIT_RESISTCOLD, ROUNDSTART_TRAIT)
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/obj/effect/mob_spawn/ghost_role/human/blackmarket
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name = "cryogenics pod"
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prompt_name = "a blackmarket dealer"
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desc = "A humming cryo pod. The machine is attempting to wake up its occupant."
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mob_name = "a black market dealer"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_species = /datum/species/human
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you_are_text = "You are a black market dealer, with shop set up in Nanotrasen Space."
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flavour_text = "FTU, Independent.. whatever, whoever you are. It doesn't matter out here. \
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You've set up shop in a slightly shady, yet functional little asteroid for your dealings. \
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Explore space, find valuable artifacts and nice loot - and pawn it off to those stooges at NT. \
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Or perhaps more exotic customers are in local space...?"
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important_text = "You are not an antagonist."
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outfit = /datum/outfit/black_market
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spawner_job_path = /datum/job/blackmarket
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quirks_enabled = TRUE
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random_appearance = FALSE
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loadout_enabled = TRUE
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/datum/outfit/black_market
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name = "Black Market Trader"
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uniform = /obj/item/clothing/under/rank/cargo/tech
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/card/id/away/blackmarket
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/datum/outfit/black_market/post_equip(mob/living/carbon/human/shady, visualsOnly)
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handlebank(shady)
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return ..()
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/obj/effect/mob_spawn/ghost_role/human/ds2
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name = "DS2 personnel"
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use_outfit_name = TRUE
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prompt_name = "DS2 personnel"
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you_are_text = "You are a syndicate operative, employed in a top secret research facility developing biological weapons."
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flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue operating as best you can, and try to keep a low profile."
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quirks_enabled = TRUE
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random_appearance = FALSE
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computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/service/dorms
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spawner_job_path = /datum/job/ds2
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/obj/effect/mob_spawn/ghost_role/human/ds2/prisoner
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name = "Syndicate Prisoner"
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prompt_name = "a Syndicate prisoner"
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you_are_text = "You are a syndicate prisoner aboard an unknown ship."
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flavour_text = "Unaware of where you are, all you know is you are a prisoner. The plastitanium should clue you into who your captors are... as for why you're here? That's for you to know, and for us to find out."
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important_text = "You are still subject to standard prisoner policy and must Adminhelp before antagonizing DS2."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/security/prison
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outfit = /datum/outfit/ds2/prisoner
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spawner_job_path = /datum/job/ds2
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate
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name = "Syndicate Operative"
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prompt_name = "a Syndicate operative"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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you_are_text = "You are an operative of the Sothran Syndicate terrorist cell, employed onboard the Deep Space 2 FOB for reasons that are yours."
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flavour_text = "The Sothran Syndicate has found it fit to send a forward operating base to Sector 13 to monitor NT's operations. Your orders are maintaining the ship's integrity and keeping a low profile as well as possible."
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important_text = "You are not an antagonist. Adminhelp before antagonizing station crew."
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outfit = /datum/outfit/ds2/syndicate
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computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/halls
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spawner_job_path = /datum/job/ds2
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loadout_enabled = TRUE
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command
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name = "Syndicate Command Operative"
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prompt_name = "a Syndicate leader"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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you_are_text = "You are a command operative of the Sothran Syndicate terrorist cell, employed onboard the Deep Space 2 FOB to guide it forward in its goals."
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flavour_text = "The Sothran Syndicate has found it fit to send you to help command the forward operating base in Sector 13. Your orders are commanding the crew of DS-2 while keeping a low profile as well as possible."
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important_text = "Keep yourself to the same standards as Command Policy. You are not an antagonist and must Adminhelp before antagonizing station crew."
