Files
Bubberstation/modular_skyrat/modules/mapping/code/mob_spawns.dm
OrionTheFox 429a716d44 Repaths a few outdated instances of the HoS's cap, removes a straggling redsec item (#20972)
* Remove HoS's redsec skirt from their locker

Redsec is dead.

* Fixes missing repaths to hos/cap and other related tweaks

TG repathed these, which means now we don't need to worry about reskinning applying to the beret! We should probably make sure to use the new type tho...

* remove dupe hop coat from garmentbag

* update the single hos cap path on modular interdyne

* more missed cap paths and removes now-redundant beret flag

The base-type has the flag which covers the beret
2023-05-08 03:15:37 +01:00

720 lines
31 KiB
Plaintext

//SPAWNERS//
/obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human)
. = ..()
if(SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND) || SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND))
ADD_TRAIT(spawned_human, TRAIT_NOBREATH, ROUNDSTART_TRAIT)
ADD_TRAIT(spawned_human, TRAIT_RESISTCOLD, ROUNDSTART_TRAIT)
/obj/effect/mob_spawn/ghost_role/human/blackmarket
name = "cryogenics pod"
prompt_name = "a blackmarket dealer"
desc = "A humming cryo pod. The machine is attempting to wake up its occupant."
mob_name = "a black market dealer"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You are a black market dealer, with shop set up in Nanotrasen Space."
flavour_text = "FTU, Independent.. whatever, whoever you are. It doesn't matter out here. \
You've set up shop in a slightly shady, yet functional little asteroid for your dealings. \
Explore space, find valuable artifacts and nice loot - and pawn it off to those stooges at NT. \
Or perhaps more exotic customers are in local space...?"
important_text = "You are not an antagonist."
outfit = /datum/outfit/black_market
spawner_job_path = /datum/job/blackmarket
quirks_enabled = TRUE
random_appearance = FALSE
loadout_enabled = TRUE
/datum/outfit/black_market
name = "Black Market Trader"
uniform = /obj/item/clothing/under/rank/cargo/tech
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/blackmarket
/datum/outfit/black_market/post_equip(mob/living/carbon/human/shady, visualsOnly)
handlebank(shady)
return ..()
/obj/effect/mob_spawn/ghost_role/human/ds2
name = "DS2 personnel"
use_outfit_name = TRUE
prompt_name = "DS2 personnel"
you_are_text = "You are a syndicate operative, employed in a top secret research facility developing biological weapons."
flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue operating as best you can, and try to keep a low profile."
quirks_enabled = TRUE
random_appearance = FALSE
computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/service/dorms
spawner_job_path = /datum/job/ds2
/obj/effect/mob_spawn/ghost_role/human/ds2/prisoner
name = "Syndicate Prisoner"
prompt_name = "a Syndicate prisoner"
you_are_text = "You are a syndicate prisoner aboard an unknown ship."
flavour_text = "Unaware of where you are, all you know is you are a prisoner. The plastitanium should clue you into who your captors are... as for why you're here? That's for you to know, and for us to find out."
important_text = "You are still subject to standard prisoner policy and must Adminhelp before antagonizing DS2."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/security/prison
outfit = /datum/outfit/ds2/prisoner
spawner_job_path = /datum/job/ds2
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate
name = "Syndicate Operative"
prompt_name = "a Syndicate operative"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
you_are_text = "You are an operative of the Sothran Syndicate terrorist cell, employed onboard the Deep Space 2 FOB for reasons that are yours."
flavour_text = "The Sothran Syndicate has found it fit to send a forward operating base to Sector 13 to monitor NT's operations. Your orders are maintaining the ship's integrity and keeping a low profile as well as possible."
important_text = "You are not an antagonist. Adminhelp before antagonizing station crew."
outfit = /datum/outfit/ds2/syndicate
computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/halls
spawner_job_path = /datum/job/ds2
loadout_enabled = TRUE
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command
name = "Syndicate Command Operative"
prompt_name = "a Syndicate leader"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
you_are_text = "You are a command operative of the Sothran Syndicate terrorist cell, employed onboard the Deep Space 2 FOB to guide it forward in its goals."
flavour_text = "The Sothran Syndicate has found it fit to send you to help command the forward operating base in Sector 13. Your orders are commanding the crew of DS-2 while keeping a low profile as well as possible."
