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* Removes the upgraded version of the h2 axe, the one with lifesteal (#57476) I intended to clear this up before the pr adding this got merged, but I overslept. Don't ask It's a very hard to get tool, but it's just kinda like, a fire axe but with slightly more damage and lifesteal. Endgame atmos content should be atmos related, not just a good weapon. Also it's way too time consuming to acquire, so its overpoweredness is balanced by its rarity. I don't like tools that are setup like this, since they just end up bloating wiki articles. * Removes the upgraded h2 axe Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.