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outfit = /datum/outfit/ds2/syndicate_command
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computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/halls
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spawner_job_path = /datum/job/ds2
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loadout_enabled = TRUE
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/special(mob/living/new_spawn)
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. = ..()
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new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_SPAWNER)
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/special(mob/living/new_spawn)
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. = ..()
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new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_SPAWNER)
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/service
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outfit = /datum/outfit/ds2/syndicate/service
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/miner
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outfit = /datum/outfit/ds2/syndicate/miner
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/enginetech
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outfit = /datum/outfit/ds2/syndicate/enginetech
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/researcher
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outfit = /datum/outfit/ds2/syndicate/researcher
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/stationmed
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outfit = /datum/outfit/ds2/syndicate/stationmed
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/brigoff
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outfit = /datum/outfit/ds2/syndicate/brigoff
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/masteratarms
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outfit = /datum/outfit/ds2/syndicate_command/masteratarms
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/corporateliaison
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outfit = /datum/outfit/ds2/syndicate_command/corporateliaison
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/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/admiral
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outfit = /datum/outfit/ds2/syndicate_command/admiral
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/obj/effect/mob_spawn/ghost_role/human/hotel_staff
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random_appearance = FALSE
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/obj/effect/mob_spawn/ghost_role/human/hotel_staff/manager
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name = "staff manager sleeper"
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mob_name = "hotel staff manager"
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outfit = /datum/outfit/hotelstaff/manager
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you_are_text = "You are the manager of a top-of-the-line space hotel!"
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flavour_text = "You are the manager of a top-of-the-line space hotel! Make sure the guests are looked after, the hotel is advertised, and your employees aren't slacking off!"
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/obj/effect/mob_spawn/corpse/human/damaged/ashwalker
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mob_type = /mob/living/carbon/human/species/lizard/ashwalker;
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outfit = /datum/outfit/consumed_ashwalker
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//OUTFITS//
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/datum/outfit/syndicatespace/syndicrew
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ears = /obj/item/radio/headset/cybersun
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id_trim = /datum/id_trim/syndicom/skyrat/crew
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/datum/outfit/syndicatespace/syndicaptain
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ears = /obj/item/radio/headset/cybersun/captain
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id_trim = /datum/id_trim/syndicom/skyrat/captain
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/datum/outfit/ds2
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name = "default ds2 outfit"
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/datum/outfit/ds2/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE)
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var/obj/item/card/id/id_card = syndicate.wear_id
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if(istype(id_card))
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id_card.registered_name = syndicate.real_name
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id_card.update_label()
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id_card.update_icon()
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handlebank(syndicate)
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return ..()
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//DS-2 Hostage
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/datum/outfit/ds2/prisoner
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name = "Syndicate Prisoner"
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uniform = /obj/item/clothing/under/rank/prisoner/syndicate
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shoes = /obj/item/clothing/shoes/sneakers/crimson
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id = /obj/item/card/id/advanced/prisoner/ds2
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/prisoner
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//DS-2 Crew
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/datum/outfit/ds2/syndicate
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name = "DS-2 Operative"
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uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
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shoes = /obj/item/clothing/shoes/combat
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ears = /obj/item/radio/headset/interdyne
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back = /obj/item/storage/backpack
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/crowbar = 1,
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)
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id = /obj/item/card/id/advanced/black
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implants = list(/obj/item/implant/weapons_auth)
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id_trim = /datum/id_trim/syndicom/skyrat/ds2
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/datum/outfit/ds2/syndicate/miner
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name = "DS-2 Mining Officer"
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uniform = /obj/item/clothing/under/syndicate/skyrat/overalls
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belt = /obj/item/storage/bag/ore
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back = /obj/item/storage/backpack/satchel/explorer
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/crowbar = 1,
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/obj/item/knife/combat/survival = 1,
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/obj/item/t_scanner/adv_mining_scanner/lesser = 1,
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/obj/item/gun/energy/recharge/kinetic_accelerator = 1,
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)
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/miner
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l_pocket = /obj/item/card/mining_point_card
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r_pocket = /obj/item/mining_voucher
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head = /obj/item/clothing/head/soft/black
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/datum/outfit/ds2/syndicate/service
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name = "DS-2 General Staff"
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uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/syndicatestaff
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back = /obj/item/storage/backpack/satchel
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suit = /obj/item/clothing/suit/apron/chef
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head = /obj/item/clothing/head/soft/mime
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/datum/outfit/ds2/syndicate/enginetech
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name = "DS-2 Engine Technician"
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uniform = /obj/item/clothing/under/syndicate/skyrat/overalls
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head = /obj/item/clothing/head/soft/sec/syndicate
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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)