important_text = "Keep yourself to the same standards as Command Policy. You are not an antagonist and must Adminhelp before antagonizing station crew."
outfit = /datum/outfit/ds2/syndicate_command
computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/halls
spawner_job_path = /datum/job/ds2
loadout_enabled = TRUE
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/special(mob/living/new_spawn)
. = ..()
new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_SPAWNER)
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/special(mob/living/new_spawn)
. = ..()
new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_SPAWNER)
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/service
outfit = /datum/outfit/ds2/syndicate/service
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/miner
outfit = /datum/outfit/ds2/syndicate/miner
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/enginetech
outfit = /datum/outfit/ds2/syndicate/enginetech
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/researcher
outfit = /datum/outfit/ds2/syndicate/researcher
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/stationmed
outfit = /datum/outfit/ds2/syndicate/stationmed
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/brigoff
outfit = /datum/outfit/ds2/syndicate/brigoff
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/masteratarms
outfit = /datum/outfit/ds2/syndicate_command/masteratarms
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/corporateliaison
outfit = /datum/outfit/ds2/syndicate_command/corporateliaison
/obj/effect/mob_spawn/ghost_role/human/ds2/syndicate_command/admiral
outfit = /datum/outfit/ds2/syndicate_command/admiral
/obj/effect/mob_spawn/ghost_role/human/hotel_staff
random_appearance = FALSE
/obj/effect/mob_spawn/ghost_role/human/hotel_staff/manager
name = "staff manager sleeper"
mob_name = "hotel staff manager"
outfit = /datum/outfit/hotelstaff/manager
you_are_text = "You are the manager of a top-of-the-line space hotel!"
flavour_text = "You are the manager of a top-of-the-line space hotel! Make sure the guests are looked after, the hotel is advertised, and your employees aren't slacking off!"
/obj/effect/mob_spawn/corpse/human/damaged/ashwalker
mob_type = /mob/living/carbon/human/species/lizard/ashwalker;
outfit = /datum/outfit/consumed_ashwalker
//OUTFITS//
/datum/outfit/syndicatespace/syndicrew
ears = /obj/item/radio/headset/cybersun
id_trim = /datum/id_trim/syndicom/skyrat/crew
/datum/outfit/syndicatespace/syndicaptain
ears = /obj/item/radio/headset/cybersun/captain
id_trim = /datum/id_trim/syndicom/skyrat/captain
/datum/outfit/ds2
name = "default ds2 outfit"
/datum/outfit/ds2/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE)
var/obj/item/card/id/id_card = syndicate.wear_id
if(istype(id_card))
id_card.registered_name = syndicate.real_name
id_card.update_label()
id_card.update_icon()
handlebank(syndicate)
return ..()
//DS-2 Hostage
/datum/outfit/ds2/prisoner
name = "Syndicate Prisoner"
uniform = /obj/item/clothing/under/rank/prisoner/syndicate
shoes = /obj/item/clothing/shoes/sneakers/crimson
id = /obj/item/card/id/advanced/prisoner/ds2
id_trim = /datum/id_trim/syndicom/skyrat/ds2/prisoner
//DS-2 Crew
/datum/outfit/ds2/syndicate
name = "DS-2 Operative"
uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/radio/headset/interdyne
back = /obj/item/storage/backpack
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/crowbar = 1,
)
id = /obj/item/card/id/advanced/black
implants = list(/obj/item/implant/weapons_auth)
id_trim = /datum/id_trim/syndicom/skyrat/ds2
/datum/outfit/ds2/syndicate/miner
name = "DS-2 Mining Officer"
uniform = /obj/item/clothing/under/syndicate/skyrat/overalls
belt = /obj/item/storage/bag/ore
back = /obj/item/storage/backpack/satchel/explorer
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/crowbar = 1,
/obj/item/knife/combat/survival = 1,
/obj/item/t_scanner/adv_mining_scanner/lesser = 1,
/obj/item/gun/energy/recharge/kinetic_accelerator = 1,
)
id_trim = /datum/id_trim/syndicom/skyrat/ds2/miner
