mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 09:31:54 +00:00
## About The Pull Request I slightly refactored the Cortex Imprint bioware - instead of ticking every 2 seconds, it now just registers `COMSIG_CARBON_GAIN_TRAUMA`, and blocks any basic resilience trauma from even being added - in addition to curing all basic resilience traumas upon being gained. I also added a `COMSIG_CARBON_BLOCK_TRAUMA` value, which is exactly what it says on the tin, and also pass the resilience arg to `COMSIG_CARBON_GAIN_TRAUMA`. ## Why It's Good For The Game this doesn't need to tick i dont think, so, like, why not just use a signal? ## Changelog 🆑 code: Slightly improved the code for the Cortex Imprint bioware. /🆑