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/enginetechnician
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glasses = /obj/item/clothing/glasses/welding/up
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belt = /obj/item/storage/belt/utility/syndicate
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gloves = /obj/item/clothing/gloves/combat
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/datum/outfit/ds2/syndicate/researcher
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name = "DS-2 Researcher"
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uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility/syndicate
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/researcher
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suit = /obj/item/clothing/suit/toggle/labcoat/science
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glasses = /obj/item/clothing/glasses/sunglasses/chemical
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gloves = /obj/item/clothing/gloves/color/black
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back = /obj/item/storage/backpack/satchel
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/datum/outfit/ds2/syndicate/stationmed
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name = "DS-2 Medical Officer"
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uniform = /obj/item/clothing/under/syndicate/scrubs
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/medicalofficer
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suit = /obj/item/clothing/suit/toggle/labcoat/interdyne
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belt = /obj/item/storage/belt/medical/paramedic
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gloves = /obj/item/clothing/gloves/latex/nitrile/ntrauma
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back = /obj/item/storage/backpack/satchel
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/crowbar = 1,
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/obj/item/storage/medkit/surgery = 1,
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)
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/datum/outfit/ds2/syndicate/brigoff
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name = "DS-2 Brig Officer"
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uniform = /obj/item/clothing/under/syndicate/combat
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/brigofficer
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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suit = /obj/item/clothing/suit/armor/bulletproof/old
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back = /obj/item/storage/backpack/security/redsec
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head = /obj/item/clothing/head/helmet/swat/ds
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec
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r_pocket = /obj/item/flashlight/seclite
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mask = /obj/item/clothing/mask/gas/syndicate
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ears = /obj/item/radio/headset/interdyne
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/datum/outfit/ds2/syndicate/post_equip(mob/living/carbon/human/syndicate)
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syndicate.faction |= ROLE_SYNDICATE
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return ..()
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//DS-2 Command
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/datum/outfit/ds2/syndicate_command
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name = "DS-2 Command Operative"
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uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
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shoes = /obj/item/clothing/shoes/combat
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ears = /obj/item/radio/headset/interdyne/command
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back = /obj/item/storage/backpack
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/crowbar = 1,
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)
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id = /obj/item/card/id/advanced/black
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implants = list(/obj/item/implant/weapons_auth)
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id_trim = /datum/id_trim/syndicom/skyrat/ds2
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/datum/outfit/ds2/syndicate_command/masteratarms
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name = "DS-2 Master At Arms"
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uniform = /obj/item/clothing/under/syndicate/combat
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/masteratarms
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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suit = /obj/item/clothing/suit/armor/vest/warden/syndicate
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec
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back = /obj/item/storage/backpack/satchel/sec/redsec
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head = /obj/item/clothing/head/hats/hos/beret/syndicate
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r_pocket = /obj/item/flashlight/seclite
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implants = list(
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/obj/item/implant/weapons_auth,
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/obj/item/implant/krav_maga
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)
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/datum/outfit/ds2/syndicate_command/corporateliaison
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name = "DS-2 Corporate Liasion"
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uniform = /obj/item/clothing/under/syndicate/sniper
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head = /obj/item/clothing/head/fedora/fedblack
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shoes = /obj/item/clothing/shoes/laceup
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back = /obj/item/storage/backpack/satchel
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/corporateliasion
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/datum/outfit/ds2/syndicate_command/admiral
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name = "DS-2 Admiral"
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uniform = /obj/item/clothing/under/rank/captain/skyrat/utility/syndicate
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/gun/ballistic/automatic/pistol/aps
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head = /obj/item/clothing/head/hats/hos/cap/syndicate
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id = /obj/item/card/id/advanced/gold/generic
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/stationadmiral
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/datum/outfit/ds2/syndicate_command/post_equip(mob/living/carbon/human/syndicate)
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syndicate.faction |= ROLE_SYNDICATE
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return ..()
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/datum/outfit/hotelstaff
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id = /obj/item/card/id/away/hotel
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/datum/outfit/hotelstaff/post_equip(mob/living/carbon/human/staff, visualsOnly = FALSE)
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var/obj/item/card/id/id_card = staff.wear_id
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if(istype(id_card))
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id_card.registered_name = staff.real_name
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id_card.update_label()
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id_card.update_icon()
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handlebank(staff)
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return ..()
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/datum/outfit/hotelstaff/manager
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name = "Hotel Staff Manager"
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uniform = /obj/item/clothing/under/suit/red
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/radio/off
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
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id = /obj/item/card/id/away/hotel/manager
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/datum/outfit/hotelstaff/security
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r_hand = /obj/item/gun/energy/laser/scatter/shotty // SKYRAT EDIT ADD - SPAWNS IN HAND INSTEAD OF ON MAP
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id = /obj/item/card/id/away/hotel/security
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//Lost Space Truckers: Six people stranded in deep space aboard a cargo freighter. They must survive their marooning and cooperate.