l_pocket = /obj/item/card/mining_point_card
r_pocket = /obj/item/mining_voucher
head = /obj/item/clothing/head/soft/black
/datum/outfit/ds2/syndicate/service
name = "DS-2 General Staff"
uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
id_trim = /datum/id_trim/syndicom/skyrat/ds2/syndicatestaff
back = /obj/item/storage/backpack/satchel
suit = /obj/item/clothing/suit/apron/chef
head = /obj/item/clothing/head/soft/mime
/datum/outfit/ds2/syndicate/enginetech
name = "DS-2 Engine Technician"
uniform = /obj/item/clothing/under/syndicate/skyrat/overalls
head = /obj/item/clothing/head/soft/sec/syndicate
backpack_contents = list(
/obj/item/storage/box/survival = 1,
)
id_trim = /datum/id_trim/syndicom/skyrat/ds2/enginetechnician
glasses = /obj/item/clothing/glasses/welding/up
belt = /obj/item/storage/belt/utility/syndicate
gloves = /obj/item/clothing/gloves/combat
/datum/outfit/ds2/syndicate/researcher
name = "DS-2 Researcher"
uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility/syndicate
id_trim = /datum/id_trim/syndicom/skyrat/ds2/researcher
suit = /obj/item/clothing/suit/toggle/labcoat/science
glasses = /obj/item/clothing/glasses/sunglasses/chemical
gloves = /obj/item/clothing/gloves/color/black
back = /obj/item/storage/backpack/satchel
/datum/outfit/ds2/syndicate/stationmed
name = "DS-2 Medical Officer"
uniform = /obj/item/clothing/under/syndicate/scrubs
id_trim = /datum/id_trim/syndicom/skyrat/ds2/medicalofficer
suit = /obj/item/clothing/suit/toggle/labcoat/interdyne
belt = /obj/item/storage/belt/medical/paramedic
gloves = /obj/item/clothing/gloves/latex/nitrile/ntrauma
back = /obj/item/storage/backpack/satchel
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/crowbar = 1,
/obj/item/storage/medkit/surgery = 1,
)
/datum/outfit/ds2/syndicate/brigoff
name = "DS-2 Brig Officer"
uniform = /obj/item/clothing/under/syndicate/combat
id_trim = /datum/id_trim/syndicom/skyrat/ds2/brigofficer
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
suit = /obj/item/clothing/suit/armor/bulletproof/old
back = /obj/item/storage/backpack/security/redsec
head = /obj/item/clothing/head/helmet/swat/ds
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec
r_pocket = /obj/item/flashlight/seclite
mask = /obj/item/clothing/mask/gas/syndicate
ears = /obj/item/radio/headset/interdyne
/datum/outfit/ds2/syndicate/post_equip(mob/living/carbon/human/syndicate)
syndicate.faction |= ROLE_SYNDICATE
return ..()
//DS-2 Command
/datum/outfit/ds2/syndicate_command
name = "DS-2 Command Operative"
uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/radio/headset/interdyne/command
back = /obj/item/storage/backpack
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/crowbar = 1,
)
id = /obj/item/card/id/advanced/black
implants = list(/obj/item/implant/weapons_auth)
id_trim = /datum/id_trim/syndicom/skyrat/ds2
/datum/outfit/ds2/syndicate_command/masteratarms
name = "DS-2 Master At Arms"
uniform = /obj/item/clothing/under/syndicate/combat
id_trim = /datum/id_trim/syndicom/skyrat/ds2/masteratarms
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
suit = /obj/item/clothing/suit/armor/vest/warden/syndicate
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec
back = /obj/item/storage/backpack/satchel/sec/redsec
head = /obj/item/clothing/head/hats/hos/beret/syndicate
r_pocket = /obj/item/flashlight/seclite
implants = list(
/obj/item/implant/weapons_auth,
/obj/item/implant/krav_maga
)
/datum/outfit/ds2/syndicate_command/corporateliaison
name = "DS-2 Corporate Liasion"
uniform = /obj/item/clothing/under/syndicate/sniper
head = /obj/item/clothing/head/fedora/fedblack
shoes = /obj/item/clothing/shoes/laceup
back = /obj/item/storage/backpack/satchel
id_trim = /datum/id_trim/syndicom/skyrat/ds2/corporateliasion
/datum/outfit/ds2/syndicate_command/admiral
name = "DS-2 Admiral"
uniform = /obj/item/clothing/under/rank/captain/skyrat/utility/syndicate
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
back = /obj/item/storage/backpack/satchel
belt = /obj/item/gun/ballistic/automatic/pistol/aps
