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https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
192 lines
7.2 KiB
Plaintext
192 lines
7.2 KiB
Plaintext
/obj/structure/lattice
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name = "lattice"
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desc = "A lightweight support lattice. These hold our station together."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice-255"
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base_icon_state = "lattice"
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density = FALSE
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anchored = TRUE
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armor_type = /datum/armor/structure_lattice
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max_integrity = 50
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layer = LATTICE_LAYER //under pipes
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plane = FLOOR_PLANE
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_LATTICE
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canSmoothWith = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR
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var/number_of_mats = 1
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var/build_material = /obj/item/stack/rods
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var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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if (length(give_turf_traits))
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give_turf_traits = string_list(give_turf_traits)
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AddElement(/datum/element/give_turf_traits, give_turf_traits)
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AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
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// We check for objects in non-nearspace space in both linters and tests, so we can ignore these checks on mapload for performance
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if (mapload || !isspaceturf(loc))
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return
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var/area/new_turf_area = get_area(loc)
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if (istype(new_turf_area, /area/space) && !istype(new_turf_area, /area/space/nearstation))
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set_turf_to_area(loc, GLOB.areas_by_type[/area/space/nearstation])
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/datum/armor/structure_lattice
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melee = 50
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fire = 80
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acid = 50
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/obj/structure/lattice/examine(mob/user)
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. = ..()
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. += deconstruction_hints(user)
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/obj/structure/lattice/Destroy(force) // so items on the lattice fall when the lattice is destroyed
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var/turf/turfloc = loc
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. = ..()
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if(isturf(turfloc))
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for(var/thing_that_falls as anything in turfloc) // as anything because turfloc can only contain movables
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turfloc.zFall((thing_that_falls))
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/obj/structure/lattice/proc/deconstruction_hints(mob/user)
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return span_notice("The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.")
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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for(var/obj/structure/lattice/LAT in loc)
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if(LAT == src)
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continue
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log_mapping("multiple lattices found in ([loc.x], [loc.y], [loc.z], [get_area(LAT)])")
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return INITIALIZE_HINT_QDEL
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/obj/structure/lattice/blob_act(obj/structure/blob/B)
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return
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/obj/structure/lattice/attackby(obj/item/C, mob/user, list/modifiers, list/attack_modifiers)
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if(resistance_flags & INDESTRUCTIBLE)
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return
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if(C.tool_behaviour == TOOL_WIRECUTTER)
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to_chat(user, span_notice("Slicing [name] joints ..."))
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deconstruct()
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else
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var/turf/T = get_turf(src)
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return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
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/obj/structure/lattice/atom_deconstruct(disassembled = TRUE)
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new build_material(get_turf(src), number_of_mats)
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/obj/structure/lattice/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(the_rcd.mode == RCD_TURF)
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return list("delay" = 0, "cost" = the_rcd.rcd_design_path == /obj/structure/lattice/catwalk ? 2 : 1)
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return FALSE
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/obj/structure/lattice/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
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if(rcd_data["[RCD_DESIGN_MODE]"] == RCD_TURF)
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var/design_structure = rcd_data["[RCD_DESIGN_PATH]"]
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if(design_structure == /turf/open/floor/plating/rcd)
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var/turf/T = src.loc
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if(isgroundlessturf(T))
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T.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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qdel(src)
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return TRUE
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if(design_structure == /obj/structure/lattice/catwalk)
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replace_with_catwalk()
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return TRUE
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return FALSE
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/obj/structure/lattice/singularity_pull(atom/singularity, current_size)
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if(current_size >= STAGE_FOUR)
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deconstruct()
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/obj/structure/lattice/proc/replace_with_catwalk()
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var/list/post_replacement_callbacks = list()
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SEND_SIGNAL(src, COMSIG_LATTICE_PRE_REPLACE_WITH_CATWALK, post_replacement_callbacks)
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var/turf/turf = loc
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qdel(src)
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var/new_catwalk = new /obj/structure/lattice/catwalk(turf)
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for(var/datum/callback/callback as anything in post_replacement_callbacks)
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callback.Invoke(new_catwalk)
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/obj/structure/lattice/catwalk
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name = "catwalk"
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desc = "A catwalk for easier EVA maneuvering and cable placement."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk-0"
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base_icon_state = "catwalk"
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number_of_mats = 2
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_CATWALK + SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR
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canSmoothWith = SMOOTH_GROUP_CATWALK
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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give_turf_traits = list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
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return span_notice("The supporting rods look like they could be <b>cut</b>.")
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/obj/structure/lattice/catwalk/Move()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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/obj/structure/lattice/catwalk/atom_deconstruct(disassembled = TRUE)
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..()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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/obj/structure/lattice/catwalk/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(the_rcd.mode == RCD_DECONSTRUCT)
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return list("mode" = RCD_DECONSTRUCT, "delay" = 1 SECONDS, "cost" = 5)
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return FALSE
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/obj/structure/lattice/catwalk/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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if(passed_mode == RCD_DECONSTRUCT)
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var/turf/turf = loc
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for(var/obj/structure/cable/cable_coil in turf)
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cable_coil.deconstruct()
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qdel(src)
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return TRUE
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/obj/structure/lattice/catwalk/mining
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name = "reinforced catwalk"
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desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
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resistance_flags = INDESTRUCTIBLE
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/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
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return
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/obj/structure/lattice/lava
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name = "heatproof support lattice"
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desc = "A specialized support beam for building across lava. Watch your step."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk-0"
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base_icon_state = "catwalk"
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number_of_mats = 1
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color = "#5286b9ff"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR
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canSmoothWith = SMOOTH_GROUP_LATTICE
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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give_turf_traits = list(TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/lava/deconstruction_hints(mob/user)
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return span_notice("The rods look like they could be <b>cut</b>, but the <i>heat treatment will shatter off</i>. There's space for a <i>tile</i>.")
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/obj/structure/lattice/lava/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!ismetaltile(attacking_item))
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return
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var/obj/item/stack/tile/iron/attacking_tiles = attacking_item
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if(!attacking_tiles.use(1))
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to_chat(user, span_warning("You need one floor tile to build atop [src]."))
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return
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to_chat(user, span_notice("You construct new plating with [src] as support."))
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playsound(src, 'sound/items/weapons/genhit.ogg', 50, TRUE)
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var/turf/turf_we_place_on = get_turf(src)
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turf_we_place_on.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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qdel(src)
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