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Readds the changeling hivemind, but in a simplified form.
There is no linglinking. It was rarely used and imma be real with you, stupid.
Hivemind isn't an unlocked ability, it is just a default.
Bz still mutes lings
Fallen changelings now get an agonizing message about being locked out. We love fallen changeling flavor
Changelings have their Honorific names back! Hello, Mr. Omnicron!
This does NOT readd changeling team objectives, or really anything encouraging teaming beyond the hivemind itself.
I think antagonists have generally lost a lot of power versus the station, and this is one big way to pump up the heat for this antag in particular. Changelings, given an ability to possibly team up, are much MUCH scarier.
One reason it was removed years ago was because teaming was too often, but back then there were entire gamemodes about changelings having team objectives and many other things to encourage it. I'm bringing us back to a point BEFORE all those design ideas were explored, because I don't think they worked out.
Add information about the changeling hivemind, and the dangers of being turned into a fallen changeling if you get betrayed to the Changeling Antag Info UI
Changelog
add: Changelings once again have reestablished their changeling hivemind, and can secretly communicate between each other.
fix: Fixed up the Changeling UI a bit, like for example some dimmers would never render.
113 lines
3.5 KiB
Plaintext
113 lines
3.5 KiB
Plaintext
/datum/saymode
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var/key
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var/mode
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//Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things.
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//user = whoever said the message
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//message = the message
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//language = the language.
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/datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language)
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return TRUE
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/datum/saymode/changeling
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key = MODE_KEY_CHANGELING
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mode = MODE_CHANGELING
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/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
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//we can send the message
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if(!user.mind)
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return FALSE
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if(user.mind.has_antag_datum(/datum/antagonist/fallen_changeling))
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to_chat(user, span_changeling("<b>We're cut off from the hivemind! We've lost everything! EVERYTHING!!</b>"))
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return FALSE
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var/datum/antagonist/changeling/ling_sender = user.mind.has_antag_datum(/datum/antagonist/changeling)
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if(!ling_sender)
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return FALSE
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if(HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE))
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to_chat(user, span_warning("The poison in the air hinders our ability to interact with the hivemind."))
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return FALSE
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user.log_talk(message, LOG_SAY, tag="changeling [ling_sender.changelingID]")
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var/msg = span_changeling("<b>[ling_sender.changelingID]:</b> [message]")
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//the recipients can recieve the message
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for(var/datum/antagonist/changeling/ling_reciever in GLOB.antagonists)
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if(!ling_reciever.owner)
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continue
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var/mob/living/ling_mob = ling_reciever.owner.current
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//removes types that override the presence of being changeling (for example, borged lings still can't hivemind chat)
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if(!isliving(ling_mob) || issilicon(ling_mob) || isbrain(ling_mob))
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continue
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// can't recieve messages on the hivemind right now
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if(HAS_TRAIT(ling_mob, CHANGELING_HIVEMIND_MUTE))
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continue
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to_chat(ling_mob, msg)
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for(var/mob/dead/ghost as anything in GLOB.dead_mob_list)
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to_chat(ghost, "[FOLLOW_LINK(ghost, user)] [msg]")
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return FALSE
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/datum/saymode/xeno
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key = "a"
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mode = MODE_ALIEN
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/datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language)
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if(user.hivecheck())
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user.alien_talk(message)
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return FALSE
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/datum/saymode/vocalcords
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key = MODE_KEY_VOCALCORDS
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mode = MODE_VOCALCORDS
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/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/organ/internal/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
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if(V?.can_speak_with())
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V.handle_speech(message) //message
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V.speak_with(message) //action
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return FALSE
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/datum/saymode/binary //everything that uses .b (silicons, drones)
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key = MODE_KEY_BINARY
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mode = MODE_BINARY
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/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
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if(isdrone(user))
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var/mob/living/simple_animal/drone/D = user
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D.drone_chat(message)
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return FALSE
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if(user.binarycheck())
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user.robot_talk(message)
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return FALSE
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return FALSE
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/datum/saymode/holopad
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key = "h"
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mode = MODE_HOLOPAD
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/datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language)
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if(isAI(user))
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var/mob/living/silicon/ai/AI = user
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AI.holopad_talk(message, language)
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return FALSE
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return TRUE
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/datum/saymode/mafia
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key = "j"
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mode = MODE_MAFIA
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/datum/saymode/mafia/handle_message(mob/living/user, message, datum/language/language)
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var/datum/mafia_controller/MF = GLOB.mafia_game
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if (!MF)
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return TRUE
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var/datum/mafia_role/R = MF.player_role_lookup[user]
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if(!R || R.team != "mafia")
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return TRUE
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MF.send_message(span_changeling("<b>[R.body.real_name]:</b> [message]"),"mafia")
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return FALSE
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