head = /obj/item/clothing/head/hats/hos/cap/syndicate
id = /obj/item/card/id/advanced/gold/generic
id_trim = /datum/id_trim/syndicom/skyrat/ds2/stationadmiral
/datum/outfit/ds2/syndicate_command/post_equip(mob/living/carbon/human/syndicate)
syndicate.faction |= ROLE_SYNDICATE
return ..()
/datum/outfit/hotelstaff
id = /obj/item/card/id/away/hotel
/datum/outfit/hotelstaff/post_equip(mob/living/carbon/human/staff, visualsOnly = FALSE)
var/obj/item/card/id/id_card = staff.wear_id
if(istype(id_card))
id_card.registered_name = staff.real_name
id_card.update_label()
id_card.update_icon()
handlebank(staff)
return ..()
/datum/outfit/hotelstaff/manager
name = "Hotel Staff Manager"
uniform = /obj/item/clothing/under/suit/red
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/radio/off
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
id = /obj/item/card/id/away/hotel/manager
/datum/outfit/hotelstaff/security
r_hand = /obj/item/gun/energy/laser/scatter/shotty // SKYRAT EDIT ADD - SPAWNS IN HAND INSTEAD OF ON MAP
id = /obj/item/card/id/away/hotel/security
//Lost Space Truckers: Six people stranded in deep space aboard a cargo freighter. They must survive their marooning and cooperate.
/obj/effect/mob_spawn/ghost_role/human/lostcargo
name = "freighter cryo crew pod"
prompt_name = "a lost cargo tech"
desc = "A humming cryo pod. There's a freight hauler inside."
mob_name = "Freighter Crew"
outfit = /datum/outfit/freighter_crew
spawner_job_path = /datum/job/freighter_crew
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew for the ship's Chief. Your job was merely being a deckhand doing freight work and helping with kitchen prep."
random_appearance = FALSE
quirks_enabled = TRUE
loadout_enabled = TRUE
/datum/outfit/freighter_crew
name = "Freighter Crew"
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/casualman
shoes = /obj/item/clothing/shoes/workboots
back = /obj/item/storage/backpack
id = /obj/item/card/id/away/freightcrew
/datum/outfit/freighter_crew/post_equip(mob/living/carbon/human/crewman, visualsOnly)
var/obj/item/card/id/id_card = crewman.wear_id
if(istype(id_card))
id_card.registered_name = crewman.real_name
id_card.update_label()
id_card.update_icon()
handlebank(crewman)
return ..()
/obj/effect/mob_spawn/ghost_role/human/lostminer
name = "freighter cryo excavator pod"
prompt_name = "a lost miner"
desc = "A humming cryo pod. There's an excavation worker inside."
mob_name = "Freighter Excavator"
outfit = /datum/outfit/freighter_excavator
spawner_job_path = /datum/job/freighter_crew
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare."
important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew working under the ship Chief. Your role was to be an excavation and salvage worker for the ship."
random_appearance = FALSE
quirks_enabled = TRUE
loadout_enabled = TRUE
/datum/outfit/freighter_excavator
name = "Freighter Excavator"
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/gorka
shoes = /obj/item/clothing/shoes/workboots/mining
back = /obj/item/storage/backpack
backpack_contents = list(/obj/item/flashlight/seclite=1,\
/obj/item/knife/combat/survival=1,
/obj/item/mining_voucher=1,
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
/obj/item/gun/energy/recharge/kinetic_accelerator=1,\
/obj/item/stack/marker_beacon/ten=1,
)
r_pocket = /obj/item/storage/bag/ore
id = /obj/item/card/id/away/freightmine
/datum/outfit/freighter_excavator/post_equip(mob/living/carbon/human/crewman, visualsOnly)
var/obj/item/card/id/id_card = crewman.wear_id
if(istype(id_card))
id_card.registered_name = crewman.real_name
id_card.update_label()
id_card.update_icon()
handlebank(crewman)
return ..()
/obj/effect/mob_spawn/ghost_role/human/lostcargoqm
name = "freighter cryo boss pod"
prompt_name = "a lost Quartermaster"
desc = "A humming cryo pod. You see someone who looks In Charge inside."
mob_name = "Freighter Chief"
outfit = /datum/outfit/freighter_boss
spawner_job_path = /datum/job/freighter_crew
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive."