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/obj/effect/mob_spawn/ghost_role/human/lostcargo
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name = "freighter cryo crew pod"
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prompt_name = "a lost cargo tech"
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desc = "A humming cryo pod. There's a freight hauler inside."
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mob_name = "Freighter Crew"
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outfit = /datum/outfit/freighter_crew
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spawner_job_path = /datum/job/freighter_crew
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_species = /datum/species/human
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you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
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flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
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important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew for the ship's Chief. Your job was merely being a deckhand doing freight work and helping with kitchen prep."
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random_appearance = FALSE
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quirks_enabled = TRUE
|
|
loadout_enabled = TRUE
|
|
|
|
/datum/outfit/freighter_crew
|
|
name = "Freighter Crew"
|
|
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/casualman
|
|
shoes = /obj/item/clothing/shoes/workboots
|
|
back = /obj/item/storage/backpack
|
|
id = /obj/item/card/id/away/freightcrew
|
|
|
|
/datum/outfit/freighter_crew/post_equip(mob/living/carbon/human/crewman, visualsOnly)
|
|
var/obj/item/card/id/id_card = crewman.wear_id
|
|
if(istype(id_card))
|
|
id_card.registered_name = crewman.real_name
|
|
id_card.update_label()
|
|
id_card.update_icon()
|
|
|
|
handlebank(crewman)
|
|
return ..()
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/lostminer
|
|
name = "freighter cryo excavator pod"
|
|
prompt_name = "a lost miner"
|
|
desc = "A humming cryo pod. There's an excavation worker inside."
|
|
mob_name = "Freighter Excavator"
|
|
outfit = /datum/outfit/freighter_excavator
|
|
spawner_job_path = /datum/job/freighter_crew
|
|
icon = 'icons/obj/machines/sleeper.dmi'
|
|
icon_state = "sleeper"
|
|
mob_species = /datum/species/human
|
|
you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
|
|
flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
|
|
important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew working under the ship Chief. Your role was to be an excavation and salvage worker for the ship."
|
|
random_appearance = FALSE
|
|
quirks_enabled = TRUE
|
|
loadout_enabled = TRUE
|
|
|
|
/datum/outfit/freighter_excavator
|
|
name = "Freighter Excavator"
|
|
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/gorka
|
|
shoes = /obj/item/clothing/shoes/workboots/mining
|
|
back = /obj/item/storage/backpack
|
|
backpack_contents = list(/obj/item/flashlight/seclite=1,\
|
|
/obj/item/knife/combat/survival=1,
|
|
/obj/item/mining_voucher=1,
|
|
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
|
|
/obj/item/gun/energy/recharge/kinetic_accelerator=1,\
|
|
/obj/item/stack/marker_beacon/ten=1,
|
|
)
|
|
r_pocket = /obj/item/storage/bag/ore
|
|
id = /obj/item/card/id/away/freightmine
|
|
|
|
/datum/outfit/freighter_excavator/post_equip(mob/living/carbon/human/crewman, visualsOnly)
|
|
var/obj/item/card/id/id_card = crewman.wear_id
|
|
if(istype(id_card))
|
|
id_card.registered_name = crewman.real_name
|
|
id_card.update_label()
|
|
id_card.update_icon()
|
|
|
|
handlebank(crewman)
|
|
return ..()
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/lostcargoqm
|
|
name = "freighter cryo boss pod"
|
|
prompt_name = "a lost Quartermaster"
|
|
desc = "A humming cryo pod. You see someone who looks In Charge inside."
