Files
Bubberstation/code/game/objects/structures/pinatas.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

117 lines
4.3 KiB
Plaintext

///A pinata that has a chance to drop candy items when struck with a melee weapon that deals at least 10 damage
/obj/structure/pinata
name = "corgi pinata"
desc = "A papier-mâché representation of a corgi that contains all sorts of sugary treats."
icon = 'icons/obj/toys/toy.dmi'
icon_state = "pinata_placed"
base_icon_state = "pinata_placed"
max_integrity = 300 //20 hits from a baseball bat
anchored = TRUE
///What sort of candy the pinata will contain
var/candy_options = list(
/obj/item/food/bubblegum,
/obj/item/food/candy,
/obj/item/food/chocolatebar,
/obj/item/food/gumball,
/obj/item/food/lollipop/cyborg,
)
///How much candy is dropped when the pinata is destroyed
var/destruction_loot = 5
///Debris dropped when the pinata is destroyed
var/debris = /obj/effect/decal/cleanable/wrapping/pinata
/obj/structure/pinata/Initialize(mapload)
. = ..()
AddComponent(/datum/component/pinata, candy = candy_options, death_drop = destruction_loot)
/obj/structure/pinata/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir, armour_penetration)
. = ..()
if(get_integrity() < (max_integrity/2))
icon_state = "[base_icon_state]_damaged"
if(damage_amount >= 10) // Swing means minimum damage threshold for dropping candy is met.
flick("[icon_state]_swing", src)
/obj/structure/pinata/play_attack_sound(damage_amount, damage_type, damage_flag)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/items/weapons/slash.ogg', 50, TRUE)
else
playsound(src, 'sound/items/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
/obj/structure/pinata/atom_deconstruct(disassembled)
new debris(get_turf(src))
///An item that when used inhand spawns an immovable pinata
/obj/item/pinata
name = "pinata assembly kit"
desc = "A papier-mâché corgi that contains various candy, must be set up before you can smash it."
icon = 'icons/obj/toys/toy.dmi'
icon_state = "pinata"
///The pinata that is created when this is placed.
var/pinata_type = /obj/structure/pinata
/obj/item/pinata/attack_self(mob/user)
var/turf/player_turf = get_turf(user)
if(player_turf?.is_blocked_turf(TRUE))
return FALSE
balloon_alert_to_viewers("setting up pinata...")
if(!do_after(user, 4 SECONDS, target = get_turf(user), progress = TRUE))
balloon_alert(user, "cancelled!")
new pinata_type(get_turf(user))
balloon_alert(user, "pinata setup")
qdel(src)
/obj/structure/pinata/syndie
name = "syndicate corgi pinata"
desc = "A papier-mâché representation of a corgi that contains all sorts of bombastic treats."
icon_state = "pinata_syndie_placed"
base_icon_state = "pinata_syndie_placed"
destruction_loot = 2
debris = /obj/effect/decal/cleanable/wrapping/pinata/syndie
candy_options = list(
/obj/item/food/bubblegum,
/obj/item/food/candy,
/obj/item/food/chocolatebar,
/obj/item/food/gumball,
/obj/item/food/lollipop,
/obj/item/grenade/c4,
/obj/item/grenade/clusterbuster/soap,
/obj/item/grenade/empgrenade,
/obj/item/grenade/frag,
/obj/item/grenade/syndieminibomb,
) //Candy items at the top, explosives at the bottom to be easier to read instead of fully alphabetized.
/obj/item/pinata/syndie
name = "weapons grade pinata assembly kit"
desc = "A papier-mâché corgi that contains various candy and explosives, must be set up before you can smash it."
icon_state = "pinata_syndie"
pinata_type = /obj/structure/pinata/syndie
/obj/structure/pinata/donk
name = "donk corgi pinata"
desc = "A papier-mâché representation of a corgi that contains all sorts of savory treats."
icon_state = "pinata_donk_placed"
base_icon_state = "pinata_donk_placed"
debris = /obj/effect/decal/cleanable/wrapping/pinata/donk
candy_options = list(
/obj/item/food/donkpocket/warm,
/obj/item/food/donkpocket/warm/pizza,
/obj/item/food/donkpocket/warm/honk,
/obj/item/food/donkpocket/warm/berry,
/obj/item/food/donkpocket/warm,
/obj/item/food/tatortot,
/obj/item/gun/ballistic/automatic/pistol/toy,
/obj/item/hot_potato/harmless/toy,
/obj/item/storage/box/donkpockets,
/obj/item/toy/plush/donkpocket,
)
/obj/item/pinata/donk
name = "\improper Donk Co. pinata assembly kit"
desc = "A papier-mâché corgi that contains various foodstuff and toys, must be set up before you can smash it."
icon_state = "pinata_donk"
pinata_type = /obj/structure/pinata/donk