flavour_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive."
important_text = "Do not abandon your crew, lead them and work with them to survive. You are not directly working with NT, you are an independent freighter crew. You are the captain of the ship, which you purchased a while ago, and are in charge of the crew."
random_appearance = FALSE
quirks_enabled = TRUE
loadout_enabled = TRUE
/datum/outfit/freighter_boss
name = "Freighter Boss"
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/turtleneck
shoes = /obj/item/clothing/shoes/workboots
neck = /obj/item/clothing/neck/cloak/qm
back = /obj/item/storage/backpack
backpack_contents = list(
/obj/item/megaphone/cargo=1,
)
id = /obj/item/card/id/away/silver/freightqm
/datum/outfit/freighter_boss/post_equip(mob/living/carbon/human/crewman, visualsOnly)
var/obj/item/card/id/id_card = crewman.wear_id
if(istype(id_card))
id_card.registered_name = crewman.real_name
id_card.update_label()
id_card.update_icon()
handlebank(crewman)
return ..()
//Port Tarkon, 6 people trapped in a revamped charlie-station like ghost role. Survive the aliens and threats, Fix the port and/or finish construction
/obj/effect/mob_spawn/ghost_role/human/tarkon
name = "P-T Abandoned Crew"
prompt_name = "an abandoned cargo member"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
you_are_text = "You are an abandoned member of Port Tarkon, an attempt to create steady living vaults within large asteroids. You have no real idea who Interdyne is, And your last recollection of NT is the producer of some... Less than ethically obtained goods on the port."
flavour_text = "Something went wrong. Morality of experiments went awry, expansions were made before scans were fully done and now you have to deal with the aftermath of your past crews exodus. Bring P-T to the success it was ment to be, or die trying. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)"
important_text = "DO NOT abandon the port, PERIOD, but using the ship to buy more items or get help is good, if not ideal. Do not trade special equipment to the station. Unwelcomed and uninvited guests are not obligated to your kindness."
outfit = /datum/outfit/tarkon
spawner_job_path = /datum/job/tarkon
loadout_enabled = TRUE
quirks_enabled = TRUE
random_appearance = FALSE
computer_area = /area/ruin/space/has_grav/port_tarkon/centerhall
/datum/outfit/tarkon
name = "default port tarkon outfit"
uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/utility
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/winterboots
gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/sunglasses
id = /obj/item/card/id/away/tarkon/cargo
l_pocket = /obj/item/card/mining_point_card
r_pocket = /obj/item/mining_voucher
ears = /obj/item/radio/headset/tarkon
/datum/outfit/tarkon/post_equip(mob/living/carbon/human/tarkon, visualsOnly = FALSE)
var/obj/item/card/id/id_card = tarkon.wear_id
if(istype(id_card))
id_card.registered_name = tarkon.real_name
id_card.update_label()
id_card.update_icon()
var/obj/item/radio/target_radio = tarkon.ears
target_radio.set_frequency(FREQ_TARKON)
target_radio.recalculateChannels()
handlebank(tarkon)
return ..()
/obj/effect/mob_spawn/ghost_role/human/tarkon/sci
prompt_name = "an abandoned scientist"
outfit = /datum/outfit/tarkon/sci
/datum/outfit/tarkon/sci
name = "Port Tarkon Science Outfit"
uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility
glasses = /obj/item/clothing/glasses/hud/diagnostic
id = /obj/item/card/id/away/tarkon/sci
l_hand = /obj/item/inducer
l_pocket = null
r_pocket = /obj/item/stock_parts/cell/high
/obj/effect/mob_spawn/ghost_role/human/tarkon/med
prompt_name = "an abandoned medical resident"
outfit = /datum/outfit/tarkon/med
/datum/outfit/tarkon/med
name = "Port Tarkon Medical Outfit"
uniform = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility
glasses = /obj/item/clothing/glasses/hud/health
id = /obj/item/card/id/away/tarkon/med
neck = /obj/item/clothing/neck/stethoscope
l_pocket = /obj/item/healthanalyzer
r_pocket = /obj/item/stack/medical/suture/medicated
/obj/effect/mob_spawn/ghost_role/human/tarkon/engi
prompt_name = "an abandoned maintenance engineer"
