Files
Bubberstation/code/datums/components
Thunder12345 260960d6f4 Converts a bunch of time/delay vars to use time defines (#92495)
## About The Pull Request

Converts as many time vars expressed in deciseconds as I could find to
use time defines.

## Why It's Good For The Game

Makes these values neater and more readable.

## Changelog
🆑
code: Converted a lot of time-based variables to be expressed with time
defines.
/🆑
2025-08-12 18:30:25 -04:00
..
2024-10-09 02:03:50 +02:00
2025-05-12 20:37:17 -07:00
2024-05-16 19:54:00 -07:00
2024-05-16 19:54:00 -07:00
2025-04-05 22:27:05 +02:00
2024-08-21 17:07:02 +12:00
2025-02-22 13:24:53 +00:00
2025-01-22 20:50:07 -07:00
2025-01-28 03:12:59 +01:00
2024-07-15 16:28:41 +01:00
2025-07-11 07:21:02 +00:00
2025-08-11 21:37:00 +02:00
2025-05-08 07:26:01 +02:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm