## About The Pull Request
Thought https://github.com/tgstation/tgstation/pull/74552 was good?
YOU WON'T BE READY FOR THIS ONE...
## Why It's Good For The Game
free miniscule amount of performance by getting rid of some silly
component datums
## Changelog
player dont care
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Co-authored-by: san7890 <the@san7890.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.