outfit = /datum/outfit/tarkon/engi
/datum/outfit/tarkon/engi
name = "Port Tarkon Engineering Outfit"
uniform = /obj/item/clothing/under/rank/engineering/engineer/skyrat/utility
glasses = /obj/item/clothing/glasses/meson/engine/tray
id = /obj/item/card/id/away/tarkon/engi
gloves = /obj/item/clothing/gloves/combat
l_pocket = /obj/item/tank/internals/emergency_oxygen/engi
r_pocket = /obj/item/stack/cable_coil
/obj/effect/mob_spawn/ghost_role/human/tarkon/sec
prompt_name = "an abandoned security deputy"
outfit = /datum/outfit/tarkon/sec
/datum/outfit/tarkon/sec
name = "Port Tarkon Security Outfit"
uniform = /obj/item/clothing/under/rank/security/skyrat/utility/redsec
glasses = /obj/item/clothing/glasses/hud/security/redsec
gloves = /obj/item/clothing/gloves/tackler/combat
id = /obj/item/card/id/away/tarkon/sec
l_pocket = /obj/item/melee/baton/telescopic
r_pocket = /obj/item/grenade/barrier
skillchips = list(/obj/item/skillchip/chameleon/reload)
/obj/effect/mob_spawn/ghost_role/human/tarkon/ensign
name = "P-T Abandoned Ensign"
prompt_name = "an abandoned ensign"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper-o"
you_are_text = "You were tasked by Tarkon Industries to Port Tarkon as a low-level command member, Holding no actual command, but as just another scapegoat to blame should it failed... And failed it did. Scan were never done when the overseer commanded construction, and you were left, forever branded with a task not possible for you"
flavour_text = "The rest of command bailed, and left as nothing more than a glorified assistant, you are held responsible should you be unable to wrangle what hopes of success Headquarters has. Find the blueprints and keep them close, Lest looters and raiders plan to seize what isn't theirs. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)"
important_text = "People aren't obligated to listen to you, and you are, otherwise, just another body with some remnant of control. Make sure important items aren't traded and do your best to survive in the hellscape left for you. Unwelcomed and uninvited guests are not obligated to your kindness."
outfit = /datum/outfit/tarkon/ensign
spawner_job_path = /datum/job/tarkon
/datum/outfit/tarkon/ensign //jack of all trades, master of none, spent all his credits, every last one
name = "Port Tarkon Ensigns Outfit"
uniform = /obj/item/clothing/under/misc/skyrat/utility
ears = /obj/item/radio/headset/tarkon/ensign
id = /obj/item/card/id/away/tarkon/ensign
neck = /obj/item/clothing/neck/security_cape/armplate
gloves = /obj/item/clothing/gloves/combat
l_pocket = null
r_pocket = null
skillchips = list(/obj/item/skillchip/chameleon/reload)
/datum/outfit/proc/handlebank(mob/living/carbon/human/owner)
var/datum/bank_account/offstation_bank_account = new(owner.real_name)
owner.account_id = offstation_bank_account.account_id
offstation_bank_account.replaceable = FALSE
offstation_bank_account.account_job = new /datum/job/ghost_role //note to self: Replace later
owner.add_mob_memory(/datum/memory/key/account, remembered_id = owner.account_id)
if(owner.wear_id)
var/obj/item/card/id/id_card = owner.wear_id
id_card.registered_account = offstation_bank_account
return
//ITEMS//
/obj/item/radio/headset/cybersun
keyslot = new /obj/item/encryptionkey/headset_syndicate/cybersun
/obj/item/radio/headset/cybersun/captain
name = "cybersun captain headset"
desc = "The headset of the boss."
command = TRUE
/obj/item/radio/headset/tarkon
name = "tarkon headset"
freerange = TRUE
freqlock = TRUE
keyslot = new /obj/item/encryptionkey/headset_cargo/tarkon
/obj/item/radio/headset/tarkon/ensign //spoiler for upcoming update
name = "tarkon ensign headset"
desc = "A headset personally handed to trusted crew of Tarkon. It fills you with will to do... Something."
command = TRUE
//OBJECTS//
/obj/structure/showcase/machinery/oldpod/used
icon = 'modular_skyrat/modules/cryosleep/icons/cryogenics.dmi'
icon_state = "cryopod-open"
//IDS//
/obj/item/card/id/away/silver
name = "old silver identification card"
desc = "A perfectly generic identification card. Looks like it could use some flavor. This one looks like it belonged to someone important."