|
|
mob_name = "Freighter Chief"
|
|
outfit = /datum/outfit/freighter_boss
|
|
spawner_job_path = /datum/job/freighter_crew
|
|
icon = 'icons/obj/machines/sleeper.dmi'
|
|
icon_state = "sleeper"
|
|
mob_species = /datum/species/human
|
|
you_are_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive."
|
|
flavour_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive."
|
|
important_text = "Do not abandon your crew, lead them and work with them to survive. You are not directly working with NT, you are an independent freighter crew. You are the captain of the ship, which you purchased a while ago, and are in charge of the crew."
|
|
random_appearance = FALSE
|
|
quirks_enabled = TRUE
|
|
loadout_enabled = TRUE
|
|
|
|
/datum/outfit/freighter_boss
|
|
name = "Freighter Boss"
|
|
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/turtleneck
|
|
shoes = /obj/item/clothing/shoes/workboots
|
|
neck = /obj/item/clothing/neck/cloak/qm
|
|
back = /obj/item/storage/backpack
|
|
backpack_contents = list(
|
|
/obj/item/megaphone/cargo=1,
|
|
)
|
|
id = /obj/item/card/id/away/silver/freightqm
|
|
|
|
/datum/outfit/freighter_boss/post_equip(mob/living/carbon/human/crewman, visualsOnly)
|
|
var/obj/item/card/id/id_card = crewman.wear_id
|
|
if(istype(id_card))
|
|
id_card.registered_name = crewman.real_name
|
|
id_card.update_label()
|
|
id_card.update_icon()
|
|
|
|
handlebank(crewman)
|
|
return ..()
|
|
|
|
//Port Tarkon, 6 people trapped in a revamped charlie-station like ghost role. Survive the aliens and threats, Fix the port and/or finish construction
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon
|
|
name = "P-T Abandoned Crew"
|
|
prompt_name = "an abandoned cargo member"
|
|
icon = 'icons/obj/machines/sleeper.dmi'
|
|
icon_state = "sleeper"
|
|
you_are_text = "You are an abandoned member of Port Tarkon, an attempt to create steady living vaults within large asteroids. You have no real idea who Interdyne is, And your last recollection of NT is the producer of some... Less than ethically obtained goods on the port."
|
|
flavour_text = "Something went wrong. Morality of experiments went awry, expansions were made before scans were fully done and now you have to deal with the aftermath of your past crews exodus. Bring P-T to the success it was ment to be, or die trying. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)"
|
|
important_text = "DO NOT abandon the port, PERIOD, but using the ship to buy more items or get help is good, if not ideal. Do not trade special equipment to the station. Unwelcomed and uninvited guests are not obligated to your kindness."
