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Repaths a few outdated instances of the HoS's cap, removes a straggling redsec item (#20972)
* Remove HoS's redsec skirt from their locker Redsec is dead. * Fixes missing repaths to hos/cap and other related tweaks TG repathed these, which means now we don't need to worry about reskinning applying to the beret! We should probably make sure to use the new type tho... * remove dupe hop coat from garmentbag * update the single hos cap path on modular interdyne * more missed cap paths and removes now-redundant beret flag The base-type has the flag which covers the beret
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@@ -4976,7 +4976,7 @@
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name = "\proper station admiral's locker";
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req_access = list("syndicate")
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},
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/obj/item/clothing/head/hats/hos/syndicate,
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/obj/item/clothing/head/hats/hos/cap/syndicate,
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/obj/item/clothing/head/hats/hos/beret/syndicate,
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/obj/item/clothing/suit/armor/vest/capcarapace/syndicate,
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/obj/item/clothing/under/rank/captain/skyrat/utility/syndicate,
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@@ -70,10 +70,9 @@
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new /obj/item/clothing/head/hats/hopcap(src)
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new /obj/item/clothing/neck/cloak/hop(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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/obj/item/storage/bag/garment/hos/PopulateContents()
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new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
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//new /obj/item/clothing/under/rank/security/head_of_security/skirt(src) SKYRAT EDIT REMOVAL - Blue Sec
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new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
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@@ -209,7 +209,6 @@
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greyscale_config = /datum/greyscale_config/beret_badge
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greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
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greyscale_colors = "#39393f#f0cc8f"
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current_skin = "beret_badge" //SKYRAT EDIT ADDITION - prevents reskinning the hat; (RESKINNING NEEDS A CODE REWRITE SO IT STOPS SPREADING TO SUBTYPES OR CAN AT LEAST BE SET TO FALSE)
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/obj/item/clothing/head/hats/hos/beret/navyhos
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name = "head of security's formal beret"
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@@ -12,9 +12,6 @@
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/obj/item/clothing/head/utility/chefhat
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/hats/hos/beret
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/soft/paramedic
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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@@ -115,9 +115,9 @@
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/obj/item/clothing/shoes/sneakers/brown = 1,
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)
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access_lists["[ACCESS_HOS]"] = list(
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/obj/item/clothing/head/hats/hos = 1,
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/obj/item/clothing/head/hats/hos/cap = 1,
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/obj/item/clothing/head/hats/hos/beret/navyhos = 1,
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/obj/item/clothing/head/hats/hos/peacekeeper/sol = 1,
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/obj/item/clothing/head/hats/hos/cap/peacekeeper/sol = 1,
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/obj/item/clothing/head/hats/imperial/hos = 1,
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/obj/item/clothing/under/rank/security/head_of_security/peacekeeper = 1,
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/obj/item/clothing/under/rank/security/head_of_security/peacekeeper/sol = 1,
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@@ -81,7 +81,7 @@
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icon_state = "policeofficercap"
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/hats/hos/peacekeeper/sol
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/obj/item/clothing/head/hats/hos/cap/peacekeeper/sol
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name = "sol police chief cap"
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desc = "A blue hat adorned with gold, rumoured to be used to distract Agents with its swag."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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@@ -294,7 +294,7 @@
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fire = 20
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acid = 50
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/obj/item/clothing/head/hats/hos
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/obj/item/clothing/head/hats/hos/cap
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "hoscap_blue"
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@@ -319,7 +319,7 @@
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)
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//Need to quickly redefine this so the icon doesnt break
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/obj/item/clothing/head/hats/hos/syndicate
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/obj/item/clothing/head/hats/hos/cap/syndicate
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "hoscap"
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@@ -300,7 +300,7 @@
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/gun/ballistic/automatic/pistol/aps
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head = /obj/item/clothing/head/hats/hos/syndicate
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head = /obj/item/clothing/head/hats/hos/cap/syndicate
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id = /obj/item/card/id/advanced/gold/generic
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id_trim = /datum/id_trim/syndicom/skyrat/ds2/stationadmiral
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