wildcard_slots = WILDCARD_LIMIT_SILVER
/obj/item/card/id/away/blackmarket
name = "scuffed ID card"
desc = "A faded, scuffed, plastic ID card. You can make out the rank \"Deck Crewman\"."
trim = /datum/id_trim/away/blackmarket
/datum/id_trim/away/blackmarket
access = list(ACCESS_AWAY_GENERIC4)
assignment = "Deck Crewman"
/obj/item/card/id/away/freightcrew
name = "Freighter ID"
desc = "An ID card marked with the rank of Freight Hauler."
trim = /datum/id_trim/job/cargo_technician
/obj/item/card/id/away/freightmine
name = "Freighter ID"
desc = "An ID card marked with the rank of Freight Ship Excavator."
trim = /datum/id_trim/job/shaft_miner
/obj/item/card/id/away/silver/freightqm
name = "Freighter Deck Chief ID"
desc = "An ID card marked with the rank of Freight Deck Chief."
trim = /datum/id_trim/job/quartermaster
/obj/item/card/id/away/hotel/manager
name = "Manager ID"
trim = /datum/id_trim/away/hotel/manager
/datum/id_trim/away/hotel
assignment = "Hotel Staff"
access = list(ACCESS_TWIN_NEXUS_STAFF)
/datum/id_trim/away/hotel/manager
assignment = "Hotel Manager"
access = list(ACCESS_TWIN_NEXUS_STAFF, ACCESS_TWIN_NEXUS_MANAGER)
/datum/id_trim/away/hotel/security
assignment = "Hotel Security"
/datum/id_trim/away/tarkon
assignment = "P-T Cargo Personnel"
access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
/datum/id_trim/away/tarkon/sec
assignment = "P-T Port Guard"
access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
/datum/id_trim/away/tarkon/med
assignment = "P-T Trauma Medic"
access = list(ACCESS_MEDICAL, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
/datum/id_trim/away/tarkon/eng
assignment = "P-T Maintenance Crew"
/datum/id_trim/away/tarkon/sci
assignment = "P-T Field Researcher"
access = list(ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON)
/datum/id_trim/away/tarkon/ensign
assignment = "Tarkon Ensign"
access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_TARKON, ACCESS_WEAPONS)
/obj/item/card/id/away/tarkon/sci //original tarkon ID is defined in fluff
name = "P-T field researcher's access card"
desc = "An access card designated for \"the science team\". You are forgotten basically immediately when it comes to the lab."
trim = /datum/id_trim/away/tarkon/sci
/obj/item/card/id/away/tarkon/med
name = "P-T trauma medic's access card"
desc = "An access card designated for \"medical staff\". You provide the medic bags."
trim = /datum/id_trim/away/tarkon/med
/obj/item/card/id/away/tarkon/sec
name = "P-T resident deputy's access card"
desc = "An access card designated for \"security members\". Everyone wants your guns, partner. Yee-haw."
trim = /datum/id_trim/away/tarkon/sec
/obj/item/card/id/away/tarkon/cargo
name = "P-T cargo hauler's access card"
desc = "An access card designated for \"cargo's finest\". You're also a part time space miner, when cargonia is quiet."
trim = /datum/id_trim/away/tarkon
/obj/item/card/id/away/tarkon/engi
name = "P-T maintenance engineer's access card"
desc = "An access card designated for \"engineering staff\". You're going to be the one everyone points at to fix stuff, lets be honest."
trim = /datum/id_trim/away/tarkon/eng
/obj/item/card/id/away/tarkon/ensign
name = "Tarkon ensign's access card"
desc = "An access card designated for \"Tarkon ensign\". No one has to listen to you... But you're the closest there is for command around here."
trim = /datum/id_trim/away/tarkon/ensign
//CRYO CONSOLES
/obj/machinery/computer/cryopod/interdyne
radio = /obj/item/radio/headset/interdyne
announcement_channel = RADIO_CHANNEL_INTERDYNE
req_one_access = list("syndicate_leader")
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/cryopod/interdyne, 32)
/obj/machinery/computer/cryopod/tarkon
radio = /obj/item/radio/headset/tarkon
announcement_channel = RADIO_CHANNEL_TARKON
req_one_access = list("tarkon")
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/cryopod/tarkon, 32)