|
|
outfit = /datum/outfit/tarkon
|
|
spawner_job_path = /datum/job/tarkon
|
|
loadout_enabled = TRUE
|
|
quirks_enabled = TRUE
|
|
random_appearance = FALSE
|
|
computer_area = /area/ruin/space/has_grav/port_tarkon/centerhall
|
|
|
|
/datum/outfit/tarkon
|
|
name = "default port tarkon outfit"
|
|
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/utility
|
|
back = /obj/item/storage/backpack
|
|
shoes = /obj/item/clothing/shoes/winterboots
|
|
gloves = /obj/item/clothing/gloves/fingerless
|
|
glasses = /obj/item/clothing/glasses/sunglasses
|
|
id = /obj/item/card/id/away/tarkon/cargo
|
|
l_pocket = /obj/item/card/mining_point_card
|
|
r_pocket = /obj/item/mining_voucher
|
|
ears = /obj/item/radio/headset/tarkon
|
|
|
|
/datum/outfit/tarkon/post_equip(mob/living/carbon/human/tarkon, visualsOnly = FALSE)
|
|
var/obj/item/card/id/id_card = tarkon.wear_id
|
|
if(istype(id_card))
|
|
id_card.registered_name = tarkon.real_name
|
|
id_card.update_label()
|
|
id_card.update_icon()
|
|
var/obj/item/radio/target_radio = tarkon.ears
|
|
target_radio.set_frequency(FREQ_TARKON)
|
|
target_radio.recalculateChannels()
|
|
|
|
handlebank(tarkon)
|
|
return ..()
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon/sci
|
|
prompt_name = "an abandoned scientist"
|
|
outfit = /datum/outfit/tarkon/sci
|
|
|
|
/datum/outfit/tarkon/sci
|
|
name = "Port Tarkon Science Outfit"
|
|
uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility
|
|
glasses = /obj/item/clothing/glasses/hud/diagnostic
|
|
id = /obj/item/card/id/away/tarkon/sci
|
|
l_hand = /obj/item/inducer
|
|
l_pocket = null
|
|
r_pocket = /obj/item/stock_parts/cell/high
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon/med
|
|
prompt_name = "an abandoned medical resident"
|
|
outfit = /datum/outfit/tarkon/med
|
|
|
|
/datum/outfit/tarkon/med
|
|
name = "Port Tarkon Medical Outfit"
|
|
uniform = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility
|
|
glasses = /obj/item/clothing/glasses/hud/health
|
|
id = /obj/item/card/id/away/tarkon/med
|
|
neck = /obj/item/clothing/neck/stethoscope
|
|
l_pocket = /obj/item/healthanalyzer
|
|
r_pocket = /obj/item/stack/medical/suture/medicated
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon/engi
|
|
prompt_name = "an abandoned maintenance engineer"
|
|
outfit = /datum/outfit/tarkon/engi
|
|
|
|
/datum/outfit/tarkon/engi
|
|
name = "Port Tarkon Engineering Outfit"
|
|
uniform = /obj/item/clothing/under/rank/engineering/engineer/skyrat/utility
|
|
glasses = /obj/item/clothing/glasses/meson/engine/tray
|
|
id = /obj/item/card/id/away/tarkon/engi
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
l_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
|
r_pocket = /obj/item/stack/cable_coil
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon/sec
|
|
prompt_name = "an abandoned security deputy"
|
|
outfit = /datum/outfit/tarkon/sec
|
|
|
|
/datum/outfit/tarkon/sec
|
|
name = "Port Tarkon Security Outfit"
|
|
uniform = /obj/item/clothing/under/rank/security/skyrat/utility/redsec
|
|
glasses = /obj/item/clothing/glasses/hud/security/redsec
|
|
gloves = /obj/item/clothing/gloves/tackler/combat
|
|
id = /obj/item/card/id/away/tarkon/sec
|
|
l_pocket = /obj/item/melee/baton/telescopic
|
|
r_pocket = /obj/item/grenade/barrier
|
|
skillchips = list(/obj/item/skillchip/chameleon/reload)
|
|
|
|
/obj/effect/mob_spawn/ghost_role/human/tarkon/ensign
|
|
name = "P-T Abandoned Ensign"
|
|
prompt_name = "an abandoned ensign"
|
|
icon = 'icons/obj/machines/sleeper.dmi'
|
|
icon_state = "sleeper-o"
|
|
you_are_text = "You were tasked by Tarkon Industries to Port Tarkon as a low-level command member, Holding no actual command, but as just another scapegoat to blame should it failed... And failed it did. Scan were never done when the overseer commanded construction, and you were left, forever branded with a task not possible for you"
|
|
flavour_text = "The rest of command bailed, and left as nothing more than a glorified assistant, you are held responsible should you be unable to wrangle what hopes of success Headquarters has. Find the blueprints and keep them close, Lest looters and raiders plan to seize what isn't theirs. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)"
|
|
important_text = "People aren't obligated to listen to you, and you are, otherwise, just another body with some remnant of control. Make sure important items aren't traded and do your best to survive in the hellscape left for you. Unwelcomed and uninvited guests are not obligated to your kindness."
