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## About The Pull Request When an item is cooked, reagents are generally cleared from the resulting object and the reagents of the source object are transferred to it instead. This means burned mess won't have its toxins when cooked, locking you out of one or two chemistry recipes that require it while also making the item generally not toxic at all. So to fix it, we simply have to replace all or most of the consumable reagents inside the burned mess with bad food, via component signals. ## Why It's Good For The Game Fixing an issue with food and chemistry. ## Changelog 🆑 fix: burned mess made with a microwave, oven or griddle once again toxins. /🆑 --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
150 lines
6.0 KiB
Plaintext
150 lines
6.0 KiB
Plaintext
///This component indicates this object can be baked in an oven.
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/datum/component/bakeable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change bake results with various cookstuffs
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///Result atom type of baking this object
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var/atom/bake_result
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///Amount of time required to bake the food
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var/required_bake_time = 2 MINUTES
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///Is this a positive bake result?
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var/positive_result = TRUE
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///Time spent baking so far
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var/current_bake_time = 0
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/// REF() to the mind which placed us in an oven
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var/who_baked_us
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/// Reagents that should be added to the result
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var/list/added_reagents
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/datum/component/bakeable/Initialize(bake_result, required_bake_time, positive_result, use_large_steam_sprit, list/added_reagents)
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. = ..()
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if(!isitem(parent)) //Only items support baking at the moment
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return COMPONENT_INCOMPATIBLE
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src.bake_result = bake_result
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src.required_bake_time = required_bake_time
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src.positive_result = positive_result
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src.added_reagents = added_reagents
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if(positive_result)
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ADD_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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var/obj/item/item_target = parent
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if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !positive_result || !item_target.custom_materials)
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return
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var/atom/result = new bake_result
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if(!item_target.compare_materials(result))
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var/warning = "custom_materials of [result.type] when baked compared to just spawned don't match"
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var/what_it_should_be = item_target.get_materials_english_list()
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stack_trace("[warning]. custom_materials should be [what_it_should_be].")
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qdel(result)
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// Inherit the new values passed to the component
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/datum/component/bakeable/InheritComponent(datum/component/bakeable/new_comp, original, bake_result, required_bake_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(bake_result)
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src.bake_result = bake_result
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if(required_bake_time)
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src.required_bake_time = required_bake_time
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if(positive_result)
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src.positive_result = positive_result
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/datum/component/bakeable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PLACED_IN, PROC_REF(on_baking_start))
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PROCESS, PROC_REF(on_bake))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/bakeable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_OVEN_PLACED_IN, COMSIG_ITEM_OVEN_PROCESS, COMSIG_ATOM_EXAMINE))
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REMOVE_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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/// Signal proc for [COMSIG_ITEM_OVEN_PLACED_IN] when baking starts (parent enters an oven)
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/datum/component/bakeable/proc/on_baking_start(datum/source, atom/used_oven, mob/baker)
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SIGNAL_HANDLER
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if(baker && baker.mind)
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who_baked_us = REF(baker.mind)
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///Ran every time an item is baked by something
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/datum/component/bakeable/proc/on_bake(datum/source, atom/used_oven, seconds_per_tick = 1)
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SIGNAL_HANDLER
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// Let our signal know if we're baking something good or ... burning something
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var/baking_result = positive_result ? COMPONENT_BAKING_GOOD_RESULT : COMPONENT_BAKING_BAD_RESULT
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current_bake_time += seconds_per_tick * 10 //turn it into ds
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if(current_bake_time >= required_bake_time)
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finish_baking(used_oven)
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return COMPONENT_HANDLED_BAKING | baking_result
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///Ran when an object finished baking
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/datum/component/bakeable/proc/finish_baking(atom/used_oven)
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var/atom/original_object = parent
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var/obj/item/plate/oven_tray/used_tray = original_object.loc
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var/atom/baked_result = new bake_result(used_tray)
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if(baked_result.reagents && positive_result) //make space and tranfer reagents if it has any & the resulting item isn't bad food or other bad baking result
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baked_result.reagents.clear_reagents()
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original_object.reagents.trans_to(baked_result, original_object.reagents.total_volume)
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if(added_reagents) // Add any new reagents that should be added
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baked_result.reagents.add_reagent_list(added_reagents)
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if(istype(original_object, /obj/item/food) && istype(baked_result, /obj/item/food))
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var/obj/item/food/original_food = original_object
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var/obj/item/food/baked_food = baked_result
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LAZYADD(baked_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
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if(who_baked_us)
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ADD_TRAIT(baked_result, TRAIT_FOOD_CHEF_MADE, who_baked_us)
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if(original_object.custom_materials)
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baked_result.set_custom_materials(original_object.custom_materials, 1)
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baked_result.pixel_x = original_object.pixel_x
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baked_result.pixel_y = original_object.pixel_y
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used_tray.AddToPlate(baked_result)
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var/list/asomnia_hadders = list()
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for(var/mob/smeller in get_hearers_in_view(DEFAULT_MESSAGE_RANGE, used_oven))
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if(HAS_TRAIT(smeller, TRAIT_ANOSMIA))
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asomnia_hadders += smeller
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if(positive_result)
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used_oven.visible_message(
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span_notice("You smell something great coming from [used_oven]."),
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blind_message = span_notice("You smell something great..."),
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ignored_mobs = asomnia_hadders,
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)
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BLACKBOX_LOG_FOOD_MADE(baked_result.type)
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else
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used_oven.visible_message(
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span_warning("You smell a burnt smell coming from [used_oven]."),
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blind_message = span_warning("You smell a burnt smell..."),
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ignored_mobs = asomnia_hadders,
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)
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SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
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SEND_SIGNAL(baked_result, COMSIG_ITEM_BAKED_RESULT, parent)
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qdel(parent)
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///Gives info about the items baking status so you can see if its almost done
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/datum/component/bakeable/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_bake_time) //Not baked yet
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if(positive_result)
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if(initial(bake_result.gender) == PLURAL)
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examine_list += span_notice("[parent] can be [span_bold("baked")] into some [initial(bake_result.name)].")
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else
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examine_list += span_notice("[parent] can be [span_bold("baked")] into \a [initial(bake_result.name)].")
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return
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if(positive_result)
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if(current_bake_time <= required_bake_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be baked a bit longer!")
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else if(current_bake_time <= required_bake_time)
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examine_list += span_notice("[parent] seems to be almost finished baking!")
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else
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examine_list += span_danger("[parent] should probably not be put in the oven.")
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