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Bubberstation/code/game/objects/effects/aliens.dm

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/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
* effect/acid
*/
/obj/structure/alien
icon = 'icons/mob/alien.dmi'
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
var/health = 200
/obj/structure/alien/resin/New(location)
..()
air_update_turf(1)
return
/obj/structure/alien/resin/Del()
density = 0
air_update_turf(1)
..()
return
/obj/structure/alien/resin/Move()
air_update_turf(1)
..()
air_update_turf(1)
return
/obj/structure/alien/resin/CanAtmosPass()
return !density
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
icon_state = "resinwall" //same as resin, but consistency ho!
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 120
/obj/structure/alien/resin/proc/healthcheck()
if(health <=0)
del(src)
/obj/structure/alien/resin/bullet_act(obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
/obj/structure/alien/resin/ex_act(severity)
switch(severity)
if(1.0)
health -= 150
if(2.0)
health -= 100
if(3.0)
health -= 50
healthcheck()
/obj/structure/alien/resin/blob_act()
health -= 50
healthcheck()
/obj/structure/alien/resin/hitby(atom/movable/AM)
..()
visible_message("<span class='danger'>[src] was hit by [AM].</span>")
var/tforce = 0
if(!isobj(AM))
tforce = 10
else
var/obj/O = AM
tforce = O.throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health -= tforce
healthcheck()
/obj/structure/alien/resin/attack_hand(mob/user)
if(HULK in user.mutations)
user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
health = 0
healthcheck()
/obj/structure/alien/resin/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/alien/resin/attack_alien(mob/user)
if(islarva(user))
return
user.visible_message("<span class='danger'>[user] claws at the resin!</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health -= 50
if(health <= 0)
user.visible_message("<span class='danger'>[user] slices the [name] apart!</span>")
healthcheck()
/obj/structure/alien/resin/attackby(obj/item/I, mob/user)
health -= I.force
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
healthcheck()
..()
/obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
icon_state = "weeds"
anchored = 1
density = 0
var/health = 15
var/obj/structure/alien/weeds/node/linked_node = null
/obj/structure/alien/weeds/New(pos, node)
..()
linked_node = node
if(istype(loc, /turf/space))
del(src)
return
if(icon_state == "weeds")
icon_state = pick("weeds", "weeds1", "weeds2")
spawn(rand(150, 200))
if(src)
Life()
/obj/structure/alien/weeds/proc/Life()
set background = 1
var/turf/U = get_turf(src)
if(istype(U, /turf/space))
del(src)
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/structure/alien/weeds) in T || istype(T, /turf/space))
continue
if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
return
for(var/obj/O in T)
if(O.density)
continue direction_loop
new /obj/structure/alien/weeds(T, linked_node)
/obj/structure/alien/weeds/ex_act(severity)
del(src)
/obj/structure/alien/weeds/attackby(obj/item/I, mob/user)
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] with [I] by [user].</span>")
else
visible_message("<span class='danger'>[src] has been attacked with [I] by [user].</span>")
var/damage = I.force / 4.0
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/structure/alien/weeds/proc/healthcheck()
if(health <= 0)
del(src)
/obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
//Weed nodes
/obj/structure/alien/weeds/node
name = "purple sac"
desc = "Weird purple octopus-like thing."
icon_state = "weednode"
luminosity = NODERANGE
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/New()
..(loc, src)
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURST 0
#define BURSTING 1
#define GROWING 2
#define GROWN 3
#define MIN_GROWTH_TIME 1800 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 3000
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
icon_state = "egg_growing"
density = 0
anchored = 1
var/health = 100
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
/obj/structure/alien/egg/New()
new /obj/item/clothing/mask/facehugger(src)
..()
spawn(rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
Grow()
/obj/structure/alien/egg/attack_paw(mob/user)
if(isalien(user))
switch(status)
if(BURST)
user << "<span class='notice'>You clear the hatched egg.</span>"
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
del(src)
return
if(GROWING)
user << "<span class='notice'>The child is not developed yet.</span>"
return
if(GROWN)
user << "<span class='notice'>You retrieve the child.</span>"
Burst(0)
return
else
return attack_hand(user)
/obj/structure/alien/egg/attack_hand(mob/user)
user << "<span class='notice'>It feels slimy.</span>"
/obj/structure/alien/egg/proc/GetFacehugger()
return locate(/obj/item/clothing/mask/facehugger) in contents
/obj/structure/alien/egg/proc/Grow()
icon_state = "egg"
status = GROWN
/obj/structure/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
if(status == GROWN || status == GROWING)
icon_state = "egg_hatched"
flick("egg_opening", src)
status = BURSTING
spawn(15)
status = BURST
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
if(child)
child.loc = get_turf(src)
if(kill && istype(child))
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Attach(M)
break
/obj/structure/alien/egg/bullet_act(obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
/obj/structure/alien/egg/attackby(obj/item/I, mob/user)
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] with [I] by [user].</span>")
else
visible_message("<span class='danger'>[src] has been attacked with [I] by [user].</span>")
var/damage = I.force / 4
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/structure/alien/egg/proc/healthcheck()
if(health <= 0)
if(status != BURST && status != BURSTING)
Burst()
else if(status == BURST && prob(50))
del(src) //Remove the egg after it has been hit after bursting.
/obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500)
health -= 5
healthcheck()
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
return
Burst(0)
#undef BURST
#undef BURSTING
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME
/*
* Acid
*/
/obj/effect/acid
name = "acid"
desc = "Burbling corrossive stuff."
icon = 'icons/effects/effects.dmi'
icon_state = "acid"
density = 0
opacity = 0
anchored = 1
unacidable = 1
var/atom/target
var/ticks = 0
var/target_strength = 0
/obj/effect/acid/New(loc, targ)
..(loc)
target = targ
//handle APCs and newscasters and stuff nicely
pixel_x = target.pixel_x
pixel_y = target.pixel_y
if(isturf(target)) //Turfs take twice as long to take down.
target_strength = 8
else
target_strength = 4
tick()
/obj/effect/acid/proc/tick()
if(!target)
del(src)
ticks++
if(ticks >= target_strength)
target.visible_message("<span class='warning'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
if(istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
W.dismantle_wall(1)
else
del(target)
del(src)
return
loc = target.loc
switch(target_strength - ticks)
if(6)
visible_message("<span class='warning'>[target] is holding up against the acid!</span>")
if(4)
visible_message("<span class='warning'>[target] is being melted by the acid!</span>")
if(2)
visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
if(0 to 1)
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
spawn(rand(150, 200))
if(src)
tick()