|
|
outfit = /datum/outfit/tarkon/ensign
|
|
spawner_job_path = /datum/job/tarkon
|
|
|
|
/datum/outfit/tarkon/ensign //jack of all trades, master of none, spent all his credits, every last one
|
|
name = "Port Tarkon Ensigns Outfit"
|
|
uniform = /obj/item/clothing/under/misc/skyrat/utility
|
|
ears = /obj/item/radio/headset/tarkon/ensign
|
|
id = /obj/item/card/id/away/tarkon/ensign
|
|
neck = /obj/item/clothing/neck/security_cape/armplate
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
l_pocket = null
|
|
r_pocket = null
|
|
skillchips = list(/obj/item/skillchip/chameleon/reload)
|
|
|
|
/datum/outfit/proc/handlebank(mob/living/carbon/human/owner)
|
|
var/datum/bank_account/offstation_bank_account = new(owner.real_name)
|
|
owner.account_id = offstation_bank_account.account_id
|
|
offstation_bank_account.replaceable = FALSE
|
|
offstation_bank_account.account_job = new /datum/job/ghost_role //note to self: Replace later
|
|
owner.add_mob_memory(/datum/memory/key/account, remembered_id = owner.account_id)
|
|
if(owner.wear_id)
|
|
var/obj/item/card/id/id_card = owner.wear_id
|
|
id_card.registered_account = offstation_bank_account
|
|
return
|
|
|
|
//ITEMS//
|
|
/obj/item/radio/headset/cybersun
|
|
keyslot = new /obj/item/encryptionkey/headset_syndicate/cybersun
|
|
|
|
/obj/item/radio/headset/cybersun/captain
|
|
name = "cybersun captain headset"
|
|
desc = "The headset of the boss."
|
|
command = TRUE
|
|
|
|
/obj/item/radio/headset/tarkon
|
|
name = "tarkon headset"
|
|
freerange = TRUE
|
|
freqlock = TRUE
|
|
keyslot = new /obj/item/encryptionkey/headset_cargo/tarkon
|
|
|
|
/obj/item/radio/headset/tarkon/ensign //spoiler for upcoming update
|
|
name = "tarkon ensign headset"
|
|
desc = "A headset personally handed to trusted crew of Tarkon. It fills you with will to do... Something."
|
|
command = TRUE
|
|
|
|
//OBJECTS//
|
|
/obj/structure/showcase/machinery/oldpod/used
|
|
icon = 'modular_skyrat/modules/cryosleep/icons/cryogenics.dmi'
|
|
icon_state = "cryopod-open"
|
|
|
|
//IDS//
|
|
|
|
/obj/item/card/id/away/silver
|
|
name = "old silver identification card"
|
|
desc = "A perfectly generic identification card. Looks like it could use some flavor. This one looks like it belonged to someone important."
|
|
wildcard_slots = WILDCARD_LIMIT_SILVER
|
|
|
|
/obj/item/card/id/away/blackmarket
|
|
name = "scuffed ID card"
|
|
desc = "A faded, scuffed, plastic ID card. You can make out the rank \"Deck Crewman\"."
|
|
trim = /datum/id_trim/away/blackmarket
|
|
|
|
/datum/id_trim/away/blackmarket
|
|
access = list(ACCESS_AWAY_GENERIC4)
|
|
assignment = "Deck Crewman"
|
|
|
|
/obj/item/card/id/away/freightcrew
|
|
name = "Freighter ID"
|
|
desc = "An ID card marked with the rank of Freight Hauler."
|
|
trim = /datum/id_trim/job/cargo_technician
|
|
|
|
/obj/item/card/id/away/freightmine
|
|
name = "Freighter ID"
|
|
desc = "An ID card marked with the rank of Freight Ship Excavator."
|
|
trim = /datum/id_trim/job/shaft_miner
|
|
|
|
/obj/item/card/id/away/silver/freightqm
|
|
name = "Freighter Deck Chief ID"
|
|
desc = "An ID card marked with the rank of Freight Deck Chief."
|
|
trim = /datum/id_trim/job/quartermaster
|
|
|
|
/obj/item/card/id/away/hotel/manager
|
|
name = "Manager ID"
|
|
trim = /datum/id_trim/away/hotel/manager
|
|
|
|
/datum/id_trim/away/hotel
|
|
assignment = "Hotel Staff"
|
|
access = list(ACCESS_TWIN_NEXUS_STAFF)
|
|
|
|
/datum/id_trim/away/hotel/manager
|
|
assignment = "Hotel Manager"
|
|
access = list(ACCESS_TWIN_NEXUS_STAFF, ACCESS_TWIN_NEXUS_MANAGER)
|
|
|
|
/datum/id_trim/away/hotel/security
|
|
assignment = "Hotel Security"
|
|
|
|
/datum/id_trim/away/tarkon
|
|
assignment = "P-T Cargo Personnel"
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
|
|
|
|
/datum/id_trim/away/tarkon/sec
|
|
assignment = "P-T Port Guard"
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
|
|
|
|
/datum/id_trim/away/tarkon/med
|
|
assignment = "P-T Trauma Medic"
|
|
access = list(ACCESS_MEDICAL, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
|
|
|
|
/datum/id_trim/away/tarkon/eng
|
|
assignment = "P-T Maintenance Crew"
|
|
|
|
/datum/id_trim/away/tarkon/sci
|
|
assignment = "P-T Field Researcher"
|
|
access = list(ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
|
|
|
|
/datum/id_trim/away/tarkon/ensign
|
|
assignment = "Tarkon Ensign"
|
|
access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_TARKON, ACCESS_WEAPONS)
|
|
|
|
/obj/item/card/id/away/tarkon/sci //original tarkon ID is defined in fluff
|
|
name = "P-T field researcher's access card"
|
|
desc = "An access card designated for \"the science team\". You are forgotten basically immediately when it comes to the lab."
|
|
trim = /datum/id_trim/away/tarkon/sci
|
|
|
|
/obj/item/card/id/away/tarkon/med
|
|
name = "P-T trauma medic's access card"
|
|
desc = "An access card designated for \"medical staff\". You provide the medic bags."
|
|
trim = /datum/id_trim/away/tarkon/med
|
|
|
|
/obj/item/card/id/away/tarkon/sec
|
|
name = "P-T resident deputy's access card"
|
|
desc = "An access card designated for \"security members\". Everyone wants your guns, partner. Yee-haw."
|
|
trim = /datum/id_trim/away/tarkon/sec
|
|
|
|
/obj/item/card/id/away/tarkon/cargo
|
|
name = "P-T cargo hauler's access card"
|
|
desc = "An access card designated for \"cargo's finest\". You're also a part time space miner, when cargonia is quiet."
|
|
trim = /datum/id_trim/away/tarkon
|
|
|
|
|
|
/obj/item/card/id/away/tarkon/engi
|
|
name = "P-T maintenance engineer's access card"
|
|
desc = "An access card designated for \"engineering staff\". You're going to be the one everyone points at to fix stuff, lets be honest."
|
|
trim = /datum/id_trim/away/tarkon/eng
|
|
|
|
/obj/item/card/id/away/tarkon/ensign
|
|
name = "Tarkon ensign's access card"
|
|
desc = "An access card designated for \"Tarkon ensign\". No one has to listen to you... But you're the closest there is for command around here."
|
|
trim = /datum/id_trim/away/tarkon/ensign
|
|
|
|
//CRYO CONSOLES
|
|
/obj/machinery/computer/cryopod/interdyne
|
|
radio = /obj/item/radio/headset/interdyne
|
|
announcement_channel = RADIO_CHANNEL_INTERDYNE
|
|
req_one_access = list("syndicate_leader")
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/cryopod/interdyne, 32)
|
|
|
|
/obj/machinery/computer/cryopod/tarkon
|
|
radio = /obj/item/radio/headset/tarkon
|
|
announcement_channel = RADIO_CHANNEL_TARKON
|
|
req_one_access = list("tarkon")
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/cryopod/tarkon, 32)
|